diff --git a/html/changelog.html b/html/changelog.html
index 747a0979d4c..35d1dae412c 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -50,6 +50,13 @@
- Revenant night vision is now located in the top left, like other nightvision abilities.
- Revenant night vision now properly works.
+ - Mech mounted firearms have been buffed. They now deal more damage and pierce through more armor.
+ - Projectiles hitting mechs now state which component they hit rather than using the humanoid limb naming system.
+ - Implemented an IFF system, currently only mech mounted weapons can enable them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit a friendly that has the same IFF ID as you.
+ - Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets under the Steel Weaponry tab. It holds 7 rounds.
+ - Pipeguns can now be held on the suit storage slot regardless of what's in your suit slot.
+ - Pipeguns can now fire three guaranteed shots before the chance of jamming sets in, per clean.
+ - Cleaned up some funkiness with the jam mechanics, should feel nicer now.
Lucaken updated:
@@ -58,6 +65,7 @@
TheGreyWolf updated:
- Kois products were removed from the ordinary lunchbox and instead added to a new vaurca specific one listed under the vaurca xenowear tab in the loadout.
+ - Technomancer can no longer be the sole antagonist in secret if there is more than 15 players readied.
WickedCybs updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 77ba891a41d..924e344e78f 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -21319,12 +21319,28 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Revenant night vision is now located in the top left, like other nightvision
abilities.
- bugfix: Revenant night vision now properly works.
+ - rscadd: Mech mounted firearms have been buffed. They now deal more damage and
+ pierce through more armor.
+ - rscadd: Projectiles hitting mechs now state which component they hit rather than
+ using the humanoid limb naming system.
+ - rscadd: Implemented an IFF system, currently only mech mounted weapons can enable
+ them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit
+ a friendly that has the same IFF ID as you.
+ - rscadd: Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets
+ under the Steel Weaponry tab. It holds 7 rounds.
+ - rscadd: Pipeguns can now be held on the suit storage slot regardless of what's
+ in your suit slot.
+ - tweak: Pipeguns can now fire three guaranteed shots before the chance of jamming
+ sets in, per clean.
+ - bugfix: Cleaned up some funkiness with the jam mechanics, should feel nicer now.
Lucaken:
- rscadd: Added a Golden Deep logo for use in paperwork. Writing [logo_golden] will
draw the image on any paper.
TheGreyWolf:
- rscadd: Kois products were removed from the ordinary lunchbox and instead added
to a new vaurca specific one listed under the vaurca xenowear tab in the loadout.
+ - tweak: Technomancer can no longer be the sole antagonist in secret if there is
+ more than 15 players readied.
WickedCybs:
- rscadd: Added a new hairstyle for humans, the Fingerwave.
WickedCybs, YourDaddy117:
diff --git a/html/changelogs/example copy.yml b/html/changelogs/example copy.yml
deleted file mode 100644
index 6af0303bc05..00000000000
--- a/html/changelogs/example copy.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: TheGreyWolf
-
-delete-after: True
-
-changes:
- - tweak: "Technomancer can no longer be the sole antagonist in secret if there is more than 15 players readied."
diff --git a/html/changelogs/geeves-pipegun_buff.yml b/html/changelogs/geeves-pipegun_buff.yml
deleted file mode 100644
index d3637901e90..00000000000
--- a/html/changelogs/geeves-pipegun_buff.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-author: Geeves
-
-delete-after: True
-
-changes:
- - rscadd: "Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets under the Steel Weaponry tab. It holds 7 rounds."
- - rscadd: "Pipeguns can now be held on the suit storage slot regardless of what's in your suit slot."
- - tweak: "Pipeguns can now fire three guaranteed shots before the chance of jamming sets in, per clean."
- - bugfix: "Cleaned up some funkiness with the jam mechanics, should feel nicer now."
\ No newline at end of file
diff --git a/html/changelogs/geeves-powerful_mechs.yml b/html/changelogs/geeves-powerful_mechs.yml
deleted file mode 100644
index a106f490dfb..00000000000
--- a/html/changelogs/geeves-powerful_mechs.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: Geeves
-
-delete-after: True
-
-changes:
- - rscadd: "Mech mounted firearms have been buffed. They now deal more damage and pierce through more armor."
- - rscadd: "Projectiles hitting mechs now state which component they hit rather than using the humanoid limb naming system."
- - rscadd: "Implemented an IFF system, currently only mech mounted weapons can enable them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit a friendly that has the same IFF ID as you."
\ No newline at end of file