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https://github.com/Aurorastation/Aurora.3.git
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Above light layer conversion (#8733)
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@@ -104,7 +104,7 @@
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/mob/living/simple_animal/construct/proc/add_glow()
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cut_overlays()
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var/overlay_layer = LIGHTING_LAYER + 0.1
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var/overlay_layer = EFFECTS_ABOVE_LIGHTING_LAYER
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if(layer != MOB_LAYER)
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overlay_layer = TURF_LAYER + 0.2
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@@ -92,7 +92,7 @@
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/atom/movable/openspace/multiplier/proc/copy_lighting(atom/movable/lighting_overlay/LO)
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appearance = LO
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layer = LIGHTING_LAYER + 0.001
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layer = EFFECTS_ABOVE_LIGHTING_LAYER
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plane = OPENTURF_CAP_PLANE
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invisibility = 0
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if (icon_state == LIGHTING_BASE_ICON_STATE)
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@@ -17,7 +17,7 @@
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dissipate = 1
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dissipate_delay = 10
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dissipate_strength = 1
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layer = LIGHTING_LAYER + 0.1
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layer = EFFECTS_ABOVE_LIGHTING_LAYER
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blend_mode = BLEND_ADD
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var/failed_direction = 0
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var/list/orbiting_balls = list()
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@@ -314,7 +314,7 @@
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for(var/A in typecache_filter_multi_list_exclusion(oview(source, zap_range+2), things_to_shock, blacklisted_types))
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if(istype(source, /obj/singularity/energy_ball) && istype(A, /obj/machinery/power/singularity_beacon/emergency))
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if(istype(source, /obj/singularity/energy_ball) && istype(A, /obj/machinery/power/singularity_beacon/emergency))
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var/obj/machinery/power/singularity_beacon/emergency/E = A
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var/obj/singularity/energy_ball/B = source
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if(!E.active)
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