From 8e1928062b0e6f11f38241bcf33c6b70ca0137b9 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 20 Nov 2015 21:41:31 +0000 Subject: [PATCH] sulphuric acid is "sacid" not "acid" --- .../research/xenoarchaeology/artifact/artifact_unknown.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm b/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm index 5fbe8dcd41f..c8e0f78dca8 100644 --- a/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm +++ b/code/modules/research/xenoarchaeology/artifact/artifact_unknown.dm @@ -257,7 +257,7 @@ var/list/valid_secondary_effect_types = list(\ my_effect.ToggleActivate() if(secondary_effect && secondary_effect.trigger == TRIGGER_WATER && prob(25)) secondary_effect.ToggleActivate(0) - else if(W.reagents.has_reagent("acid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1)) + else if(W.reagents.has_reagent("sacid", 1) || W.reagents.has_reagent("pacid", 1) || W.reagents.has_reagent("diethylamine", 1)) if(my_effect.trigger == TRIGGER_ACID) my_effect.ToggleActivate() if(secondary_effect && secondary_effect.trigger == TRIGGER_ACID && prob(25))