Loadout fix and virus immunity additions (#1804)

-changed some things on the tweak path loadout to avoid runtimes
-fixed some species being affected by virus when they should be immune to them
-fixed being able to miss when firing point blank
-tweaks a bit more the corporate safe contents
-moves some clothing objects to the proper place and fixes some names
This commit is contained in:
Alberyk
2017-02-24 14:12:16 -03:00
committed by skull132
parent 9a2445dc69
commit 54b64c3688
27 changed files with 159 additions and 212 deletions

View File

@@ -186,7 +186,7 @@
def_zone = hit_zone //set def_zone, so if the projectile ends up hitting someone else later (to be implemented), it is more likely to hit the same part
result = target_mob.bullet_act(src, def_zone)
if(result == PROJECTILE_FORCE_MISS)
if(result == PROJECTILE_FORCE_MISS && (can_miss == 0)) //if you're shooting at point blank you can't miss.
if(!silenced)
target_mob.visible_message("<span class='notice'>\The [src] misses [target_mob] narrowly!</span>")
return 0