Adds wielded laser rifle sprites, improves freezeray and tcfl guns (#6133)
@@ -265,7 +265,7 @@
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/obj/item/ammo_casing/gauss
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/obj/item/ammo_casing/gauss
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name = "tungsten slug"
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name = "tungsten slug"
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desc = "A heavy tungsten gauss slug."
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desc = "A heavy tungsten gauss slug."
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caliber = "gaus"
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caliber = "gauss"
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icon_state = "tungstenslug"
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icon_state = "tungstenslug"
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projectile_type = /obj/item/projectile/bullet/gauss
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projectile_type = /obj/item/projectile/bullet/gauss
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/energy/blaster
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/obj/item/weapon/gun/energy/blaster
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name = "blaster pistol"
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name = "blaster pistol"
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desc = "A tiny energy pistol converted to fire off energy bolts rather than lasers beams. It's covered in the colors of the Tau Ceti Foreign Legion."
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desc = "A tiny energy pistol converted to fire off energy bolts rather than lasers beams."
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icon_state = "blaster_pistol"
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icon_state = "blaster_pistol"
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item_state = "blaster_pistol"
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item_state = "blaster_pistol"
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/Laser.ogg'
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@@ -22,7 +22,7 @@
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/obj/item/weapon/gun/energy/blaster/carbine
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/obj/item/weapon/gun/energy/blaster/carbine
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name = "blaster carbine"
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name = "blaster carbine"
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desc = "A short-barreled blaster carbine meant for easy handling and comfort when in combat. It's covered in the colors of the Tau Ceti Foreign Legion."
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desc = "A short-barreled blaster carbine meant for easy handling and comfort when in combat."
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icon_state = "blaster_carbine"
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icon_state = "blaster_carbine"
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item_state = "blaster_carbine"
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item_state = "blaster_carbine"
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max_shots = 12
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max_shots = 12
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@@ -32,7 +32,7 @@
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/obj/item/weapon/gun/energy/blaster/rifle
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/obj/item/weapon/gun/energy/blaster/rifle
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name = "bolt slinger"
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name = "bolt slinger"
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desc = "A blaster rifle which seems to work by accelerating particles and flinging them out in destructive bolts. It's covered in the colors of the Tau Ceti Foreign Legion."
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desc = "A blaster rifle which seems to work by accelerating particles and flinging them out in destructive bolts."
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icon_state = "blaster_rifle"
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icon_state = "blaster_rifle"
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item_state = "blaster_rifle"
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item_state = "blaster_rifle"
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max_shots = 20
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max_shots = 20
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@@ -1,8 +1,8 @@
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/obj/item/weapon/gun/energy/laser
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/obj/item/weapon/gun/energy/laser
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name = "laser carbine"
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name = "laser carbine"
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desc = "An Hephaestus Industries G40E carbine, designed to kill with concentrated energy blasts."
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desc = "An Hephaestus Industries G40E carbine, designed to kill with concentrated energy blasts."
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icon_state = "laser"
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icon_state = "laserrifle"
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item_state = "laser"
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item_state = "laserrifle"
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/Laser.ogg'
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slot_flags = SLOT_BELT|SLOT_BACK
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slot_flags = SLOT_BELT|SLOT_BACK
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accuracy = 1
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accuracy = 1
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@@ -51,8 +51,8 @@
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/obj/item/weapon/gun/energy/rifle/laser
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/obj/item/weapon/gun/energy/rifle/laser
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name = "laser rifle"
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name = "laser rifle"
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desc = "A common laser weapon, designed to kill with concentrated energy blasts."
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desc = "A common laser weapon, designed to kill with concentrated energy blasts."
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icon_state = "laser"
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icon_state = "laserrifle"
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item_state = "laser"
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item_state = "laserrifle"
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_sound = 'sound/weapons/Laser.ogg'
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max_shots = 15
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max_shots = 15
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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@@ -66,6 +66,14 @@
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firemodes = list()
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firemodes = list()
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modifystate = null
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modifystate = null
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/obj/item/weapon/gun/energy/rifle/laser/update_icon()
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..()
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if(wielded)
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item_state = "[initial(icon_state)]-wielded"
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else
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item_state = initial(item_state)
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update_held_icon()
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/obj/item/weapon/gun/energy/rifle/laser/heavy
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/obj/item/weapon/gun/energy/rifle/laser/heavy
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name = "laser cannon"
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name = "laser cannon"
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desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!"
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desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!"
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@@ -92,7 +100,7 @@
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name = "xray laser rifle"
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name = "xray laser rifle"
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desc = "A high-power laser rifle capable of expelling concentrated xray blasts."
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desc = "A high-power laser rifle capable of expelling concentrated xray blasts."
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icon_state = "xrifle"
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icon_state = "xrifle"
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item_state = "xray"
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item_state = "xrifle"
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fire_sound = 'sound/weapons/laser3.ogg'
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fire_sound = 'sound/weapons/laser3.ogg'
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projectile_type = /obj/item/projectile/beam/xray
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projectile_type = /obj/item/projectile/beam/xray
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 2)
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 2)
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@@ -210,7 +210,7 @@
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/obj/item/weapon/gun/projectile/gauss
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/obj/item/weapon/gun/projectile/gauss
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name = "gauss thumper"
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name = "gauss thumper"
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desc = "An outdated gauss weapon which sees sparing use in modern times. It's covered in the colors of the Tau Ceti Foreign Legion."
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desc = "An outdated gauss weapon which sees sparing use in modern times."
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w_class = 3
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w_class = 3
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slot_flags = 0
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slot_flags = 0
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magazine_type = /obj/item/ammo_magazine/gauss
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magazine_type = /obj/item/ammo_magazine/gauss
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6
html/changelogs/alberyk-riflesprite.yml
Normal file
@@ -0,0 +1,6 @@
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author: Alberyk, Kyres1
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delete-after: True
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changes:
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- imageadd: "Added wielded laser rifle sprites."
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Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 39 KiB |
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Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 55 KiB |
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Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 57 KiB |
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Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 74 KiB |
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Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
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Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |