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Knives now eyestab (#5922)
All knives (including the trench knife, which was previously a sword, and now has lost its ridiculously low chance to parry) have been moved to the knife datum, which are defined by their ability to eyestab, and be concealed in boots. The butcher's cleaver and the meat hook are no longer considered knives - the cleaver is now a hatchet, and the hook is a regular weapon. The tactical knife has been buffed, and deals 18 damage, to be superior/equivalent in power to the steel bat, considering that it's an illegal/hidden item.
This commit is contained in:
@@ -388,7 +388,7 @@
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/datum/autolathe/recipe/tacknife
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/datum/autolathe/recipe/tacknife
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name = "tactical knife"
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name = "tactical knife"
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path = /obj/item/weapon/material/hatchet/tacknife
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path = /obj/item/weapon/material/knife/tacknife
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hidden = 1
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hidden = 1
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category = "Arms and Ammunition"
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category = "Arms and Ammunition"
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@@ -600,7 +600,7 @@
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/obj/item/weapon/material/kitchen/utensil/knife = 6,
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/obj/item/weapon/material/kitchen/utensil/knife = 6,
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/obj/item/weapon/material/kitchen/utensil/spoon = 6,
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/obj/item/weapon/material/kitchen/utensil/spoon = 6,
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/obj/item/weapon/material/knife = 2,
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/obj/item/weapon/material/knife = 2,
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/obj/item/weapon/material/knife/butch = 2,
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/obj/item/weapon/material/hatchet/butch = 2,
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/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,
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/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,
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/obj/item/clothing/suit/chef/classic = 2,
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/obj/item/clothing/suit/chef/classic = 2,
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/obj/item/weapon/material/kitchen/rollingpin = 2,
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/obj/item/weapon/material/kitchen/rollingpin = 2,
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@@ -733,7 +733,7 @@
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/obj/item/ammo_magazine/c45x = 6,
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/obj/item/ammo_magazine/c45x = 6,
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/obj/item/ammo_magazine/a556 = 12,
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/obj/item/ammo_magazine/a556 = 12,
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/obj/item/ammo_magazine/a556/ap = 4,
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/obj/item/ammo_magazine/a556/ap = 4,
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/obj/item/weapon/material/hatchet/tacknife = 4,
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/obj/item/weapon/material/knife/tacknife = 4,
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/obj/item/device/firing_pin = 12
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/obj/item/device/firing_pin = 12
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)
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)
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random_itemcount = 0
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random_itemcount = 0
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@@ -9,7 +9,7 @@
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/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
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/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
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if(isscrewdriver(W))
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if(isscrewdriver(W))
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user << "You finish the concealed blade weapon."
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user << "You finish the concealed blade weapon."
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new /obj/item/weapon/material/butterfly(user.loc, material.name)
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new /obj/item/weapon/material/knife/butterfly(user.loc, material.name)
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qdel(src)
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qdel(src)
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return
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return
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@@ -1,52 +1,5 @@
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/obj/item/weapon/material/butterfly
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name = "butterfly knife"
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desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
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icon_state = "butterflyknife"
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item_state = null
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hitsound = null
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var/active = 0
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w_class = 2
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attack_verb = list("patted", "tapped")
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force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
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thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
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/obj/item/weapon/material/butterfly/update_force()
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if(active)
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edge = 1
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sharp = 1
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..() //Updates force.
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throwforce = max(3,force-3)
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hitsound = 'sound/weapons/bladeslice.ogg'
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icon_state += "_open"
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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else
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force = 3
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edge = 0
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sharp = 0
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hitsound = initial(hitsound)
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icon_state = initial(icon_state)
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w_class = initial(w_class)
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attack_verb = initial(attack_verb)
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/obj/item/weapon/material/butterfly/switchblade
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name = "switchblade"
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desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
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icon_state = "switchblade"
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unbreakable = 1
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/obj/item/weapon/material/butterfly/attack_self(mob/user)
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active = !active
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if(active)
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user << "<span class='notice'>You flip out \the [src].</span>"
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playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
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else
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user << "<span class='notice'>\The [src] can now be concealed.</span>"
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update_force()
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add_fingerprint(user)
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/*
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/*
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* Kitchen knives
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* Knives. They stab your eyes out, and fit into boots. Copypasted the screwdriver code
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*/
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*/
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/obj/item/weapon/material/knife
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/obj/item/weapon/material/knife
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name = "kitchen knife"
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name = "kitchen knife"
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@@ -56,17 +9,20 @@
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flags = CONDUCT
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flags = CONDUCT
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sharp = 1
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sharp = 1
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edge = 1
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edge = 1
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var/active = 1 // For butterfly knives
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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matter = list(DEFAULT_WALL_MATERIAL = 12000)
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matter = list(DEFAULT_WALL_MATERIAL = 12000)
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origin_tech = list(TECH_MATERIAL = 1)
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origin_tech = list(TECH_MATERIAL = 1)
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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unbreakable = 1
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unbreakable = 1
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/obj/item/weapon/material/knife/hook
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/obj/item/weapon/material/knife/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob, var/target_zone)
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name = "meat hook"
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if(active == 1)
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desc = "A sharp, metal hook what sticks into things."
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if(target_zone != "eyes" && target_zone != "head")
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icon_state = "hook_knife"
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return ..()
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item_state = "hook_knife"
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if((CLUMSY in user.mutations) && prob(50))
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M = user
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return eyestab(M,user)
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/obj/item/weapon/material/knife/ritual
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/obj/item/weapon/material/knife/ritual
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name = "ritual knife"
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name = "ritual knife"
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@@ -75,14 +31,6 @@
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icon_state = "render"
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icon_state = "render"
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applies_material_colour = 0
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applies_material_colour = 0
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/obj/item/weapon/material/knife/butch
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name = "butcher's cleaver"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "butch"
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desc = "A huge thing used for chopping and chopping up meat."
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force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/weapon/material/knife/bayonet
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/obj/item/weapon/material/knife/bayonet
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name = "bayonet"
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name = "bayonet"
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desc = "A sharp military knife, can be attached to a rifle."
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desc = "A sharp military knife, can be attached to a rifle."
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@@ -93,3 +41,74 @@
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force_divisor = 0.35
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force_divisor = 0.35
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can_embed = 0
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can_embed = 0
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w_class = 3
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w_class = 3
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/obj/item/weapon/material/knife/tacknife
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name = "tactical knife"
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desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Tau Ceti."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "tacknife"
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item_state = "knife"
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attack_verb = list("stabbed", "chopped", "cut")
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applies_material_colour = 1
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force_divisor = 0.3 // 18 with hardness 60 (steel)
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/obj/item/weapon/material/knife/trench
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name = "trench knife"
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desc = "A military knife used to slash and stab enemies in close quarters."
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force_divisor = 0.4
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icon = 'icons/obj/weapons.dmi'
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icon_state = "trench"
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item_state = "knife"
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w_class = 3
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applies_material_colour = 0
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slot_flags = SLOT_BELT
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//Butterfly knives stab your eyes out too!
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/obj/item/weapon/material/knife/butterfly
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name = "butterfly knife"
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desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "butterfly"
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hitsound = null
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active = 0
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w_class = 2
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attack_verb = list("patted", "tapped")
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force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
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thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
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/obj/item/weapon/material/knife/butterfly/update_force()
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if(active)
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edge = 1
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sharp = 1
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..() //Updates force.
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throwforce = max(3,force-3)
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icon_state += "_open"
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hitsound = 'sound/weapons/bladeslice.ogg'
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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else
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force = 3
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edge = 0
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sharp = 0
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hitsound = initial(hitsound)
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icon_state = initial(icon_state)
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w_class = initial(w_class)
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attack_verb = initial(attack_verb)
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/obj/item/weapon/material/knife/butterfly/switchblade
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name = "switchblade"
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desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "switchblade"
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unbreakable = 1
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/obj/item/weapon/material/knife/butterfly/attack_self(mob/user)
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active = !active
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if(active)
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user << "<span class='notice'>You flip out \the [src].</span>"
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playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
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else
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user << "<span class='notice'>\The [src] can now be concealed.</span>"
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update_force()
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add_fingerprint(user)
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@@ -22,6 +22,14 @@
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attack_verb = list("chopped", "torn", "cut")
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attack_verb = list("chopped", "torn", "cut")
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applies_material_colour = 0
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applies_material_colour = 0
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/obj/item/weapon/material/hatchet/butch
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name = "butcher's cleaver"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "butch"
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desc = "A huge thing used for chopping and chopping up meat."
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force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/weapon/material/hatchet/unathiknife
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/obj/item/weapon/material/hatchet/unathiknife
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name = "duelling knife"
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name = "duelling knife"
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desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
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desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
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@@ -29,14 +37,13 @@
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icon_state = "unathiknife"
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icon_state = "unathiknife"
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attack_verb = list("ripped", "torn", "cut")
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attack_verb = list("ripped", "torn", "cut")
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/obj/item/weapon/material/hatchet/tacknife
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/obj/item/weapon/material/hook
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name = "tactical knife"
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name = "meat hook"
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desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Tau Ceti."
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sharp = 1
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icon = 'icons/obj/weapons.dmi'
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edge = 1
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icon_state = "tacknife"
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desc = "A sharp, metal hook that sticks into things."
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item_state = "knife"
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icon_state = "hook_knife"
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attack_verb = list("stabbed", "chopped", "cut")
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item_state = "hook_knife"
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applies_material_colour = 1
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/obj/item/weapon/material/minihoe // -- Numbers
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/obj/item/weapon/material/minihoe // -- Numbers
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name = "mini hoe"
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name = "mini hoe"
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@@ -52,16 +52,6 @@
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cleave(user, target)
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cleave(user, target)
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..()
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..()
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/obj/item/weapon/material/sword/trench
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name = "trench knife"
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desc = "A military knife used to slash and stab enemies in close quarters."
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force_divisor = 0.4
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icon_state = "trench"
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item_state = "knife"
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w_class = 3
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slot_flags = SLOT_BELT
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parry_chance = 5
|
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|
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/obj/item/weapon/material/sword/sabre
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/obj/item/weapon/material/sword/sabre
|
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name = "sabre"
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name = "sabre"
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desc = "A sharp curved backsword."
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desc = "A sharp curved backsword."
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@@ -145,7 +145,7 @@
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/obj/item/weapon/melee,
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/obj/item/weapon/melee,
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/obj/item/weapon/gun/projectile/sec,
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/obj/item/weapon/gun/projectile/sec,
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/obj/item/taperoll/police,
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/obj/item/taperoll/police,
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/obj/item/weapon/material/sword/trench,
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/obj/item/weapon/material/knife/trench,
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||||||
/obj/item/weapon/shield/energy,
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/obj/item/weapon/shield/energy,
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||||||
/obj/item/weapon/shield/riot/tact,
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/obj/item/weapon/shield/riot/tact,
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||||||
/obj/item/device/holowarrant
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/obj/item/device/holowarrant
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||||||
@@ -235,7 +235,7 @@
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|||||||
/obj/item/weapon/plastique,
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/obj/item/weapon/plastique,
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||||||
/obj/item/weapon/gun/projectile/pistol,
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/obj/item/weapon/gun/projectile/pistol,
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||||||
/obj/item/weapon/gun/energy/crossbow,
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/obj/item/weapon/gun/energy/crossbow,
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||||||
/obj/item/weapon/material/sword/trench,
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/obj/item/weapon/material/knife/trench,
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/obj/item/ammo_casing/a145,
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/obj/item/ammo_casing/a145,
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||||||
/obj/item/device/radio/uplink,
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/obj/item/device/radio/uplink,
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||||||
/obj/item/weapon/card/emag,
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/obj/item/weapon/card/emag,
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||||||
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|||||||
@@ -183,15 +183,15 @@
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|||||||
/obj/item/weapon/storage/pill_bottle/zoom = 2,
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/obj/item/weapon/storage/pill_bottle/zoom = 2,
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||||||
/obj/item/weapon/reagent_containers/glass/beaker/vial/random/toxin = 1,
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/obj/item/weapon/reagent_containers/glass/beaker/vial/random/toxin = 1,
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||||||
/obj/item/weapon/contraband/poster = 5,
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/obj/item/weapon/contraband/poster = 5,
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||||||
/obj/item/weapon/material/butterfly = 2,
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/obj/item/weapon/material/knife/butterfly = 2,
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/obj/item/weapon/material/butterflyblade = 3,
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/obj/item/weapon/material/butterflyblade = 3,
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/obj/item/weapon/material/butterflyhandle = 3,
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/obj/item/weapon/material/butterflyhandle = 3,
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||||||
/obj/item/weapon/material/wirerod = 3,
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/obj/item/weapon/material/wirerod = 3,
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||||||
/obj/item/weapon/melee/baton/cattleprod = 1,
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/obj/item/weapon/melee/baton/cattleprod = 1,
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/obj/item/weapon/material/hatchet/tacknife = 1,
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/obj/item/weapon/material/knife/tacknife = 1,
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||||||
/obj/item/weapon/material/kitchen/utensil/knife/boot = 2,
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/obj/item/weapon/material/kitchen/utensil/knife/boot = 2,
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||||||
/obj/item/weapon/storage/secure/briefcase/money = 1,
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/obj/item/weapon/storage/secure/briefcase/money = 1,
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||||||
/obj/item/weapon/material/butterfly/switchblade = 1,
|
/obj/item/weapon/material/knife/butterfly/switchblade = 1,
|
||||||
/obj/item/weapon/reagent_containers/syringe/drugs = 1,
|
/obj/item/weapon/reagent_containers/syringe/drugs = 1,
|
||||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap = 2,
|
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap = 2,
|
||||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris = 2,
|
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris = 2,
|
||||||
@@ -756,8 +756,8 @@
|
|||||||
/obj/item/toy/balloon = 0.4,
|
/obj/item/toy/balloon = 0.4,
|
||||||
/obj/item/weapon/haircomb = 0.5,
|
/obj/item/weapon/haircomb = 0.5,
|
||||||
/obj/item/weapon/lipstick = 0.6,
|
/obj/item/weapon/lipstick = 0.6,
|
||||||
/obj/item/weapon/material/knife/hook = 0.3,
|
/obj/item/weapon/material/hook = 0.3,
|
||||||
/obj/item/weapon/material/hatchet/tacknife = 0.4,
|
/obj/item/weapon/material/knife/tacknife = 0.4,
|
||||||
/obj/item/weapon/storage/fancy/cigarettes = 1.2,
|
/obj/item/weapon/storage/fancy/cigarettes = 1.2,
|
||||||
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco = 0.8,
|
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco = 0.8,
|
||||||
/obj/item/weapon/storage/fancy/cigarettes/killthroat = 0.3,
|
/obj/item/weapon/storage/fancy/cigarettes/killthroat = 0.3,
|
||||||
@@ -954,7 +954,6 @@
|
|||||||
/obj/item/weapon/material/sword/katana,
|
/obj/item/weapon/material/sword/katana,
|
||||||
/obj/item/weapon/material/sword/rapier,
|
/obj/item/weapon/material/sword/rapier,
|
||||||
/obj/item/weapon/material/sword/longsword,
|
/obj/item/weapon/material/sword/longsword,
|
||||||
/obj/item/weapon/material/sword/trench,
|
|
||||||
/obj/item/weapon/material/sword/sabre,
|
/obj/item/weapon/material/sword/sabre,
|
||||||
/obj/item/weapon/material/sword/axe,
|
/obj/item/weapon/material/sword/axe,
|
||||||
/obj/item/weapon/material/sword/khopesh,
|
/obj/item/weapon/material/sword/khopesh,
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
/datum/export/weapon/knife
|
/datum/export/weapon/knife
|
||||||
cost = 100
|
cost = 100
|
||||||
unit_name = "tactical knife"
|
unit_name = "tactical knife"
|
||||||
export_types = list(/obj/item/weapon/material/hatchet/tacknife )
|
export_types = list(/obj/item/weapon/material/knife/tacknife )
|
||||||
|
|
||||||
/datum/export/weapon/laser
|
/datum/export/weapon/laser
|
||||||
cost = 200
|
cost = 200
|
||||||
|
|||||||
@@ -288,14 +288,14 @@ STOCK_ITEM_UNCOMMON(briefcase, 2)
|
|||||||
|
|
||||||
STOCK_ITEM_UNCOMMON(blade, 1.2)
|
STOCK_ITEM_UNCOMMON(blade, 1.2)
|
||||||
var/list/blades = list(
|
var/list/blades = list(
|
||||||
/obj/item/weapon/material/butterfly = 1,
|
/obj/item/weapon/material/knife/butterfly = 1,
|
||||||
/obj/item/weapon/material/butterfly/switchblade = 1,
|
/obj/item/weapon/material/knife/butterfly/switchblade = 1,
|
||||||
/obj/item/weapon/material/knife/hook = 1.5,
|
/obj/item/weapon/material/hook = 1.5,
|
||||||
/obj/item/weapon/material/knife/ritual = 1.5,
|
/obj/item/weapon/material/knife/ritual = 1.5,
|
||||||
/obj/item/weapon/material/knife/butch = 1,
|
/obj/item/weapon/material/hatchet/butch = 1,
|
||||||
/obj/item/weapon/material/hatchet = 1.5,
|
/obj/item/weapon/material/hatchet = 1.5,
|
||||||
/obj/item/weapon/material/hatchet/unathiknife = 0.75,
|
/obj/item/weapon/material/hatchet/unathiknife = 0.75,
|
||||||
/obj/item/weapon/material/hatchet/tacknife = 1
|
/obj/item/weapon/material/knife/tacknife = 1
|
||||||
)
|
)
|
||||||
|
|
||||||
var/type = pickweight(blades)
|
var/type = pickweight(blades)
|
||||||
|
|||||||
@@ -679,7 +679,7 @@
|
|||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/shoes/attackby(var/obj/item/I, var/mob/user)
|
/obj/item/clothing/shoes/attackby(var/obj/item/I, var/mob/user)
|
||||||
if(can_hold_knife && is_type_in_list(I, list(/obj/item/weapon/material/shard, /obj/item/weapon/material/butterfly, /obj/item/weapon/material/kitchen/utensil, /obj/item/weapon/material/hatchet/tacknife, /obj/item/weapon/material/sword/trench)))
|
if(can_hold_knife && is_type_in_list(I, list(/obj/item/weapon/material/shard, /obj/item/weapon/material/kitchen/utensil, /obj/item/weapon/material/knife)))
|
||||||
if(holding)
|
if(holding)
|
||||||
user << "<span class='warning'>\The [src] is already holding \a [holding].</span>"
|
user << "<span class='warning'>\The [src] is already holding \a [holding].</span>"
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
/obj/item/weapon/material/kitchen
|
/obj/item/weapon/material/kitchen
|
||||||
worth_multiplier = 1.1
|
worth_multiplier = 1.1
|
||||||
|
|
||||||
/obj/item/weapon/material/butterfly
|
/obj/item/weapon/material/knife/butterfly
|
||||||
worth_multiplier = 8
|
worth_multiplier = 8
|
||||||
|
|
||||||
/obj/item/weapon/material/harpoon
|
/obj/item/weapon/material/harpoon
|
||||||
|
|||||||
@@ -44,7 +44,7 @@
|
|||||||
/obj/item/weapon/autopsy_scanner,\
|
/obj/item/weapon/autopsy_scanner,\
|
||||||
/obj/item/weapon/bikehorn,\
|
/obj/item/weapon/bikehorn,\
|
||||||
/obj/item/weapon/bonesetter,\
|
/obj/item/weapon/bonesetter,\
|
||||||
/obj/item/weapon/material/knife/butch,\
|
/obj/item/weapon/material/hatchet/butch,\
|
||||||
/obj/item/weapon/caution,\
|
/obj/item/weapon/caution,\
|
||||||
/obj/item/weapon/caution/cone,\
|
/obj/item/weapon/caution/cone,\
|
||||||
/obj/item/weapon/crowbar,\
|
/obj/item/weapon/crowbar,\
|
||||||
|
|||||||
@@ -21,7 +21,7 @@
|
|||||||
/datum/surgery_step/generic/prepare_face
|
/datum/surgery_step/generic/prepare_face
|
||||||
allowed_tools = list(
|
allowed_tools = list(
|
||||||
/obj/item/weapon/retractor = 100,
|
/obj/item/weapon/retractor = 100,
|
||||||
/obj/item/weapon/material/hatchet/tacknife = 75
|
/obj/item/weapon/material/knife/tacknife = 75
|
||||||
)
|
)
|
||||||
|
|
||||||
min_duration = 90
|
min_duration = 90
|
||||||
@@ -167,7 +167,7 @@
|
|||||||
/datum/surgery_step/robotics/face/prepare_face
|
/datum/surgery_step/robotics/face/prepare_face
|
||||||
allowed_tools = list(
|
allowed_tools = list(
|
||||||
/obj/item/weapon/retractor = 100,
|
/obj/item/weapon/retractor = 100,
|
||||||
/obj/item/weapon/material/hatchet/tacknife = 75
|
/obj/item/weapon/material/knife/tacknife = 75
|
||||||
)
|
)
|
||||||
|
|
||||||
min_duration = 90
|
min_duration = 90
|
||||||
|
|||||||
42
html/changelogs/VTCobaltblood - FUCK-GUNS.yml
Normal file
42
html/changelogs/VTCobaltblood - FUCK-GUNS.yml
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
################################
|
||||||
|
# Example Changelog File
|
||||||
|
#
|
||||||
|
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||||
|
#
|
||||||
|
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||||
|
# When it is, any changes listed below will disappear.
|
||||||
|
#
|
||||||
|
# Valid Prefixes:
|
||||||
|
# bugfix
|
||||||
|
# wip (For works in progress)
|
||||||
|
# tweak
|
||||||
|
# soundadd
|
||||||
|
# sounddel
|
||||||
|
# rscadd (general adding of nice things)
|
||||||
|
# rscdel (general deleting of nice things)
|
||||||
|
# imageadd
|
||||||
|
# imagedel
|
||||||
|
# maptweak
|
||||||
|
# spellcheck (typo fixes)
|
||||||
|
# experiment
|
||||||
|
# balance
|
||||||
|
# admin
|
||||||
|
# backend
|
||||||
|
# security
|
||||||
|
# refactor
|
||||||
|
#################################
|
||||||
|
|
||||||
|
# Your name.
|
||||||
|
author: VTCobaltblood
|
||||||
|
|
||||||
|
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||||
|
delete-after: True
|
||||||
|
|
||||||
|
# Any changes you've made. See valid prefix list above.
|
||||||
|
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||||
|
# SCREW THIS UP AND IT WON'T WORK.
|
||||||
|
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||||
|
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||||
|
changes:
|
||||||
|
- rscadd: "All knives can now eyestab! Knife enthusiasts rejoice!"
|
||||||
|
- bugfix: "Trench knives are no longer swords, and will not appear where a sword would appear."
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
Reference in New Issue
Block a user