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Custom items 02/02 (#6019)
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@@ -2645,6 +2645,7 @@ All custom items with worn sprites must follow the contained sprite system: http
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icon_state = "qrqil_cane"
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item_state = "qrqil_cane"
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contained_sprite = TRUE
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w_class = 2
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var/active = FALSE
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/obj/item/weapon/cane/fluff/qrqil_cane/attack_self(mob/user)
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@@ -2653,9 +2654,11 @@ All custom items with worn sprites must follow the contained sprite system: http
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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to_chat(user, "<span class='notice'>\The [src] is now energised.</span>")
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item_state = icon_state
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w_class = 4
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else
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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to_chat(user, "<span class='notice'>\The [src] is now de-energised..</span>")
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w_class = initial(w_class)
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update_icon()
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user.update_inv_l_hand(FALSE)
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@@ -2667,4 +2670,28 @@ All custom items with worn sprites must follow the contained sprite system: http
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item_state = icon_state
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else
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icon_state = initial(icon_state)
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item_state = icon_state
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item_state = icon_state
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/obj/item/clothing/accessory/poncho/fluff/djar_cape //Zandiziite Cape - D'Jar Sa'Kuate - firstact
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name = "zandiziite cape"
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desc = "A dominian cape, with a clasp bearing the symbol of a champion Zandiziite wrestler. It looks well worn, of the finest material."
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icon = 'icons/obj/custom_items/djar_cape.dmi'
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icon_state = "djar_cape"
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item_state = "djar_cape"
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contained_sprite = TRUE
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icon_override = FALSE
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/obj/item/device/flashlight/fluff/maximus_squirrel //Vibrating Blue Squirrel - Maximus Crane - lordfowl
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name = "vibrating blue squirrel"
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desc = "It vibrates, and it is blue. The goal of adventurers everywhere."
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icon = 'icons/obj/custom_items/maximus_squirrel.dmi'
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icon_state = "maximus_squirrel"
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item_state = "maximus_squirrel"
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light_color = LIGHT_COLOR_BLUE
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light_wedge = LIGHT_OMNI
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action_button_name = null
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activation_sound = null
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brightness_on = 1
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contained_sprite = TRUE
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