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Improvised Crossbow Nerfs (#14508)
* nerfs the busted crossbow * Changelog * nerfs the shitbow less Co-authored-by: KingOfThePing <cb.back@gmx.de>
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@@ -45,7 +45,7 @@
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icon_state = "metal-rod"
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/obj/item/arrow/rod/removed(mob/user)
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if(throwforce == 15) // The rod has been superheated - we don't want it to be useable when removed from the bow.
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if(throwforce == 20) // The rod has been superheated - we don't want it to be useable when removed from the bow.
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to_chat(user, SPAN_WARNING("\The [src] shatters into a scattering of unusable overstressed metal shards as it leaves the crossbow."))
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qdel(src)
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@@ -64,8 +64,8 @@
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var/obj/item/bolt
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var/tension = 0 // Current draw on the bow.
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var/max_tension = 5 // Highest possible tension.
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var/release_speed = 5 // Speed per unit of tension.
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var/max_tension = 3 // Highest possible tension.
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var/release_speed = 3 // Speed per unit of tension.
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var/obj/item/cell/cell = null // Used for firing superheated rods.
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var/current_user // Used to check if the crossbow has changed hands since being drawn.
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var/draw_time = 20 // How long it takes to increase the draw on the bow by one "tension"
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@@ -189,13 +189,13 @@
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return
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if(cell.charge < 500)
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return
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if(bolt.throwforce >= 15)
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if(bolt.throwforce >= 20)
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return
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if(!istype(bolt,/obj/item/arrow/rod))
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return
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to_chat(user, SPAN_WARNING("\The [bolt] plinks and crackles as it begins to glow red-hot."))
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bolt.throwforce = 15
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bolt.throwforce = 20
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bolt.icon_state = "metal-rod-superheated"
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cell.use(500)
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