Tool behaviors port (#21663)

For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
This commit is contained in:
Batrachophreno
2026-01-27 08:44:49 +00:00
committed by GitHub
parent ee31799d4a
commit 5277251959
362 changed files with 1480 additions and 1108 deletions
@@ -89,7 +89,7 @@
to_chat(owner, SPAN_MACHINE_WARNING("Power core electronics damaged. Caution. Caution."))
/obj/item/organ/internal/machine/power_core/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.isscrewdriver())
if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
if(open)
open = FALSE
to_chat(user, SPAN_NOTICE("You screw the battery panel in place."))
@@ -97,7 +97,7 @@
open = TRUE
to_chat(user, SPAN_NOTICE("You unscrew the battery panel."))
if(attacking_item.iscrowbar())
if(attacking_item.tool_behaviour == TOOL_CROWBAR)
if(open)
if(cell)
user.put_in_hands(cell)