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Reducing overall lethality and nerfing lasers a bit. (#9691)
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@@ -336,11 +336,6 @@
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#define isContactLevel(Z) ((Z) in current_map.contact_levels)
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#define isNotContactLevel(Z) !isContactLevel(Z)
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//Affects the chance that armor will block an attack. Should be between 0 and 1.
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//If set to 0, then armor will always prevent the same amount of damage, always, with no randomness whatsoever.
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//Of course, this will affect code that checks for blocked < 100, as blocked will be less likely to actually be 100.
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#define ARMOR_BLOCK_CHANCE_MULT 1.0
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//Cargo Container Types
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#define CARGO_CONTAINER_CRATE "crate"
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#define CARGO_CONTAINER_FREEZER "freezer"
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