Rock walls to use 3/4 sprites (#18137)

* a

* huhhhh

* agony

* idk

* 7

* huh

* a

---------

Co-authored-by: DreamySkrell <>
This commit is contained in:
DreamySkrell
2024-01-06 13:14:42 +01:00
committed by GitHub
parent b50bffad8e
commit 5680b32618
3 changed files with 49 additions and 16 deletions
+8 -16
View File
@@ -2,7 +2,7 @@
/turf/unsimulated/mineral
name = "impassable rock"
icon = 'icons/turf/smooth/rock_dense.dmi'
icon_state = "wall"
icon_state = "preview_wall_unsimulated"
blocks_air = TRUE
density = TRUE
gender = PLURAL
@@ -22,16 +22,15 @@ var/list/mineral_can_smooth_with = list(
/turf/simulated/mineral //wall piece
name = "rock"
icon = 'icons/turf/map_placeholders.dmi'
icon_state = "rock"
icon = 'icons/turf/smooth/rock_dense.dmi'
icon_state = "preview_wall"
desc = "It's a greyish rock. Exciting."
gender = PLURAL
var/icon/actual_icon = 'icons/turf/smooth/rock_wall.dmi'
var/icon/actual_icon = 'icons/turf/smooth/rock_dense.dmi'
layer = ON_TURF_LAYER
// canSmoothWith is set in Initialize().
smoothing_flags = SMOOTH_MORE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
smoothing_hints = SMOOTHHINT_CUT_F | SMOOTHHINT_ONLY_MATCH_TURF | SMOOTHHINT_TARGETS_NOT_UNIQUE
initial_gas = null
opacity = TRUE
@@ -83,8 +82,6 @@ var/list/mineral_can_smooth_with = list(
if(smoothing_flags)
canSmoothWith = mineral_can_smooth_with
pixel_x = -4
pixel_y = -4
rock_health = rand(10,20)
@@ -129,6 +126,7 @@ var/list/mineral_can_smooth_with = list(
if(1.0)
mined_ore = 2 //some of the stuff gets blown up
GetDrilled()
SSicon_smooth.add_to_queue_neighbors(src)
/turf/simulated/mineral/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj, /obj/item/projectile/beam/plasmacutter))
@@ -167,19 +165,16 @@ var/list/mineral_can_smooth_with = list(
//For use in non-station z-levels as decoration.
/turf/unsimulated/mineral/asteroid
name = "rock"
icon = 'icons/turf/map_placeholders.dmi'
icon_state = "rock"
desc = "It's a greyish rock. Exciting."
opacity = TRUE
var/icon/actual_icon = 'icons/turf/smooth/rock_wall.dmi'
var/icon/actual_icon = 'icons/turf/smooth/rock_dense.dmi'
layer = 2.01
var/list/asteroid_can_smooth_with = list(
/turf/unsimulated/mineral,
/turf/unsimulated/mineral/asteroid
)
smoothing_flags = SMOOTH_MORE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
smoothing_hints = SMOOTHHINT_CUT_F | SMOOTHHINT_ONLY_MATCH_TURF | SMOOTHHINT_TARGETS_NOT_UNIQUE
color = null
color = "#705d40"
/turf/unsimulated/mineral/asteroid/Initialize(mapload)
SHOULD_CALL_PARENT(FALSE)
@@ -203,8 +198,6 @@ var/list/mineral_can_smooth_with = list(
if(smoothing_flags)
canSmoothWith = asteroid_can_smooth_with
pixel_x = -4
pixel_y = -4
return INITIALIZE_HINT_NORMAL
@@ -231,7 +224,6 @@ var/list/mineral_can_smooth_with = list(
clear_ore_effects()
if(!mineral)
name = "\improper Rock"
icon_state = "rock"
return
name = "\improper [mineral.display_name] deposit"
new /obj/effect/mineral(src, mineral)
@@ -626,7 +618,6 @@ var/list/mineral_can_smooth_with = list(
icon_state = ""
desc = "An exposed developer texture. Someone wasn't paying attention."
smoothing_flags = SMOOTH_FALSE
smoothing_hints = SMOOTHHINT_CUT_F | SMOOTHHINT_ONLY_MATCH_TURF | SMOOTHHINT_TARGETS_NOT_UNIQUE
gender = PLURAL
base_icon = 'icons/turf/map_placeholders.dmi'
base_icon_state = "ash"
@@ -915,4 +906,5 @@ var/list/asteroid_floor_smooth = list(
/turf/simulated/mineral/Destroy()
clear_ore_effects()
SSicon_smooth.add_to_queue_neighbors(src)
. = ..()