Improvised Crossbow Nerfs (#14508)

* nerfs the busted crossbow

* Changelog

* nerfs the shitbow less

Co-authored-by: KingOfThePing <cb.back@gmx.de>
This commit is contained in:
KingOfThePing
2022-07-31 07:31:39 +02:00
committed by GitHub
parent 2d777e20a9
commit 51dae6e639
2 changed files with 46 additions and 5 deletions

View File

@@ -45,7 +45,7 @@
icon_state = "metal-rod"
/obj/item/arrow/rod/removed(mob/user)
if(throwforce == 15) // The rod has been superheated - we don't want it to be useable when removed from the bow.
if(throwforce == 20) // The rod has been superheated - we don't want it to be useable when removed from the bow.
to_chat(user, SPAN_WARNING("\The [src] shatters into a scattering of unusable overstressed metal shards as it leaves the crossbow."))
qdel(src)
@@ -64,8 +64,8 @@
var/obj/item/bolt
var/tension = 0 // Current draw on the bow.
var/max_tension = 5 // Highest possible tension.
var/release_speed = 5 // Speed per unit of tension.
var/max_tension = 3 // Highest possible tension.
var/release_speed = 3 // Speed per unit of tension.
var/obj/item/cell/cell = null // Used for firing superheated rods.
var/current_user // Used to check if the crossbow has changed hands since being drawn.
var/draw_time = 20 // How long it takes to increase the draw on the bow by one "tension"
@@ -189,13 +189,13 @@
return
if(cell.charge < 500)
return
if(bolt.throwforce >= 15)
if(bolt.throwforce >= 20)
return
if(!istype(bolt,/obj/item/arrow/rod))
return
to_chat(user, SPAN_WARNING("\The [bolt] plinks and crackles as it begins to glow red-hot."))
bolt.throwforce = 15
bolt.throwforce = 20
bolt.icon_state = "metal-rod-superheated"
cell.use(500)

View File

@@ -0,0 +1,41 @@
################################
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author: KingOfThePing
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changes:
- tweak: "Nerfed the improvised (powered) crossbow in damage. It does not pin you to walls anymore either."