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Above light layer conversion (#8733)
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@@ -104,7 +104,7 @@
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/mob/living/simple_animal/construct/proc/add_glow()
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cut_overlays()
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var/overlay_layer = LIGHTING_LAYER + 0.1
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var/overlay_layer = EFFECTS_ABOVE_LIGHTING_LAYER
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if(layer != MOB_LAYER)
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overlay_layer = TURF_LAYER + 0.2
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