Reducing overall lethality and nerfing lasers a bit. (#9691)

This commit is contained in:
Matt Atlas
2020-08-19 10:22:44 +02:00
committed by GitHub
parent 201e0fb694
commit 574ba1eb9b
9 changed files with 62 additions and 30 deletions

View File

@@ -336,11 +336,6 @@
#define isContactLevel(Z) ((Z) in current_map.contact_levels)
#define isNotContactLevel(Z) !isContactLevel(Z)
//Affects the chance that armor will block an attack. Should be between 0 and 1.
//If set to 0, then armor will always prevent the same amount of damage, always, with no randomness whatsoever.
//Of course, this will affect code that checks for blocked < 100, as blocked will be less likely to actually be 100.
#define ARMOR_BLOCK_CHANCE_MULT 1.0
//Cargo Container Types
#define CARGO_CONTAINER_CRATE "crate"
#define CARGO_CONTAINER_FREEZER "freezer"