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Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
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@@ -283,7 +283,7 @@
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if(istype(attacking_item, /obj/item/device/paicard))
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try_install_component(user, attacking_item)
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return TRUE
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if(attacking_item.iswrench())
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if(attacking_item.tool_behaviour == TOOL_WRENCH)
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var/list/components = get_all_components()
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if(components.len)
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to_chat(user, SPAN_WARNING("You have to remove all the components from \the [src] before disassembling it."))
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@@ -294,7 +294,7 @@
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user.visible_message(SPAN_NOTICE("\The [user] disassembles \the [src]."), SPAN_NOTICE("You disassemble \the [src]."), SPAN_NOTICE("You hear a ratcheting noise."))
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qdel(src)
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return TRUE
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if(attacking_item.iswelder())
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if(attacking_item.tool_behaviour == TOOL_WELDER)
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var/obj/item/weldingtool/WT = attacking_item
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if(!WT.isOn())
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to_chat(user, SPAN_WARNING("\The [attacking_item] is off."))
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@@ -312,7 +312,7 @@
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update_icon()
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return TRUE
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if(attacking_item.isscrewdriver())
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if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
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var/list/all_components = get_all_components()
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if(!all_components.len)
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to_chat(user, SPAN_WARNING("This device doesn't have any components installed."))
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