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Lag War Day 5: Hard Dels and Status Displays (#21888)
- status displays no longer delete 50 overlays a second - fauna spawners no longer cause carp harddels - ammo piles and rocket launchers no longer cause harddels
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@@ -9,7 +9,7 @@
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var/max_ammo = 5
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/obj/item/ammo_pile/Destroy()
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ammo.Cut()
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QDEL_LIST(ammo)
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ammo_overlays.Cut()
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. = ..()
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@@ -19,6 +19,10 @@
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var/max_rockets = 1
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var/list/rockets = new/list()
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/obj/item/gun/launcher/rocket/Destroy()
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QDEL_LIST(rockets)
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return ..()
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/obj/item/gun/launcher/rocket/feedback_hints(mob/user, distance, is_adjacent)
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. += ..()
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if(is_adjacent)
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