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Loadout fix and virus immunity additions (#1804)
-changed some things on the tweak path loadout to avoid runtimes -fixed some species being affected by virus when they should be immune to them -fixed being able to miss when firing point blank -tweaks a bit more the corporate safe contents -moves some clothing objects to the proper place and fixes some names
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@@ -186,7 +186,7 @@
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def_zone = hit_zone //set def_zone, so if the projectile ends up hitting someone else later (to be implemented), it is more likely to hit the same part
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result = target_mob.bullet_act(src, def_zone)
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if(result == PROJECTILE_FORCE_MISS)
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if(result == PROJECTILE_FORCE_MISS && (can_miss == 0)) //if you're shooting at point blank you can't miss.
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if(!silenced)
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target_mob.visible_message("<span class='notice'>\The [src] misses [target_mob] narrowly!</span>")
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return 0
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