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Changes Frontier Alliance naming, Removes ATLAS (#7770)
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@@ -78,9 +78,9 @@
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and poor, yet free-willed and provocative Dregs. The Federation is controlled by several megacorporations, and although NanoTrasen is not one of them, it is a common former \
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workplace of various contractors on board NSS Aurora."
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/datum/citizenship/frontier
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name = CITIZENSHIP_FRONTIER
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description = "Rising from the former Coalition of Colonies, the Frontier Alliance is a loose confederation of united \"entities\" within the human frontier. These entities range \
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/datum/citizenship/coalition
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name = CITIZENSHIP_COALITION
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description = "The Coalition of Colonies is a loose confederation of united \"entities\" within the human frontier. These entities range \
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from whole colonial systems to travelling super ships to mining and farming outposts. Most communities here are, although not as developed as many galactic powers, very \
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tightly-knit. Almost anything and anyone can be found in these wild, mostly uncharted lands. "
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demonym = "frontiersman"
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@@ -1,7 +1,7 @@
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//citizenship defines
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#define CITIZENSHIP_BIESEL "Republic of Biesel"
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#define CITIZENSHIP_SOL "Sol Alliance"
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#define CITIZENSHIP_FRONTIER "Frontier Alliance"
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#define CITIZENSHIP_COALITION "Coalition of Colonies"
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#define CITIZENSHIP_ELYRA "Republic of Elyra"
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#define CITIZENSHIP_ERIDANI "Eridani Federation"
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#define CITIZENSHIP_DOMINIA "Empire of Dominia"
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@@ -35,7 +35,6 @@
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armbands["engineering armband"] = /obj/item/clothing/accessory/armband/engine
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armbands["hydroponics armband"] = /obj/item/clothing/accessory/armband/hydro
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armbands["science armband"] = /obj/item/clothing/accessory/armband/science
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armbands["ATLAS armband"] = /obj/item/clothing/accessory/armband/atlas
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armbands["IAC armband"] = /obj/item/clothing/accessory/armband/iac
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gear_tweaks += new/datum/gear_tweak/path(armbands)
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@@ -107,7 +107,7 @@
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/obj/item/rig/gunslinger
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name = "gunslinger hardsuit control module"
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desc = "A favorite of Frontier rangers, the Gunslinger suit is a sturdy hardsuit meant to provide the user absolute situational awareness."
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desc = "A favorite of Coalition rangers, the Gunslinger suit is a sturdy hardsuit meant to provide the user absolute situational awareness."
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icon_state = "gunslinger"
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suit_type = "gunslinger hardsuit"
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armor = list(melee = 50, bullet = 60, laser = 40, energy = 30, bomb = 30, bio = 100, rad = 60)
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@@ -190,7 +190,7 @@
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/obj/item/rig/light/offworlder/techno
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name = "techno-conglomerate mobility hardsuit control module"
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desc = "A sleek hardsuit used by the frontier forces of the Techno-Conglomerate."
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desc = "A sleek hardsuit used by the Coalition forces of the Techno-Conglomerate."
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icon_state = "techno_rig"
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suit_type = "techno-conglomerate mobility hardsuit"
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armor = list(melee = 40, bullet = 20, laser = 30, energy = 15, bomb = 40, bio = 100, rad = 100)
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@@ -23,8 +23,8 @@
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species_restricted = list("Human")
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refittable = FALSE
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/obj/item/clothing/head/helmet/space/void/frontier
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name = "frontier vulture voidsuit helmet"
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/obj/item/clothing/head/helmet/space/void/coalition
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name = "coalition vulture voidsuit helmet"
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desc = "A helmet resembling an avian, built for the Human head. Heavy and plated with plasteel across its faces."
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icon_state = "vulture"
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item_state = "vulture"
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@@ -35,9 +35,9 @@
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brightness_on = 6
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refittable = FALSE
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/obj/item/clothing/suit/space/void/frontier
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name = "frontier vulture voidsuit"
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desc = "An iconic Frontier Alliance standard-issue voidsuit, designed after the Interstellar War and seen in use to this day."
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/obj/item/clothing/suit/space/void/coalition
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name = "coalition vulture voidsuit"
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desc = "An iconic Coalition of Colonies standard-issue voidsuit, designed after the Interstellar War and seen in use to this day."
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icon_state = "vulture"
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item_state = "vulture"
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slowdown = 3
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@@ -526,7 +526,7 @@
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/obj/item/clothing/suit/varsity
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name = "black varsity jacket"
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desc = "A favorite of jocks everywhere from Sol to the Frontier."
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desc = "A favorite of jocks everywhere from Sol to the Coalition."
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icon_state = "varsity"
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item_state = "varsity"
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allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/device/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/matches, /obj/item/reagent_containers/food/drinks/flask)
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@@ -35,11 +35,6 @@
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desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and green."
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icon_state = "medgreen"
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/obj/item/clothing/accessory/armband/atlas
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name = "atlas armband"
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desc = "This is a armband showing anyone who sees this person, as a member of the political party Atlas. This one is black."
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icon_state = "black"
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/obj/item/clothing/accessory/armband/iac
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name = "interstellar aid corps armband"
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desc = "An armband denoting its wearer as a medical worker of the Interstellar Aid Corps. This one is white and blue."
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@@ -221,15 +221,6 @@ All custom items with worn sprites must follow the contained sprite system: http
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species_restricted = list("Unathi")
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contained_sprite = TRUE
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/obj/item/contraband/poster/fluff/conservan_poster //ATLAS poster - Conservan Xullie - conservatron
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name = "ATLAS poster"
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/obj/item/contraband/poster/fluff/conservan_poster/New()
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..()
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serial_number = 59
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/obj/item/flame/lighter/zippo/fluff/locke_zippo //Fire Extinguisher Zippo - Jacob Locke - completegarbage
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name = "fire extinguisher lighter"
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desc = "Most fire extinguishers on the station are way too heavy. This one's a little lighter."
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@@ -462,16 +453,6 @@ All custom items with worn sprites must follow the contained sprite system: http
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item_state = "sayyidah_dress"
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contained_sprite = TRUE
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/obj/item/clothing/suit/storage/fluff/vittorio_jacket //Atlas Overcoat - Vittorio Giurifiglio - tytostyris
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name = "atlas overcoat"
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desc = "A classy black militaristic uniform, which is adorned with a sash and an eagle."
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icon = 'icons/obj/custom_items/vittorio_jacket.dmi'
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icon_state = "vittorio_jacket"
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item_state = "vittorio_jacket"
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contained_sprite = TRUE
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/obj/item/clothing/suit/storage/toggle/labcoat/fluff/helmut_labcoat //CERN Labcoat - Helmut Kronigernischultz - pyrociraptor
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name = "\improper CERN labcoat"
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desc = "A Labcoat with a blue pocket and blue collar. On the pocket, you can read \"C.E.R.N.\"."
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@@ -3006,7 +2987,7 @@ All custom items with worn sprites must follow the contained sprite system: http
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/obj/item/clothing/suit/storage/toggle/det_trench/fluff/takahashi_coat //High Collar Dress Shirt - Shiki Takahashi - nantei
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name = "long trenchcoat"
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desc = "A very long, black, canvas trench coat. It goes down just below the knees. It looks to be custom-fitted, with a layer of graphene for added armor. There is an infinity \
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symbol on the back, similar to the Frontier Alliance flag."
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symbol on the back, similar to the Coalition of Colonies flag."
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icon = 'icons/obj/custom_items/takahashi_uniform.dmi'
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icon_state = "takahashi_coat"
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item_state = "takahashi_coat"
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@@ -212,7 +212,7 @@
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var/default_h_style = "Bald"
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var/default_f_style = "Shaved"
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var/list/allowed_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_FRONTIER, CITIZENSHIP_ELYRA, CITIZENSHIP_ERIDANI, CITIZENSHIP_DOMINIA)
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var/list/allowed_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION, CITIZENSHIP_ELYRA, CITIZENSHIP_ERIDANI, CITIZENSHIP_DOMINIA)
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var/list/allowed_religions = list(RELIGION_NONE, RELIGION_OTHER, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_JUDAISM, RELIGION_HINDU, RELIGION_BUDDHISM, RELIGION_MOROZ, RELIGION_TRINARY, RELIGION_SCARAB)
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var/default_citizenship = CITIZENSHIP_BIESEL
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var/zombie_type //What zombie species they become
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@@ -93,7 +93,7 @@
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max_hydration_factor = -1
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allowed_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_SOL, CITIZENSHIP_FRONTIER, CITIZENSHIP_DOMINIA, CITIZENSHIP_IZWESKI, CITIZENSHIP_NONE)
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allowed_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_SOL, CITIZENSHIP_COALITION, CITIZENSHIP_DOMINIA, CITIZENSHIP_IZWESKI, CITIZENSHIP_NONE)
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allowed_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_MOROZ, RELIGION_THAKH, RELIGION_SKAKH, RELIGION_NONE, RELIGION_OTHER)
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/datum/species/diona/handle_sprint_cost(var/mob/living/carbon/H, var/cost)
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@@ -107,7 +107,7 @@
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max_hydration_factor = -1
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allowed_citizenships = list(CITIZENSHIP_NONE, CITIZENSHIP_BIESEL, CITIZENSHIP_FRONTIER, CITIZENSHIP_ERIDANI)
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allowed_citizenships = list(CITIZENSHIP_NONE, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_ERIDANI)
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default_citizenship = CITIZENSHIP_NONE
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// Special snowflake machine vars.
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@@ -54,7 +54,7 @@
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default_h_style = "Skrell Short Tentacles"
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allowed_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_FRONTIER, CITIZENSHIP_ELYRA, CITIZENSHIP_ERIDANI, CITIZENSHIP_DOMINIA)
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allowed_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION, CITIZENSHIP_ELYRA, CITIZENSHIP_ERIDANI, CITIZENSHIP_DOMINIA)
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allowed_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_NONE, RELIGION_OTHER, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_MOROZ)
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default_citizenship = CITIZENSHIP_JARGON
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@@ -83,7 +83,7 @@
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move_trail = /obj/effect/decal/cleanable/blood/tracks/claw
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allowed_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_DOMINIA, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_FRONTIER, CITIZENSHIP_ELYRA, CITIZENSHIP_ERIDANI)
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allowed_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_DOMINIA, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION, CITIZENSHIP_ELYRA, CITIZENSHIP_ERIDANI)
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allowed_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_AUTAKH, RELIGION_MOROZ, RELIGION_NONE, RELIGION_OTHER, RELIGION_CHRISTIANITY, RELIGION_ISLAM)
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default_citizenship = CITIZENSHIP_IZWESKI
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