Tool behaviors port (#21663)

For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
This commit is contained in:
Batrachophreno
2026-01-27 08:44:49 +00:00
committed by GitHub
parent ee31799d4a
commit 5277251959
362 changed files with 1480 additions and 1108 deletions
@@ -122,12 +122,12 @@
return ..()
/obj/machinery/ntnet_relay/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.isscrewdriver())
if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
attacking_item.play_tool_sound(get_turf(src), 50)
panel_open = !panel_open
to_chat(user, SPAN_NOTICE("You [panel_open ? "open" : "close"] the maintenance hatch."))
return
if(attacking_item.iscrowbar())
if(attacking_item.tool_behaviour == TOOL_CROWBAR)
if(!panel_open)
to_chat(user, SPAN_WARNING("Open the maintenance panel first."))
return