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Improvised Crossbow Nerfs (#14508)
* nerfs the busted crossbow * Changelog * nerfs the shitbow less Co-authored-by: KingOfThePing <cb.back@gmx.de>
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@@ -45,7 +45,7 @@
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icon_state = "metal-rod"
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icon_state = "metal-rod"
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/obj/item/arrow/rod/removed(mob/user)
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/obj/item/arrow/rod/removed(mob/user)
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if(throwforce == 15) // The rod has been superheated - we don't want it to be useable when removed from the bow.
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if(throwforce == 20) // The rod has been superheated - we don't want it to be useable when removed from the bow.
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to_chat(user, SPAN_WARNING("\The [src] shatters into a scattering of unusable overstressed metal shards as it leaves the crossbow."))
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to_chat(user, SPAN_WARNING("\The [src] shatters into a scattering of unusable overstressed metal shards as it leaves the crossbow."))
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qdel(src)
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qdel(src)
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@@ -64,8 +64,8 @@
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var/obj/item/bolt
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var/obj/item/bolt
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var/tension = 0 // Current draw on the bow.
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var/tension = 0 // Current draw on the bow.
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var/max_tension = 5 // Highest possible tension.
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var/max_tension = 3 // Highest possible tension.
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var/release_speed = 5 // Speed per unit of tension.
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var/release_speed = 3 // Speed per unit of tension.
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var/obj/item/cell/cell = null // Used for firing superheated rods.
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var/obj/item/cell/cell = null // Used for firing superheated rods.
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var/current_user // Used to check if the crossbow has changed hands since being drawn.
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var/current_user // Used to check if the crossbow has changed hands since being drawn.
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var/draw_time = 20 // How long it takes to increase the draw on the bow by one "tension"
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var/draw_time = 20 // How long it takes to increase the draw on the bow by one "tension"
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@@ -189,13 +189,13 @@
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return
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return
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if(cell.charge < 500)
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if(cell.charge < 500)
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return
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return
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if(bolt.throwforce >= 15)
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if(bolt.throwforce >= 20)
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return
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return
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if(!istype(bolt,/obj/item/arrow/rod))
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if(!istype(bolt,/obj/item/arrow/rod))
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return
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return
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to_chat(user, SPAN_WARNING("\The [bolt] plinks and crackles as it begins to glow red-hot."))
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to_chat(user, SPAN_WARNING("\The [bolt] plinks and crackles as it begins to glow red-hot."))
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bolt.throwforce = 15
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bolt.throwforce = 20
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bolt.icon_state = "metal-rod-superheated"
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bolt.icon_state = "metal-rod-superheated"
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cell.use(500)
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cell.use(500)
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41
html/changelogs/KingOfThePing - crossbow_nerfs.yml
Normal file
41
html/changelogs/KingOfThePing - crossbow_nerfs.yml
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: KingOfThePing
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Nerfed the improvised (powered) crossbow in damage. It does not pin you to walls anymore either."
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