mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 20:43:10 +01:00
Merge remote-tracking branch 'upstream/dev-freeze' into 150702-SpellFixes
This commit is contained in:
@@ -9,7 +9,7 @@
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||||
/obj/effect/expl_particles/New()
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||||
..()
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spawn (15)
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||||
src.loc = null
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||||
qdel(src)
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||||
return
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||||
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||||
/obj/effect/expl_particles/Move()
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||||
@@ -49,7 +49,7 @@
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||||
/obj/effect/explosion/New()
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..()
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spawn (10)
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||||
src.loc = null
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qdel(src)
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return
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/datum/effect/system/explosion
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@@ -1,3 +1,9 @@
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// Uncomment this define to check for possible lengthy processing of emp_act()s.
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// If emp_act() takes more than defined deciseconds (1/10 seconds) an admin message and log is created.
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// I do not recommend having this uncommented on main server, it probably causes a bit more lag, espicially with larger EMPs.
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// #define EMPDEBUG 10
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proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
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if(!epicenter) return
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@@ -24,6 +30,9 @@ proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
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M << 'sound/effects/EMPulse.ogg'
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for(var/atom/T in range(light_range, epicenter))
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#ifdef EMPDEBUG
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var/time = world.timeofday
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#endif
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var/distance = get_dist(epicenter, T)
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if(distance < 0)
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distance = 0
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@@ -36,4 +45,8 @@ proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
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T.emp_act(2)
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else if(distance <= light_range)
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T.emp_act(2)
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#ifdef EMPDEBUG
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if((world.timeofday - time) >= EMPDEBUG)
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log_and_message_admins("EMPDEBUG: [T.name] - [T.type] - took [world.timeofday - time]ds to process emp_act()!")
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#endif
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return 1
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@@ -110,6 +110,7 @@
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ai.loc = src
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ai.cancel_camera()
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ai.destroy_eyeobj(src)
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ai.control_disabled = 1
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ai.aiRestorePowerRoutine = 0
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carded_ai = ai
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@@ -71,8 +71,8 @@
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Emag()
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return
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if(istype(W, /obj/item/stack/material/glass))
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var/obj/item/stack/material/glass/G = W
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if(istype(W, /obj/item/stack/material) && W.get_material_name() == "glass")
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var/obj/item/stack/G = W
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if(uses >= max_uses)
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user << "<span class='warning'>[src.name] is full."
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return
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@@ -156,6 +156,9 @@
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else
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channels[chan_name] |= FREQ_LISTENING
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if(href_list["nowindow"]) // here for pAIs, maybe others will want it, idk
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return
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interact(usr)
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/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT
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@@ -125,8 +125,8 @@
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/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/stack/material/steel) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
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var/obj/item/stack/material/steel/M = W
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if(istype(W, /obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
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var/obj/item/stack/material/M = W
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if (M.use(1))
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||||
var/obj/item/weapon/secbot_assembly/ed209_assembly/B = new /obj/item/weapon/secbot_assembly/ed209_assembly
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B.loc = get_turf(src)
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@@ -146,7 +146,7 @@
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return
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return -1 // the bullet/projectile goes through the target! Ie, you missed
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return PROJECTILE_CONTINUE // the bullet/projectile goes through the target!
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// Small memory holder entity for transparent bullet holes
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||||
@@ -22,8 +22,8 @@
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||||
user.drop_from_inventory(src)
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qdel(src)
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if(istype(O,/obj/item/stack/material/steel))
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var/obj/item/stack/material/steel/M = O
|
||||
if(istype(O,/obj/item/stack/material) && O.get_material_name() == DEFAULT_WALL_MATERIAL)
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var/obj/item/stack/M = O
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if (M.use(1))
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use(1)
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new/obj/item/stack/tile/light(get_turf(user))
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@@ -40,7 +40,7 @@ AI MODULES
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||||
if (comp.current.stat == 2 || comp.current.control_disabled == 1)
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usr << "Upload failed. No signal is being detected from the AI."
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else if (!comp.current.has_power)
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else if (comp.current.see_in_dark == 0)
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usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
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else
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src.transmitInstructions(comp.current, usr)
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@@ -34,6 +34,9 @@
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if(!isnull(matter[material_type]))
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matter[material_type] *= force_divisor // May require a new var instead.
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||||
/obj/item/weapon/material/get_material()
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return material
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||||
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||||
/obj/item/weapon/material/proc/update_force()
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if(edge || sharp)
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force = material.get_edge_damage()
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||||
@@ -87,4 +87,4 @@
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..(loc, "steel")
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/obj/item/weapon/material/shard/phoron/New(loc)
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..(loc, "phoron glass")
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..(loc, "phglass")
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@@ -119,10 +119,10 @@
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//verbs += /obj/item/weapon/storage/bag/sheetsnatcher/quick_empty
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can_be_inserted(obj/item/W as obj, stop_messages = 0)
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if(!istype(W,/obj/item/stack/material) || istype(W,/obj/item/stack/material/sandstone) || istype(W,/obj/item/stack/material/wood))
|
||||
if(!istype(W,/obj/item/stack/material))
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if(!stop_messages)
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usr << "The snatcher does not accept [W]."
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||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
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||||
return 0
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||||
var/current = 0
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||||
for(var/obj/item/stack/material/S in contents)
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||||
current += S.amount
|
||||
|
||||
@@ -335,7 +335,6 @@
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||||
..()
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||||
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||||
if(isrobot(user))
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||||
user << "\blue You're a robot. No."
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||||
return //Robots can't interact with storage items.
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||||
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||||
if(!can_be_inserted(W))
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||||
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||||
@@ -211,8 +211,12 @@
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||||
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||||
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||||
/obj/item/weapon/weldingtool/process()
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||||
if(welding && prob(5) && !remove_fuel(1))
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setWelding(0)
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if(welding)
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||||
if(prob(5))
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remove_fuel(1)
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||||
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||||
if(get_fuel() == 0)
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setWelding(0)
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||||
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||||
//I'm not sure what this does. I assume it has to do with starting fires...
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||||
//...but it doesnt check to see if the welder is on or not.
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||||
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||||
@@ -236,20 +236,20 @@
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||||
electronics = null
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||||
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||||
else if(istype(W, /obj/item/stack/material) && !glass)
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var/obj/item/stack/material/S = W
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var/obj/item/stack/S = W
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||||
var/material_name = S.get_material_name()
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if (S)
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||||
if (S.get_amount() >= 1)
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||||
if(istype(S, /obj/item/stack/material/glass/reinforced))
|
||||
if(material_name == "rglass")
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||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
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if(do_after(user, 40) && !glass)
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if (S.use(1))
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user << "<span class='notice'>You installed reinforced glass windows into the airlock assembly.</span>"
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||||
glass = 1
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||||
else if(istype(S, /obj/item/stack/material) && S.default_type)
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var/M = S.default_type
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||||
else if(material_name)
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||||
// Ugly hack, will suffice for now. Need to fix it upstream as well, may rewrite mineral walls. ~Z
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||||
if(M in list("mhydrogen","osmium","tritium","platinum","iron"))
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||||
if(!(material_name in list("gold", "silver", "diamond", "uranium", "phoron", "sandstone")))
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user << "You cannot make an airlock out of that material."
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return
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if(S.get_amount() >= 2)
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||||
@@ -257,8 +257,8 @@
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||||
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
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||||
if(do_after(user, 40) && !glass)
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if (S.use(2))
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||||
user << "<span class='notice'>You installed [M] plating into the airlock assembly.</span>"
|
||||
glass = "[M]"
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||||
user << "<span class='notice'>You installed [material_display_name(material_name)] plating into the airlock assembly.</span>"
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||||
glass = material_name
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||||
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||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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||||
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||||
@@ -25,7 +25,7 @@
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||||
/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
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||||
//Girders only provide partial cover. There's a chance that the projectiles will just pass through. (unless you are trying to shoot the girder)
|
||||
if(Proj.original != src && !prob(cover))
|
||||
return -1 //pass through
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||||
return PROJECTILE_CONTINUE //pass through
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||||
|
||||
//Tasers and the like should not damage girders.
|
||||
if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
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||||
@@ -108,11 +108,11 @@
|
||||
|
||||
else if(istype(W, /obj/item/stack/material))
|
||||
|
||||
var/obj/item/stack/material/S = W
|
||||
var/obj/item/stack/S = W
|
||||
if(S.get_amount() < 2)
|
||||
return ..()
|
||||
|
||||
var/material/M = name_to_material[S.default_type]
|
||||
var/material/M = S.get_material()
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
user << "There is not enough material here to reinforce the girder."
|
||||
return
|
||||
|
||||
var/material/M = name_to_material[S.default_type]
|
||||
var/material/M = S.get_material()
|
||||
if(!istype(M) || M.integrity < 50)
|
||||
user << "You cannot reinforce \the [src] with that; it is too soft."
|
||||
return
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
passthrough = 1
|
||||
|
||||
if(passthrough)
|
||||
. = -1
|
||||
. = PROJECTILE_CONTINUE
|
||||
damage = between(0, (damage - Proj.damage)*(Proj.damage_type == BRUTE? 0.4 : 1), 10) //if the bullet passes through then the grille avoids most of the damage
|
||||
|
||||
src.health -= damage*0.2
|
||||
|
||||
@@ -83,22 +83,23 @@
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(mybag)
|
||||
dat += "<a href='?src=\ref[src];garbage=1'>[mybag.name]</a><br>"
|
||||
if(mymop)
|
||||
dat += "<a href='?src=\ref[src];mop=1'>[mymop.name]</a><br>"
|
||||
if(myspray)
|
||||
dat += "<a href='?src=\ref[src];spray=1'>[myspray.name]</a><br>"
|
||||
if(myreplacer)
|
||||
dat += "<a href='?src=\ref[src];replacer=1'>[myreplacer.name]</a><br>"
|
||||
if(signs)
|
||||
dat += "<a href='?src=\ref[src];sign=1'>[signs] sign\s</a><br>"
|
||||
var/datum/browser/popup = new(user, "janicart", name, 240, 160)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
ui_interact(user)
|
||||
return
|
||||
|
||||
/obj/structure/janitorialcart/ui_interact(var/mob/user, var/ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
data["name"] = capitalize(name)
|
||||
data["bag"] = mybag ? capitalize(mybag.name) : null
|
||||
data["mop"] = mymop ? capitalize(mymop.name) : null
|
||||
data["spray"] = myspray ? capitalize(myspray.name) : null
|
||||
data["replacer"] = myreplacer ? capitalize(myreplacer.name) : null
|
||||
data["signs"] = signs ? "[signs] sign\s" : null
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "janitorcart.tmpl", "Janitorial cart", 240, 160)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/structure/janitorialcart/Topic(href, href_list)
|
||||
if(!in_range(src, usr))
|
||||
@@ -106,36 +107,39 @@
|
||||
if(!isliving(usr))
|
||||
return
|
||||
var/mob/living/user = usr
|
||||
if(href_list["garbage"])
|
||||
if(mybag)
|
||||
user.put_in_hands(mybag)
|
||||
user << "<span class='notice'>You take [mybag] from [src].</span>"
|
||||
mybag = null
|
||||
if(href_list["mop"])
|
||||
if(mymop)
|
||||
user.put_in_hands(mymop)
|
||||
user << "<span class='notice'>You take [mymop] from [src].</span>"
|
||||
mymop = null
|
||||
if(href_list["spray"])
|
||||
if(myspray)
|
||||
user.put_in_hands(myspray)
|
||||
user << "<span class='notice'>You take [myspray] from [src].</span>"
|
||||
myspray = null
|
||||
if(href_list["replacer"])
|
||||
if(myreplacer)
|
||||
user.put_in_hands(myreplacer)
|
||||
user << "<span class='notice'>You take [myreplacer] from [src].</span>"
|
||||
myreplacer = null
|
||||
if(href_list["sign"])
|
||||
if(signs)
|
||||
var/obj/item/weapon/caution/Sign = locate() in src
|
||||
if(Sign)
|
||||
user.put_in_hands(Sign)
|
||||
user << "<span class='notice'>You take \a [Sign] from [src].</span>"
|
||||
signs--
|
||||
else
|
||||
warning("[src] signs ([signs]) didn't match contents")
|
||||
signs = 0
|
||||
|
||||
if(href_list["take"])
|
||||
switch(href_list["take"])
|
||||
if("garbage")
|
||||
if(mybag)
|
||||
user.put_in_hands(mybag)
|
||||
user << "<span class='notice'>You take [mybag] from [src].</span>"
|
||||
mybag = null
|
||||
if("mop")
|
||||
if(mymop)
|
||||
user.put_in_hands(mymop)
|
||||
user << "<span class='notice'>You take [mymop] from [src].</span>"
|
||||
mymop = null
|
||||
if("spray")
|
||||
if(myspray)
|
||||
user.put_in_hands(myspray)
|
||||
user << "<span class='notice'>You take [myspray] from [src].</span>"
|
||||
myspray = null
|
||||
if("replacer")
|
||||
if(myreplacer)
|
||||
user.put_in_hands(myreplacer)
|
||||
user << "<span class='notice'>You take [myreplacer] from [src].</span>"
|
||||
myreplacer = null
|
||||
if("sign")
|
||||
if(signs)
|
||||
var/obj/item/weapon/caution/Sign = locate() in src
|
||||
if(Sign)
|
||||
user.put_in_hands(Sign)
|
||||
user << "<span class='notice'>You take \a [Sign] from [src].</span>"
|
||||
signs--
|
||||
else
|
||||
warning("[src] signs ([signs]) didn't match contents")
|
||||
signs = 0
|
||||
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -40,21 +40,21 @@
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.forceMove(src.loc)
|
||||
ex_act(severity)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.forceMove(src.loc)
|
||||
ex_act(severity)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.forceMove(src.loc)
|
||||
ex_act(severity)
|
||||
qdel(src)
|
||||
return
|
||||
@@ -67,7 +67,7 @@
|
||||
if (src.connected)
|
||||
for(var/atom/movable/A as mob|obj in src.connected.loc)
|
||||
if (!( A.anchored ))
|
||||
A.loc = src
|
||||
A.forceMove(src)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
qdel(src.connected)
|
||||
src.connected = null
|
||||
@@ -81,7 +81,7 @@
|
||||
src.connected.connected = src
|
||||
src.icon_state = "morgue0"
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
A.forceMove(src.connected.loc)
|
||||
src.connected.icon_state = "morguet"
|
||||
src.connected.set_dir(src.dir)
|
||||
else
|
||||
@@ -117,7 +117,7 @@
|
||||
src.connected.connected = src
|
||||
src.icon_state = "morgue0"
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
A.forceMove(src.connected.loc)
|
||||
src.connected.icon_state = "morguet"
|
||||
else
|
||||
qdel(src.connected)
|
||||
@@ -149,7 +149,7 @@
|
||||
if (src.connected)
|
||||
for(var/atom/movable/A as mob|obj in src.loc)
|
||||
if (!( A.anchored ))
|
||||
A.loc = src.connected
|
||||
A.forceMove(src.connected)
|
||||
//Foreach goto(26)
|
||||
src.connected.connected = null
|
||||
src.connected.update()
|
||||
@@ -166,7 +166,7 @@
|
||||
return
|
||||
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
||||
return
|
||||
O.loc = src.loc
|
||||
O.forceMove(src.loc)
|
||||
if (user != O)
|
||||
for(var/mob/B in viewers(user, 3))
|
||||
if ((B.client && !( B.blinded )))
|
||||
@@ -210,21 +210,21 @@
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.forceMove(src.loc)
|
||||
ex_act(severity)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.forceMove(src.loc)
|
||||
ex_act(severity)
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.forceMove(src.loc)
|
||||
ex_act(severity)
|
||||
qdel(src)
|
||||
return
|
||||
@@ -246,7 +246,7 @@
|
||||
if ((src.connected) && (src.locked == 0))
|
||||
for(var/atom/movable/A as mob|obj in src.connected.loc)
|
||||
if (!( A.anchored ))
|
||||
A.loc = src
|
||||
A.forceMove(src)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
//src.connected = null
|
||||
qdel(src.connected)
|
||||
@@ -260,7 +260,7 @@
|
||||
src.connected.connected = src
|
||||
src.icon_state = "crema0"
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
A.forceMove(src.connected.loc)
|
||||
src.connected.icon_state = "cremat"
|
||||
else
|
||||
//src.connected = null
|
||||
@@ -294,7 +294,7 @@
|
||||
src.connected.connected = src
|
||||
src.icon_state = "crema0"
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
A.forceMove(src.connected.loc)
|
||||
src.connected.icon_state = "cremat"
|
||||
else
|
||||
qdel(src.connected)
|
||||
@@ -366,11 +366,17 @@
|
||||
anchored = 1
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/c_tray/Destroy()
|
||||
if(connected && connected.connected == src)
|
||||
connected.connected = null
|
||||
connected = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/c_tray/attack_hand(mob/user as mob)
|
||||
if (src.connected)
|
||||
for(var/atom/movable/A as mob|obj in src.loc)
|
||||
if (!( A.anchored ))
|
||||
A.loc = src.connected
|
||||
A.forceMove(src.connected)
|
||||
//Foreach goto(26)
|
||||
src.connected.connected = null
|
||||
src.connected.update()
|
||||
@@ -387,7 +393,7 @@
|
||||
return
|
||||
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
||||
return
|
||||
O.loc = src.loc
|
||||
O.forceMove(src.loc)
|
||||
if (user != O)
|
||||
for(var/mob/B in viewers(user, 3))
|
||||
if ((B.client && !( B.blinded )))
|
||||
@@ -406,7 +412,7 @@
|
||||
/obj/machinery/button/crematorium/attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
if(src.allowed(usr))
|
||||
if(src.allowed(user))
|
||||
for (var/obj/structure/crematorium/C in world)
|
||||
if (C.id == id)
|
||||
if (!C.cremating)
|
||||
|
||||
@@ -44,6 +44,9 @@
|
||||
update_nearby_tiles()
|
||||
..()
|
||||
|
||||
/obj/structure/simple_door/get_material()
|
||||
return material
|
||||
|
||||
/obj/structure/simple_door/Bumped(atom/user)
|
||||
..()
|
||||
if(!state)
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
padding_material = get_material_by_name(new_padding_material)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/bed/get_material()
|
||||
return material
|
||||
|
||||
// Reuse the cache/code from stools, todo maybe unify.
|
||||
/obj/structure/bed/update_icon()
|
||||
// Prep icon.
|
||||
|
||||
Reference in New Issue
Block a user