First pass on custom loadouts.

This commit is contained in:
Zuhayr
2014-06-25 15:47:38 +09:30
parent 46cc33b32c
commit 515e78f760
4 changed files with 64 additions and 5 deletions
+4 -2
View File
@@ -73,8 +73,9 @@ datum/preferences
var/r_eyes = 0 //Eye color
var/g_eyes = 0 //Eye color
var/b_eyes = 0 //Eye color
var/species = "Human"
var/species = "Human" //Species datum to use.
var/language = "None" //Secondary language
var/datum/gear //Custom/fluff item loadout.
//Mob preview
var/icon/preview_icon = null
@@ -104,7 +105,6 @@ datum/preferences
// maps each organ to either null(intact), "cyborg" or "amputated"
// will probably not be able to do this for head and torso ;)
var/list/organ_data = list()
var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
var/flavor_text = ""
@@ -132,6 +132,8 @@ datum/preferences
gender = pick(MALE, FEMALE)
real_name = random_name(gender)
gear = new /datum/gear()
/datum/preferences
proc/ZeroSkills(var/forced = 0)
for(var/V in SKILLS) for(var/datum/skill/S in SKILLS[V])