Tool behaviors port (#21663)

For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
This commit is contained in:
Batrachophreno
2026-01-27 08:44:49 +00:00
committed by GitHub
parent ee31799d4a
commit 5277251959
362 changed files with 1480 additions and 1108 deletions
+1 -1
View File
@@ -43,7 +43,7 @@
heat_delay = initial(heat_delay)
/obj/machinery/r_n_d/tech_processor/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.ismultitool())
if(attacking_item.tool_behaviour == TOOL_MULTITOOL)
var/obj/item/device/multitool/MT = attacking_item
MT.set_buffer(src)
to_chat(user, SPAN_NOTICE("You attach \the [src]'s linking node to \the [MT]'s machinery buffer."))