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Massively upgrades sensor readout fluff (#16073)
* jesus christ part 1 * i cant be cool * unathi start * finishing the fight * lore requests * fixes lore request
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@@ -4,6 +4,17 @@
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icon_state = "object"
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color = "#fffffe"
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//RP fluff details to appear on scan readouts for any object we want to include these details with
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var/scanimage = "no_data.png"
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var/designer = "Unknown" //The shipyard or designer of the object if applicable
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var/volume = "Unestimated" //Length height width of the object in tiles ingame
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var/weapons = "Not apparent" //The expected armament or scale of armament that the design comes with if applicable. Can vary in visibility for obvious reasons
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var/sizeclass = "Unknown" //The class of the design if applicable. Not a prefix. Should be things like battlestations or corvettes
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var/shiptype = "Unknown" //The designated purpose of the design. Should briefly describe whether it's a combatant or study vessel for example
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var/generic_object = TRUE //Used to give basic scan descriptions of every generic overmap object that excludes noteworthy locations, ships and exoplanets
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var/static_vessel = FALSE //Used to expand scan details for visible space stations
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var/list/map_z = list()
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var/known = 0 //shows up on nav computers automatically
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@@ -16,7 +27,6 @@
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var/sensor_visibility = 10 //how likely it is to increase identification process each scan.
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var/vessel_mass = 10000 // metric tonnes, very rough number, affects acceleration provided by engines
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var/image/targeted_overlay
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//Overlay of how this object should look on other skyboxes
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@@ -24,7 +34,23 @@
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return
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/obj/effect/overmap/proc/get_scan_data(mob/user)
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return desc
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if(static_vessel == TRUE)
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. += "<hr>"
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. += "<br><center><large><b>Scan Details</b></large>"
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. += "<br><large><b>[name]</b></large></center>"
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. += "<br><small><b>Estimated Mass:</b> [vessel_mass]"
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. += "<br><b>Projected Volume:</b> [volume]"
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. += "<hr>"
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. += "<br><center><b>Native Database Specifications</b>"
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. += "<br><img src = [scanimage]></center>"
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. += "<br><small><b>Manufacturer:</b> [designer]"
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. += "<br><b>Class Designation:</b> [sizeclass]"
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. += "<br><b>Weapons Estimation:</b> [weapons]</small>"
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. += "<hr>"
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. += "<br><center><b>Native Database Notes</b></center>"
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. += "<br><small>[desc]</small>"
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else if(generic_object == TRUE)
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return desc
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/obj/effect/overmap/proc/handle_wraparound()
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var/nx = x
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