Utility Resprite II: Once More with Feeling (#7246)

rscadd: "Added an engineering apprentice uniform, and overalls accessories to the miner, atmos tech, chief engineer and engineer lockers, as well as loadouts. They are equivalent to webbing vests."
    rscadd: "Atmos tech lockers now start with blue hazard vests, and the wardrobe locker includes matching (non fire-safe) hard hats."
    rscadd: "Added safety goggles with a new sprite with a verb to raise/lower them. The original goggles can be found as 'safety glasses'. Both are available under eyewear in the loadout tab."
    imageadd: "Updated sprites for the engineer, CE, atmos tech, janitor, CT (incl. an alt uniform in lockers and loadout), quartermaster, and miner jumpsuits. Updated atmos fire suit sprite."
    imageadd: "New utility belt (incl. alt sprite available in loadout), hard hat, engineering beret, sheet and ore snatcher, and hydrogen ore sprites."
    imageadd: "New hazard vest sprites. Hazard vests can now be zipped up or left loose with an appropriate verb."
    imageadd: "New atmos airlock sprites, new mining, atmos, and janitorial locker sprites."

also all sprites by AmoryBlaine I just unga dunga'd the code together
This commit is contained in:
JohnWildkins
2019-11-02 13:46:33 -04:00
committed by Erki
parent ce7a1624f5
commit 4fe77f4323
37 changed files with 219 additions and 42 deletions

View File

@@ -126,6 +126,18 @@
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/accessory/overalls_mining
display_name = "overalls, mining"
path = /obj/item/clothing/accessory/storage/overalls/mining
allowed_roles = list("Shaft Miner")
cost = 2
/datum/gear/accessory/overalls_engineer
display_name = "overalls, engineering"
path = /obj/item/clothing/accessory/storage/overalls/engineer
allowed_roles = list("Station Engineer", "Atmospheric Technician", "Chief Engineer", "Engineering Apprentice")
cost = 2
/datum/gear/accessory/sweater
display_name = "sweater"
path = /obj/item/clothing/accessory/sweater

View File

@@ -21,9 +21,13 @@
display_name = "monocle"
path = /obj/item/clothing/glasses/monocle
/datum/gear/eyes/glasses/goggles
display_name = "goggles"
path = /obj/item/clothing/glasses/goggles
/datum/gear/eyes/glasses/safety
display_name = "safety glasses"
path = /obj/item/clothing/glasses/safety
/datum/gear/eyes/glasses/safety/goggles
display_name = "safety goggles"
path = /obj/item/clothing/glasses/safety/goggles
/datum/gear/eyes/scanning_goggles
display_name = "scanning goggles"

View File

@@ -269,4 +269,10 @@
/datum/gear/uniform/science_alt
display_name = "scientist, alt"
path = /obj/item/clothing/under/rank/scientist/science_alt
allowed_roles = list("Scientist", "Xenobiologist")
allowed_roles = list("Scientist", "Xenobiologist")
/datum/gear/uniform/cargo_alt
display_name = "cargo technician, shorts"
description = "For those that value leg-room."
path = /obj/item/clothing/under/rank/cargotech/alt
allowed_roles = list("Cargo Technician")

View File

@@ -89,4 +89,10 @@
for(var/fanny in typesof(/obj/item/weapon/storage/belt/fannypack))
var/obj/item/weapon/storage/belt/fannypack/fanny_type = fanny
fannys[initial(fanny_type.name)] = fanny_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(fannys))
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(fannys))
/datum/gear/utility/toolbelt_alt
display_name = "tool-belt, alt"
cost = 2
path = /obj/item/weapon/storage/belt/utility/alt
allowed_roles = list("Station Engineer", "Atmospheric Technician", "Chief Engineer", "Engineering Apprentice", "Roboticist")