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Fix SM overenergization (#4376)
Fixes a bug where emitters would apply way more energy to the SM than intended.
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@@ -364,6 +364,8 @@
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return
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if(istype(AM, /obj/effect))
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return
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if(isprojectile(AM))
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return
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if(istype(AM, /mob/living))
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AM.visible_message("<span class=\"warning\">\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.</span>",\
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"<span class=\"danger\">You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\
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