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First pass on custom loadouts.
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@@ -73,8 +73,9 @@ datum/preferences
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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var/species = "Human"
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var/species = "Human" //Species datum to use.
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var/language = "None" //Secondary language
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var/datum/gear //Custom/fluff item loadout.
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//Mob preview
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var/icon/preview_icon = null
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@@ -104,7 +105,6 @@ datum/preferences
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/organ_data = list()
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var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
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var/flavor_text = ""
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@@ -132,6 +132,8 @@ datum/preferences
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gender = pick(MALE, FEMALE)
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real_name = random_name(gender)
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gear = new /datum/gear()
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/datum/preferences
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proc/ZeroSkills(var/forced = 0)
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for(var/V in SKILLS) for(var/datum/skill/S in SKILLS[V])
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