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Gatling Laser Buff (#11669)
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@@ -208,7 +208,7 @@
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muzzle_flash = 10
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#define GATLINGLASER_DISPERSION_CONCENTRATED list(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
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#define GATLINGLASER_DISPERSION_SPRAY list(0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 30, 30, 35, 40, 45)
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#define GATLINGLASER_DISPERSION_SPRAY list(0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 25, 30, 30, 35, 40)
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/obj/item/gun/energy/vaurca/gatlinglaser
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name = "gatling laser"
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@@ -224,21 +224,22 @@
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w_class = ITEMSIZE_LARGE
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force = 10
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projectile_type = /obj/item/projectile/beam/gatlinglaser
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max_shots = 80
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max_shots = 350
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sel_mode = 1
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burst = 10
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burst_delay = 1
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fire_delay = 10
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fire_delay = 8
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dispersion = GATLINGLASER_DISPERSION_CONCENTRATED
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is_wieldable = TRUE
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firemodes = list(
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list(mode_name="concentrated burst", burst=10, burst_delay = 1, fire_delay = 10, dispersion = GATLINGLASER_DISPERSION_CONCENTRATED),
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list(mode_name="spray", burst=20, burst_delay = 1, move_delay = 5, fire_delay = 30, dispersion = GATLINGLASER_DISPERSION_SPRAY)
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list(mode_name="concentrated burst", burst=12, burst_delay = 1, move_delay=5, dispersion = GATLINGLASER_DISPERSION_CONCENTRATED),
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list(mode_name="spray", burst=22, burst_delay = 1, move_delay = 8, dispersion = GATLINGLASER_DISPERSION_SPRAY),
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list(mode_name="massive spray", burst=32, burst_delay = 1, move_delay = 10, dispersion = GATLINGLASER_DISPERSION_SPRAY),
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)
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charge_cost = 50
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charge_cost = 40
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/obj/item/gun/energy/vaurca/gatlinglaser/special_check(var/mob/user)
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if(is_charging)
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@@ -175,7 +175,8 @@
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/obj/item/projectile/beam/gatlinglaser
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name = "diffused laser"
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icon_state = "heavylaser"
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damage = 10
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damage = 20
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armor_penetration = 35
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no_attack_log = 1
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muzzle_type = /obj/effect/projectile/muzzle/disabler
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