no relative pathing (#16234)

* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
This commit is contained in:
harryob
2023-04-30 21:10:13 +00:00
committed by GitHub
parent ad29453d4a
commit 578bae6f6f
144 changed files with 9951 additions and 9675 deletions
+105 -105
View File
@@ -25,18 +25,18 @@ would spawn and follow the beaker, even if it is carried or thrown.
var/atom/holder
var/setup = 0
proc/set_up(n = 3, c = 0, turf/loc)
if(n > 10)
n = 10
number = n
cardinals = c
location = loc
setup = 1
/datum/effect/effect/system/proc/set_up(n = 3, c = 0, turf/loc)
if(n > 10)
n = 10
number = n
cardinals = c
location = loc
setup = 1
proc/attach(atom/atom)
holder = atom
/datum/effect/effect/system/proc/attach(atom/atom)
holder = atom
proc/start()
/datum/effect/effect/system/proc/start()
/////////////////////////////////////////////
@@ -62,29 +62,29 @@ steam.start() -- spawns the effect
/datum/effect/effect/system/steam_spread
set_up(n = 3, c = 0, turf/loc)
if(n > 10)
n = 10
number = n
cardinals = c
location = loc
/datum/effect/effect/system/steam_spread/set_up(n = 3, c = 0, turf/loc)
if(n > 10)
n = 10
number = n
cardinals = c
location = loc
start()
var/i = 0
for(i=0, i<src.number, i++)
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
var/direction
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(steam,direction)
QDEL_IN(steam, 20)
/datum/effect/effect/system/steam_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
var/direction
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(steam,direction)
QDEL_IN(steam, 20)
/////////////////////////////////////////////
//// SMOKE SYSTEMS
@@ -300,96 +300,96 @@ steam.start() -- spawns the effect
var/processing = 1
var/on = 1
set_up(atom/atom)
attach(atom)
oldposition = get_turf(atom)
/datum/effect/effect/system/steam_trail_follow/set_up(atom/atom)
attach(atom)
oldposition = get_turf(atom)
start()
if(!src.on)
src.on = 1
src.processing = 1
if(src.processing)
src.processing = 0
spawn(0)
if(src.number < 3)
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
src.number++
src.oldposition = get_turf(holder)
I.set_dir(src.holder.dir)
spawn(10)
qdel(I)
src.number--
spawn(2)
if(src.on)
src.processing = 1
src.start()
else
spawn(2)
if(src.on)
src.processing = 1
src.start()
proc/stop()
/datum/effect/effect/system/steam_trail_follow/start()
if(!src.on)
src.on = 1
src.processing = 1
if(src.processing)
src.processing = 0
src.on = 0
spawn(0)
if(src.number < 3)
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
src.number++
src.oldposition = get_turf(holder)
I.set_dir(src.holder.dir)
spawn(10)
qdel(I)
src.number--
spawn(2)
if(src.on)
src.processing = 1
src.start()
else
spawn(2)
if(src.on)
src.processing = 1
src.start()
/datum/effect/effect/system/steam_trail_follow/proc/stop()
src.processing = 0
src.on = 0
/datum/effect/effect/system/reagents_explosion
var/amount // TNT equivalent
var/flashing = 0 // does explosion creates flash effect?
var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
set_up (amt, loc, flash = 0, flash_fact = 0)
amount = amt
if(istype(loc, /turf/))
location = loc
else
location = get_turf(loc)
/datum/effect/effect/system/reagents_explosion/set_up(amt, loc, flash = 0, flash_fact = 0)
amount = amt
if(istype(loc, /turf/))
location = loc
else
location = get_turf(loc)
flashing = flash
flashing_factor = flash_fact
flashing = flash
flashing_factor = flash_fact
return
/datum/effect/effect/system/reagents_explosion/start()
if (amount <= 2)
spark(location, 2)
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
for(var/mob/M in viewers(1, location))
if (prob (50 * amount))
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
M.Weaken(rand(1,5))
return
else
var/devst = -1
var/heavy = -1
var/light = -1
var/flash = -1
start()
if (amount <= 2)
spark(location, 2)
// Clamp all values to fractions of max_explosion_range, following the same pattern as for tank transfer bombs
if (round(amount/12) > 0)
devst = devst + amount/12
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
for(var/mob/M in viewers(1, location))
if (prob (50 * amount))
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
M.Weaken(rand(1,5))
return
else
var/devst = -1
var/heavy = -1
var/light = -1
var/flash = -1
if (round(amount/6) > 0)
heavy = heavy + amount/6
// Clamp all values to fractions of max_explosion_range, following the same pattern as for tank transfer bombs
if (round(amount/12) > 0)
devst = devst + amount/12
if (round(amount/3) > 0)
light = light + amount/3
if (round(amount/6) > 0)
heavy = heavy + amount/6
if (flashing && flashing_factor)
flash = (amount/4) * flashing_factor
if (round(amount/3) > 0)
light = light + amount/3
for(var/mob/M in viewers(8, location))
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
if (flashing && flashing_factor)
flash = (amount/4) * flashing_factor
for(var/mob/M in viewers(8, location))
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
explosion(
location,
round(min(devst, BOMBCAP_DVSTN_RADIUS)),
round(min(heavy, BOMBCAP_HEAVY_RADIUS)),
round(min(light, BOMBCAP_LIGHT_RADIUS)),
round(min(flash, BOMBCAP_FLASH_RADIUS))
)
explosion(
location,
round(min(devst, BOMBCAP_DVSTN_RADIUS)),
round(min(heavy, BOMBCAP_HEAVY_RADIUS)),
round(min(light, BOMBCAP_LIGHT_RADIUS)),
round(min(flash, BOMBCAP_FLASH_RADIUS))
)
/obj/effect/temporary_effect
name = "self deleting effect"
+33 -33
View File
@@ -10,45 +10,45 @@
var/fleshcolor //Used for gibbed humans.
var/bloodcolor //Used for gibbed humans.
Initialize(mapload, list/viruses, datum/dna/MobDNA, fleshcolor, bloodcolor)
. = ..()
/obj/effect/gibspawner/Initialize(mapload, list/viruses, datum/dna/MobDNA, fleshcolor, bloodcolor)
. = ..()
if(fleshcolor) src.fleshcolor = fleshcolor
if(bloodcolor) src.bloodcolor = bloodcolor
Gib(loc,viruses,MobDNA)
if(fleshcolor) src.fleshcolor = fleshcolor
if(bloodcolor) src.bloodcolor = bloodcolor
Gib(loc,viruses,MobDNA)
proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_world("<span class='warning'>Gib list length mismatch!</span>")
return
/obj/effect/gibspawner/proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_world("<span class='warning'>Gib list length mismatch!</span>")
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sparks)
spark(location, 2, alldirs)
if(sparks)
spark(location, 2, alldirs)
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(location)
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(location)
// Apply human species colouration to masks.
if(fleshcolor)
gib.fleshcolor = fleshcolor
if(bloodcolor)
gib.basecolor = bloodcolor
// Apply human species colouration to masks.
if(fleshcolor)
gib.fleshcolor = fleshcolor
if(bloodcolor)
gib.basecolor = bloodcolor
gib.update_icon()
gib.update_icon()
gib.blood_DNA = list()
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
gib.blood_DNA["Non-human DNA"] = "A+"
if(istype(location,/turf/))
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
gib.blood_DNA = list()
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
gib.blood_DNA["Non-human DNA"] = "A+"
if(istype(location,/turf/))
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
qdel(src)
qdel(src)
+45 -45
View File
@@ -31,54 +31,54 @@
var/nostop = 0 // if 1: will only be stopped by teleporters
var/list/affecting = list()
Trigger(var/atom/A)
if(!A || !istype(A, /atom/movable))
/obj/effect/step_trigger/thrower/Trigger(var/atom/A)
if(!A || !istype(A, /atom/movable))
return
var/atom/movable/AM = A
var/curtiles = 0
var/stopthrow = 0
for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
if(AM in T.affecting)
return
var/atom/movable/AM = A
var/curtiles = 0
var/stopthrow = 0
for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
if(AM in T.affecting)
return
if(ismob(AM))
var/mob/M = AM
if(immobilize)
M.canmove = 0
if(ismob(AM))
var/mob/M = AM
if(immobilize)
M.canmove = 0
affecting.Add(AM)
while(AM && !stopthrow)
if(tiles)
if(curtiles >= tiles)
break
if(AM.z != src.z)
affecting.Add(AM)
while(AM && !stopthrow)
if(tiles)
if(curtiles >= tiles)
break
if(AM.z != src.z)
break
curtiles++
curtiles++
sleep(speed)
sleep(speed)
// Calculate if we should stop the process
if(!nostop)
for(var/obj/effect/step_trigger/T in get_step(AM, dir))
if(T.stopper && T != src)
stopthrow = 1
else
for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, dir))
if(T.stopper)
stopthrow = 1
// Calculate if we should stop the process
if(!nostop)
for(var/obj/effect/step_trigger/T in get_step(AM, dir))
if(T.stopper && T != src)
stopthrow = 1
else
for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, dir))
if(T.stopper)
stopthrow = 1
if(AM)
var/predir = AM.dir
step(AM, dir)
if(!facedir)
AM.set_dir(predir)
if(AM)
var/predir = AM.dir
step(AM, dir)
if(!facedir)
AM.set_dir(predir)
affecting.Remove(AM)
if(ismob(AM))
var/mob/M = AM
if(immobilize)
M.canmove = 1
affecting.Remove(AM)
if(ismob(AM))
var/mob/M = AM
if(immobilize)
M.canmove = 1
/obj/effect/step_trigger/thrower/shuttle
icon_state = "dir_arrow"
@@ -129,12 +129,12 @@
var/teleport_y = 0
var/teleport_z = 0
Trigger(var/atom/movable/A)
if(teleport_x && teleport_y && teleport_z)
/obj/effect/step_trigger/teleporter/Trigger(var/atom/movable/A)
if(teleport_x && teleport_y && teleport_z)
A.x = teleport_x
A.y = teleport_y
A.z = teleport_z
A.x = teleport_x
A.y = teleport_y
A.z = teleport_z
/* Random teleporter, teleports atoms to locations ranging from teleport_x - teleport_x_offset, etc */
@@ -154,4 +154,4 @@
A.z = rand(teleport_z, teleport_z_offset)
if(isliving(A))
var/mob/M = A
M.visible_message(FONT_LARGE(SPAN_WARNING("\The [A] blinks into reality!")), FONT_LARGE(SPAN_WARNING("You feel your stomach turn as you get thrown out of bluespace!")))
M.visible_message(FONT_LARGE(SPAN_WARNING("\The [A] blinks into reality!")), FONT_LARGE(SPAN_WARNING("You feel your stomach turn as you get thrown out of bluespace!")))
+1 -1
View File
@@ -4,7 +4,7 @@
// #define EMPDEBUG 10
proc/empulse(turf/epicenter, heavy_range, light_range, log = FALSE, list/exclude = null)
/proc/empulse(turf/epicenter, heavy_range, light_range, log = FALSE, list/exclude = null)
if(!epicenter) return
if(!istype(epicenter, /turf))
@@ -53,9 +53,9 @@ var/global/list/teleportbeacons = list()
return
/obj/item/device/radio/beacon/bacon //Probably a better way of doing this, I'm lazy.
proc/digest_delay()
QDEL_IN(src, 600)
// Probably a better way of doing this, I'm lazy.
/obj/item/device/radio/beacon/bacon/proc/digest_delay()
QDEL_IN(src, 600)
/obj/item/device/radio/beacon/fixed
alpha = 0
+8 -8
View File
@@ -28,14 +28,14 @@
var/hits = 0
var/time_inflicted = 0
proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/datum/autopsy_data/proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/obj/item/autopsy_scanner/proc/add_data(var/obj/item/organ/external/O)
if(!O.autopsy_data.len && !O.trace_chemicals.len) return
+2 -2
View File
@@ -29,7 +29,7 @@
base_overlay.appearance_flags = RESET_COLOR
add_overlay(base_overlay)
obj/item/clothing/mask/chewable/Initialize()
/obj/item/clothing/mask/chewable/Initialize()
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15
. = ..()
flags |= NOREACT // so it doesn't react until you light it
@@ -50,7 +50,7 @@ obj/item/clothing/mask/chewable/Initialize()
STOP_PROCESSING(SSprocessing, src)
..()
obj/item/clothing/mask/chewable/Destroy()
/obj/item/clothing/mask/chewable/Destroy()
. = ..()
STOP_PROCESSING(SSprocessing, src)
@@ -2,7 +2,7 @@
#error T_BOARD macro is not defined but we need it!
#endif
obj/item/circuitboard/rdserver
/obj/item/circuitboard/rdserver
name = T_BOARD("R&D server")
build_path = /obj/machinery/r_n_d/server
board_type = "machine"
@@ -11,7 +11,7 @@ obj/item/circuitboard/rdserver
"/obj/item/stack/cable_coil" = 2,
"/obj/item/stock_parts/scanning_module" = 1)
obj/item/circuitboard/rdtechprocessor
/obj/item/circuitboard/rdtechprocessor
name = T_BOARD("R&D tech processor")
build_path = /obj/machinery/r_n_d/tech_processor
board_type = "machine"
@@ -84,7 +84,7 @@ obj/item/circuitboard/rdtechprocessor
"/obj/item/stack/cable_coil" = 1,
"/obj/item/stock_parts/console_screen" = 1)
obj/item/circuitboard/ntnet_relay
/obj/item/circuitboard/ntnet_relay
name = "Circuit board (NTNet Quantum Relay)"
build_path = /obj/machinery/ntnet_relay
board_type = "machine"
+184 -138
View File
@@ -150,9 +150,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = HULKBLOCK
..()
/obj/item/dnainjector/hulkmut/New()
block = HULKBLOCK
..()
/obj/item/dnainjector/antihulk
name = "\improper DNA injector (Anti-Hulk)"
@@ -160,9 +161,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = HULKBLOCK
..()
/obj/item/dnainjector/antihulk/New()
block = HULKBLOCK
..()
/obj/item/dnainjector/xraymut
name = "\improper DNA injector (Xray)"
@@ -170,9 +172,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 8
New()
block = XRAYBLOCK
..()
/obj/item/dnainjector/xraymut/New()
block = XRAYBLOCK
..()
/obj/item/dnainjector/antixray
name = "\improper DNA injector (Anti-Xray)"
@@ -180,9 +183,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 8
New()
block = XRAYBLOCK
..()
/obj/item/dnainjector/antixray/New()
block = XRAYBLOCK
..()
/obj/item/dnainjector/firemut
name = "\improper DNA injector (Fire)"
@@ -190,9 +194,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 10
New()
block = FIREBLOCK
..()
/obj/item/dnainjector/firemut/New()
block = FIREBLOCK
..()
/obj/item/dnainjector/antifire
name = "\improper DNA injector (Anti-Fire)"
@@ -200,9 +205,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 10
New()
block = FIREBLOCK
..()
/obj/item/dnainjector/antifire/New()
block = FIREBLOCK
..()
/obj/item/dnainjector/telemut
name = "\improper DNA injector (Tele.)"
@@ -210,9 +216,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 12
New()
block = TELEBLOCK
..()
/obj/item/dnainjector/telemut/New()
block = TELEBLOCK
..()
/obj/item/dnainjector/antitele
name = "\improper DNA injector (Anti-Tele.)"
@@ -220,9 +227,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 12
New()
block = TELEBLOCK
..()
/obj/item/dnainjector/antitele/New()
block = TELEBLOCK
..()
/obj/item/dnainjector/nobreath
name = "\improper DNA injector (No Breath)"
@@ -230,9 +238,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = NOBREATHBLOCK
..()
/obj/item/dnainjector/nobreath/New()
block = NOBREATHBLOCK
..()
/obj/item/dnainjector/antinobreath
name = "\improper DNA injector (Anti-No Breath)"
@@ -240,9 +249,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = NOBREATHBLOCK
..()
/obj/item/dnainjector/antinobreath/New()
block = NOBREATHBLOCK
..()
/obj/item/dnainjector/remoteview
name = "\improper DNA injector (Remote View)"
@@ -250,9 +260,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = REMOTEVIEWBLOCK
..()
/obj/item/dnainjector/remoteview/New()
block = REMOTEVIEWBLOCK
..()
/obj/item/dnainjector/antiremoteview
name = "\improper DNA injector (Anti-Remote View)"
@@ -260,9 +271,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = REMOTEVIEWBLOCK
..()
/obj/item/dnainjector/antiremoteview/New()
block = REMOTEVIEWBLOCK
..()
/obj/item/dnainjector/regenerate
name = "\improper DNA injector (Regeneration)"
@@ -270,9 +282,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = REGENERATEBLOCK
..()
/obj/item/dnainjector/regenerate/New()
block = REGENERATEBLOCK
..()
/obj/item/dnainjector/antiregenerate
name = "\improper DNA injector (Anti-Regeneration)"
@@ -280,9 +293,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = REGENERATEBLOCK
..()
/obj/item/dnainjector/antiregenerate/New()
block = REGENERATEBLOCK
..()
/obj/item/dnainjector/runfast
name = "\improper DNA injector (Increase Run)"
@@ -290,9 +304,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = INCREASERUNBLOCK
..()
/obj/item/dnainjector/runfast/New()
block = INCREASERUNBLOCK
..()
/obj/item/dnainjector/antirunfast
name = "\improper DNA injector (Anti-Increase Run)"
@@ -300,9 +315,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = INCREASERUNBLOCK
..()
/obj/item/dnainjector/antirunfast/New()
block = INCREASERUNBLOCK
..()
/obj/item/dnainjector/morph
name = "\improper DNA injector (Morph)"
@@ -310,9 +326,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = MORPHBLOCK
..()
/obj/item/dnainjector/morph/New()
block = MORPHBLOCK
..()
/obj/item/dnainjector/antimorph
name = "\improper DNA injector (Anti-Morph)"
@@ -320,9 +337,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = MORPHBLOCK
..()
/obj/item/dnainjector/antimorph/New()
block = MORPHBLOCK
..()
/* No COLDBLOCK on bay
/obj/item/dnainjector/cold
@@ -331,9 +349,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = COLDBLOCK
..()
/obj/item/dnainjector/cold/New()
block = COLDBLOCK
..()
/obj/item/dnainjector/anticold
name = "\improper DNA injector (Anti-Cold)"
@@ -341,9 +360,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = COLDBLOCK
..()
/obj/item/dnainjector/anticold/New()
block = COLDBLOCK
..()
*/
/obj/item/dnainjector/noprints
@@ -352,9 +372,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = NOPRINTSBLOCK
..()
/obj/item/dnainjector/noprints/New()
block = NOPRINTSBLOCK
..()
/obj/item/dnainjector/antinoprints
name = "\improper DNA injector (Anti-No Prints)"
@@ -362,9 +383,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = NOPRINTSBLOCK
..()
/obj/item/dnainjector/antinoprints/New()
block = NOPRINTSBLOCK
..()
/obj/item/dnainjector/insulation
name = "\improper DNA injector (Shock Immunity)"
@@ -372,9 +394,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = SHOCKIMMUNITYBLOCK
..()
/obj/item/dnainjector/insulation/New()
block = SHOCKIMMUNITYBLOCK
..()
/obj/item/dnainjector/antiinsulation
name = "\improper DNA injector (Anti-Shock Immunity)"
@@ -382,9 +405,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = SHOCKIMMUNITYBLOCK
..()
/obj/item/dnainjector/antiinsulation/New()
block = SHOCKIMMUNITYBLOCK
..()
/obj/item/dnainjector/midgit
name = "\improper DNA injector (Small Size)"
@@ -392,9 +416,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = SMALLSIZEBLOCK
..()
/obj/item/dnainjector/midgit/New()
block = SMALLSIZEBLOCK
..()
/obj/item/dnainjector/antimidgit
name = "\improper DNA injector (Anti-Small Size)"
@@ -402,9 +427,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = SMALLSIZEBLOCK
..()
/obj/item/dnainjector/antimidgit/New()
block = SMALLSIZEBLOCK
..()
/////////////////////////////////////
/obj/item/dnainjector/antiglasses
@@ -413,9 +439,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 1
New()
block = GLASSESBLOCK
..()
/obj/item/dnainjector/antiglasses/New()
block = GLASSESBLOCK
..()
/obj/item/dnainjector/glassesmut
name = "\improper DNA injector (Glasses)"
@@ -423,9 +450,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 1
New()
block = GLASSESBLOCK
..()
/obj/item/dnainjector/glassesmut/New()
block = GLASSESBLOCK
..()
/obj/item/dnainjector/epimut
name = "\improper DNA injector (Epi.)"
@@ -433,9 +461,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 3
New()
block = HEADACHEBLOCK
..()
/obj/item/dnainjector/epimut/New()
block = HEADACHEBLOCK
..()
/obj/item/dnainjector/antiepi
name = "\improper DNA injector (Anti-Epi.)"
@@ -443,9 +472,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 3
New()
block = HEADACHEBLOCK
..()
/obj/item/dnainjector/antiepi/New()
block = HEADACHEBLOCK
..()
/obj/item/dnainjector/anticough
name = "\improper DNA injector (Anti-Cough)"
@@ -453,9 +483,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 5
New()
block = COUGHBLOCK
..()
/obj/item/dnainjector/anticough/New()
block = COUGHBLOCK
..()
/obj/item/dnainjector/coughmut
name = "\improper DNA injector (Cough)"
@@ -463,9 +494,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 5
New()
block = COUGHBLOCK
..()
/obj/item/dnainjector/coughmut/New()
block = COUGHBLOCK
..()
/obj/item/dnainjector/clumsymut
name = "\improper DNA injector (Clumsy)"
@@ -473,9 +505,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 6
New()
block = CLUMSYBLOCK
..()
/obj/item/dnainjector/clumsymut/New()
block = CLUMSYBLOCK
..()
/obj/item/dnainjector/anticlumsy
name = "\improper DNA injector (Anti-Clumy)"
@@ -483,9 +516,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 6
New()
block = CLUMSYBLOCK
..()
/obj/item/dnainjector/anticlumsy/New()
block = CLUMSYBLOCK
..()
/obj/item/dnainjector/antitour
name = "\improper DNA injector (Anti-Tour.)"
@@ -493,9 +527,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 7
New()
block = TWITCHBLOCK
..()
/obj/item/dnainjector/antitour/New()
block = TWITCHBLOCK
..()
/obj/item/dnainjector/tourmut
name = "\improper DNA injector (Tour.)"
@@ -503,9 +538,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 7
New()
block = TWITCHBLOCK
..()
/obj/item/dnainjector/tourmut/New()
block = TWITCHBLOCK
..()
/obj/item/dnainjector/stuttmut
name = "\improper DNA injector (Stutt.)"
@@ -513,9 +549,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 9
New()
block = STUTTERBLOCK
..()
/obj/item/dnainjector/stuttmut/New()
block = STUTTERBLOCK
..()
/obj/item/dnainjector/antistutt
name = "\improper DNA injector (Anti-Stutt.)"
@@ -523,9 +560,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 9
New()
block = STUTTERBLOCK
..()
/obj/item/dnainjector/antistutt/New()
block = STUTTERBLOCK
..()
/obj/item/dnainjector/blindmut
name = "\improper DNA injector (Blind)"
@@ -533,9 +571,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 11
New()
block = BLINDBLOCK
..()
/obj/item/dnainjector/blindmut/New()
block = BLINDBLOCK
..()
/obj/item/dnainjector/antiblind
name = "\improper DNA injector (Anti-Blind)"
@@ -543,9 +582,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 11
New()
block = BLINDBLOCK
..()
/obj/item/dnainjector/antiblind/New()
block = BLINDBLOCK
..()
/obj/item/dnainjector/deafmut
name = "\improper DNA injector (Deaf)"
@@ -553,9 +593,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 13
New()
block = DEAFBLOCK
..()
/obj/item/dnainjector/deafmut/New()
block = DEAFBLOCK
..()
/obj/item/dnainjector/antideaf
name = "\improper DNA injector (Anti-Deaf)"
@@ -563,9 +604,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 13
New()
block = DEAFBLOCK
..()
/obj/item/dnainjector/antideaf/New()
block = DEAFBLOCK
..()
/obj/item/dnainjector/hallucination
name = "\improper DNA injector (Halluctination)"
@@ -573,9 +615,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = HALLUCINATIONBLOCK
..()
/obj/item/dnainjector/hallucination/New()
block = HALLUCINATIONBLOCK
..()
/obj/item/dnainjector/antihallucination
name = "\improper DNA injector (Anti-Hallucination)"
@@ -583,9 +626,10 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = HALLUCINATIONBLOCK
..()
/obj/item/dnainjector/antihallucination/New()
block = HALLUCINATIONBLOCK
..()
/obj/item/dnainjector/h2m
name = "\improper DNA injector (Human > Monkey)"
@@ -593,9 +637,10 @@
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 14
New()
block = MONKEYBLOCK
..()
/obj/item/dnainjector/h2m/New()
block = MONKEYBLOCK
..()
/obj/item/dnainjector/m2h
name = "\improper DNA injector (Monkey > Human)"
@@ -603,6 +648,7 @@
datatype = DNA2_BUF_SE
value = 0x001
//block = 14
New()
block = MONKEYBLOCK
..()
/obj/item/dnainjector/m2h/New()
block = MONKEYBLOCK
..()
+4 -4
View File
@@ -61,7 +61,7 @@
. = ..()
color = pick(ecig_colors)
obj/item/clothing/mask/smokable/ecig/util/examine(mob/user)
/obj/item/clothing/mask/smokable/ecig/util/examine(mob/user)
. = ..()
if(ec_cartridge)
to_chat(user, SPAN_NOTICE("There are [round(ec_cartridge.reagents.total_volume, 1)] unit\s of liquid remaining."))
@@ -225,7 +225,7 @@ obj/item/clothing/mask/smokable/ecig/util/examine(mob/user)
if(blocked)
to_chat(C, SPAN_WARNING("\The [blocked] is in the way!"))
return TRUE
if(last_drag <= world.time - 30)
if(last_drag <= world.time - 30)
if(!cig_cell.checked_use(power_usage * CELLRATE)) //if this passes, there's not enough power in the battery
deactivate()
to_chat(C,SPAN_WARNING("\The [src]'s power meter flashes a low battery warning and shuts down."))
@@ -234,7 +234,7 @@ obj/item/clothing/mask/smokable/ecig/util/examine(mob/user)
idle = 0
C.visible_message(SPAN_NOTICE("[C.name] takes a drag of their [name]."))
playsound(C, 'sound/items/cigs_lighters/inhale.ogg', 50, 0, -1)
ec_cartridge.reagents.trans_to_mob(C, REM, CHEM_BREATHE, 0.4)
ec_cartridge.reagents.trans_to_mob(C, REM, CHEM_BREATHE, 0.4)
return TRUE
return ..()
@@ -295,4 +295,4 @@ obj/item/clothing/mask/smokable/ecig/util/examine(mob/user)
/obj/item/reagent_containers/ecig_cartridge/coffee
name = "coffee flavour cartridge"
desc = "A small metal cartridge which contains an atomizing coil and a solution to be atomized. The label says its coffee flavored."
reagents_to_add = list(/singleton/reagent/toxin/tobacco/liquid = 10, /singleton/reagent/water = 10, /singleton/reagent/drink/coffee = 5)
reagents_to_add = list(/singleton/reagent/toxin/tobacco/liquid = 10, /singleton/reagent/water = 10, /singleton/reagent/drink/coffee = 5)
@@ -378,18 +378,18 @@
stage = 2
path = 1
Initialize()
. = ..()
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
/obj/item/grenade/chem_grenade/monoammoniumphosphate/Initialize()
. = ..()
var/obj/item/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent(/singleton/reagent/surfactant, 40)
B1.reagents.add_reagent(/singleton/reagent/toxin/fertilizer/monoammoniumphosphate, 20)
B2.reagents.add_reagent(/singleton/reagent/water, 40)
B2.reagents.add_reagent(/singleton/reagent/toxin/fertilizer/monoammoniumphosphate, 20)
B1.reagents.add_reagent(/singleton/reagent/surfactant, 40)
B1.reagents.add_reagent(/singleton/reagent/toxin/fertilizer/monoammoniumphosphate, 20)
B2.reagents.add_reagent(/singleton/reagent/water, 40)
B2.reagents.add_reagent(/singleton/reagent/toxin/fertilizer/monoammoniumphosphate, 20)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
@@ -1,4 +1,4 @@
proc/fragem(var/source,var/fragx,var/fragy,var/light_dam,var/flash_dam,var/p_dam,var/p_range,var/can_cover=TRUE,var/shard_range = 50)
/proc/fragem(var/source,var/fragx,var/fragy,var/light_dam,var/flash_dam,var/p_dam,var/p_range,var/can_cover=TRUE,var/shard_range = 50)
var/turf/O = get_turf(source)
var/fragger = rand(fragx,fragy)
explosion(O, -1, -1, light_dam, flash_dam)
@@ -125,9 +125,10 @@
maxcharge = 30000 //determines how badly mobs get shocked
matter = list(DEFAULT_WALL_MATERIAL = 700, MATERIAL_GLASS = 80)
check_charge()
/obj/item/cell/infinite/check_charge()
return 1
use()
/obj/item/cell/infinite/use()
return 1
/obj/item/cell/potato
@@ -94,18 +94,18 @@
storage_cost = 29
empty_delay = 0.8 SECOND
attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/storage/backpack/holding))
to_chat(user, "<span class='warning'>The Bluespace interfaces of the two devices conflict and malfunction.</span>")
qdel(W)
return
..()
/obj/item/storage/backpack/holding/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/storage/backpack/holding))
to_chat(user, "<span class='warning'>The Bluespace interfaces of the two devices conflict and malfunction.</span>")
qdel(W)
return
..()
//Please don't clutter the parent storage item with stupid hacks.
can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(istype(W, /obj/item/storage/backpack/holding))
return 1
return ..()
/obj/item/storage/backpack/holding/can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(istype(W, /obj/item/storage/backpack/holding))
return 1
return ..()
/obj/item/storage/backpack/santabag
name = "\improper Santa's gift bag"
@@ -70,6 +70,10 @@
throwforce = 2
slot_flags = SLOT_BELT
starts_with = list(/obj/item/paper/cig = 10)
/obj/item/storage/box/fancy/cigpaper/Initialize()
. = ..()
make_exact_fit()
/obj/item/storage/box/fancy/cigpaper/update_icon()
@@ -91,11 +95,15 @@
)
w_class = ITEMSIZE_SMALL
starts_with = list(/obj/item/cigarette_filter = 10)
make_exact_fit()
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
use_sound = 'sound/items/storage/wrapper.ogg'
/obj/item/storage/cigfilter/Initialize(mapload, defer_shrinkwrap)
. = ..()
make_exact_fit()
/obj/item/storage/box/fancy/cigpaper/fine
name = "\improper Trident cigarette paper"
desc = "A fancy brand of Trident cigarette paper, for rolling your own cigarettes. Like a person who appreciates the finer things in life."
@@ -122,6 +130,10 @@
throwforce = 2
slot_flags = SLOT_BELT
starts_with = list(/obj/item/clothing/mask/chewable/tobacco = 6)
/obj/item/storage/chewables/Initialize(mapload, defer_shrinkwrap)
. = ..()
make_exact_fit()
/obj/item/storage/chewables/tobacco/bad
@@ -73,7 +73,7 @@
desc = "Contains pills used to treat minor burns."
starts_with = list(/obj/item/reagent_containers/pill/kelotane = 7)
obj/item/storage/pill_bottle/butazoline
/obj/item/storage/pill_bottle/butazoline
name = "bottle of 10u Butazoline pills"
desc = "Contains pills used to severe injuries and bleeding."
starts_with = list(/obj/item/reagent_containers/pill/butazoline = 7)
@@ -28,105 +28,105 @@
max_storage_space = 16
use_sound = 'sound/items/storage/briefcase.ogg'
examine(mob/user)
if(..(user, 1))
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
/obj/item/storage/secure/examine(mob/user)
if(..(user, 1))
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
attackby(obj/item/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
var/obj/item/melee/energy/blade/blade = W
blade.spark_system.queue()
playsound(src.loc, 'sound/weapons/blade.ogg', 50, 1)
playsound(src.loc, /singleton/sound_category/spark_sound, 50, 1)
return
if (W.isscrewdriver())
if(W.use_tool(src, user, 20, volume = 50))
src.open =! src.open
to_chat(user, SPAN_NOTICE("You [src.open ? "open" : "close"] the service panel."))
return
if ((W.ismultitool()) && (src.open == 1)&& (!src.l_hacking))
to_chat(user, SPAN_NOTICE("Now attempting to reset internal memory, please hold."))
src.l_hacking = 1
if (do_after(usr, 100))
if (prob(40))
src.l_setshort = 1
src.l_set = 0
to_chat(user, SPAN_NOTICE("Internal memory reset. Please give it a few seconds to reinitialize."))
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
to_chat(user, SPAN_WARNING("Unable to reset internal memory."))
src.l_hacking = 0
else src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
/obj/item/storage/secure/attackby(obj/item/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
var/obj/item/melee/energy/blade/blade = W
blade.spark_system.queue()
playsound(src.loc, 'sound/weapons/blade.ogg', 50, 1)
playsound(src.loc, /singleton/sound_category/spark_sound, 50, 1)
return
// -> storage/attackby() what with handle insertion, etc
..()
MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
if (W.isscrewdriver())
if(W.use_tool(src, user, 20, volume = 50))
src.open =! src.open
to_chat(user, SPAN_NOTICE("You [src.open ? "open" : "close"] the service panel."))
return
..()
attack_self(mob/user as mob)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (src.emagged)
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
if (src.l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", src.code)
if (!src.locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
send_theme_resources(user)
user << browse(enable_ui_theme(user, dat), "window=caselock;size=300x280")
Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1))
src.locked = 0
cut_overlays()
add_overlay(icon_opened)
src.code = null
if ((W.ismultitool()) && (src.open == 1)&& (!src.l_hacking))
to_chat(user, SPAN_NOTICE("Now attempting to reset internal memory, please hold."))
src.l_hacking = 1
if (do_after(usr, 100))
if (prob(40))
src.l_setshort = 1
src.l_set = 0
to_chat(user, SPAN_NOTICE("Internal memory reset. Please give it a few seconds to reinitialize."))
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
src.code = "ERROR"
else
if ((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort))
src.locked = 1
cut_overlays()
src.code = null
src.close(usr)
else
src.code += text("[]", href_list["type"])
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src.loc))
if ((M.client && M.machine == src))
src.attack_self(M)
return
to_chat(user, SPAN_WARNING("Unable to reset internal memory."))
src.l_hacking = 0
else src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
..()
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
return
..()
/obj/item/storage/secure/attack_self(mob/user as mob)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (src.emagged)
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
if (src.l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", src.code)
if (!src.locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
send_theme_resources(user)
user << browse(enable_ui_theme(user, dat), "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1))
src.locked = 0
cut_overlays()
add_overlay(icon_opened)
src.code = null
else
src.code = "ERROR"
else
if ((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort))
src.locked = 1
cut_overlays()
src.code = null
src.close(usr)
else
src.code += text("[]", href_list["type"])
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src.loc))
if ((M.client && M.machine == src))
src.attack_self(M)
return
return
/obj/item/storage/secure/emag_act(var/remaining_charges, var/mob/user, var/feedback)
if(!emagged)
emagged = 1
@@ -190,7 +190,7 @@
starts_with = list(/obj/item/paper = 1, /obj/item/pen = 1)
/obj/item/storage/secure/safe/attack_hand(mob/user as mob)
return attack_self(user)
return attack_self(user)
/*obj/item/storage/secure/safe/HoS/New()
..()
+36 -34
View File
@@ -51,8 +51,9 @@
desc = "This item type is used to randomly spawn a given object at round-start"
icon_state = "x3"
var/spawn_object = null
item_to_spawn()
return ispath(spawn_object) ? spawn_object : text2path(spawn_object)
/obj/random/single/item_to_spawn()
return ispath(spawn_object) ? spawn_object : text2path(spawn_object)
/obj/random/tool
name = "random tool"
@@ -1487,46 +1488,47 @@
/obj/item/toy/mech/honk
)
has_postspawn = TRUE
post_spawn(obj/thing)
var/list/frames = list(
/obj/item/gun/custom_ka/frame01 = 1,
/obj/item/gun/custom_ka/frame02 = 2,
/obj/item/gun/custom_ka/frame03 = 3,
/obj/item/gun/custom_ka/frame04 = 2,
/obj/item/gun/custom_ka/frame05 = 1
)
var/list/cells = list(
/obj/item/custom_ka_upgrade/cells/cell01 = 2,
/obj/item/custom_ka_upgrade/cells/cell02 = 3,
/obj/item/custom_ka_upgrade/cells/cell03 = 2,
/obj/item/custom_ka_upgrade/cells/cell04 = 1,
/obj/item/custom_ka_upgrade/cells/cell05 = 1
)
/obj/random/custom_ka/post_spawn(obj/thing)
var/list/frames = list(
/obj/item/gun/custom_ka/frame01 = 1,
/obj/item/gun/custom_ka/frame02 = 2,
/obj/item/gun/custom_ka/frame03 = 3,
/obj/item/gun/custom_ka/frame04 = 2,
/obj/item/gun/custom_ka/frame05 = 1
)
var/list/barrels = list(
/obj/item/custom_ka_upgrade/barrels/barrel01 = 2,
/obj/item/custom_ka_upgrade/barrels/barrel02 = 3,
/obj/item/custom_ka_upgrade/barrels/barrel03 = 2,
/obj/item/custom_ka_upgrade/barrels/barrel04 = 1,
/obj/item/custom_ka_upgrade/barrels/barrel05 = 1
)
var/list/cells = list(
/obj/item/custom_ka_upgrade/cells/cell01 = 2,
/obj/item/custom_ka_upgrade/cells/cell02 = 3,
/obj/item/custom_ka_upgrade/cells/cell03 = 2,
/obj/item/custom_ka_upgrade/cells/cell04 = 1,
/obj/item/custom_ka_upgrade/cells/cell05 = 1
)
var/frame_type = pickweight(frames)
var/obj/item/gun/custom_ka/spawned_frame = new frame_type(thing.loc)
var/list/barrels = list(
/obj/item/custom_ka_upgrade/barrels/barrel01 = 2,
/obj/item/custom_ka_upgrade/barrels/barrel02 = 3,
/obj/item/custom_ka_upgrade/barrels/barrel03 = 2,
/obj/item/custom_ka_upgrade/barrels/barrel04 = 1,
/obj/item/custom_ka_upgrade/barrels/barrel05 = 1
)
var/cell_type = pickweight(cells)
spawned_frame.installed_cell = new cell_type(spawned_frame)
var/frame_type = pickweight(frames)
var/obj/item/gun/custom_ka/spawned_frame = new frame_type(thing.loc)
var/barrel_type = pickweight(barrels)
spawned_frame.installed_barrel = new barrel_type(spawned_frame)
var/cell_type = pickweight(cells)
spawned_frame.installed_cell = new cell_type(spawned_frame)
spawned_frame.installed_upgrade_chip = new /obj/item/custom_ka_upgrade/upgrade_chips/capacity(spawned_frame)
var/barrel_type = pickweight(barrels)
spawned_frame.installed_barrel = new barrel_type(spawned_frame)
spawned_frame.update_icon()
spawned_frame.update_stats()
spawned_frame.installed_upgrade_chip = new /obj/item/custom_ka_upgrade/upgrade_chips/capacity(spawned_frame)
qdel(thing)
spawned_frame.update_icon()
spawned_frame.update_stats()
qdel(thing)
/obj/random/prebuilt_ka
name = "random prebuilt kinetic accelerator"
@@ -57,79 +57,79 @@
U.hidden_uplink.uses = 40
return
/obj/structure/closet/syndicate/resources/
/obj/structure/closet/syndicate/resources
desc = "An old, dusty locker."
fill()
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
/obj/structure/closet/syndicate/resources/fill()
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
var/pickednum = rand(1, 50)
var/pickednum = rand(1, 50)
//Sad trombone
if(pickednum == 1)
var/obj/item/paper/P = new /obj/item/paper(src)
P.name = "IOU"
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
//Sad trombone
if(pickednum == 1)
var/obj/item/paper/P = new /obj/item/paper(src)
P.name = "IOU"
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
//Metal (common ore)
if(pickednum >= 2)
new /obj/item/stack/material/steel(src, rand(common_min, common_max))
//Metal (common ore)
if(pickednum >= 2)
new /obj/item/stack/material/steel(src, rand(common_min, common_max))
//Glass (common ore)
if(pickednum >= 5)
new /obj/item/stack/material/glass(src, rand(common_min, common_max))
//Glass (common ore)
if(pickednum >= 5)
new /obj/item/stack/material/glass(src, rand(common_min, common_max))
//Plasteel (common ore) Because it has a million more uses then phoron
if(pickednum >= 10)
new /obj/item/stack/material/plasteel(src, rand(common_min, common_max))
//Plasteel (common ore) Because it has a million more uses then phoron
if(pickednum >= 10)
new /obj/item/stack/material/plasteel(src, rand(common_min, common_max))
//Phoron (rare ore)
if(pickednum >= 15)
new /obj/item/stack/material/phoron(src, rand(rare_min, rare_max))
//Phoron (rare ore)
if(pickednum >= 15)
new /obj/item/stack/material/phoron(src, rand(rare_min, rare_max))
//Silver (rare ore)
if(pickednum >= 20)
new /obj/item/stack/material/silver(src, rand(rare_min, rare_max))
//Silver (rare ore)
if(pickednum >= 20)
new /obj/item/stack/material/silver(src, rand(rare_min, rare_max))
//Gold (rare ore)
if(pickednum >= 30)
new /obj/item/stack/material/gold(src, rand(rare_min, rare_max))
//Gold (rare ore)
if(pickednum >= 30)
new /obj/item/stack/material/gold(src, rand(rare_min, rare_max))
//Uranium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/material/uranium(src, rand(rare_min, rare_max))
//Uranium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/material/uranium(src, rand(rare_min, rare_max))
//Diamond (rare HONK)
if(pickednum >= 45)
new /obj/item/stack/material/diamond(src, rand(rare_min, rare_max))
//Diamond (rare HONK)
if(pickednum >= 45)
new /obj/item/stack/material/diamond(src, rand(rare_min, rare_max))
//Jetpack (You hit the jackpot!)
if(pickednum == 50)
new /obj/item/tank/jetpack/carbondioxide(src)
//Jetpack (You hit the jackpot!)
if(pickednum == 50)
new /obj/item/tank/jetpack/carbondioxide(src)
return
return
/obj/structure/closet/syndicate/resources/everything
desc = "It's an emergency storage closet for repairs."
fill()
var/list/resources = list(
/obj/item/stack/material/steel,
/obj/item/stack/material/glass,
/obj/item/stack/material/gold,
/obj/item/stack/material/silver,
/obj/item/stack/material/phoron,
/obj/item/stack/material/uranium,
/obj/item/stack/material/diamond,
/obj/item/stack/material/plasteel,
/obj/item/stack/rods
)
/obj/structure/closet/syndicate/resources/everything/fill()
var/list/resources = list(
/obj/item/stack/material/steel,
/obj/item/stack/material/glass,
/obj/item/stack/material/gold,
/obj/item/stack/material/silver,
/obj/item/stack/material/phoron,
/obj/item/stack/material/uranium,
/obj/item/stack/material/diamond,
/obj/item/stack/material/plasteel,
/obj/item/stack/rods
)
for(var/i = 0, i<2, i++)
for(var/res in resources)
var/obj/item/stack/R = new res(src)
R.amount = R.max_amount
for(var/i = 0, i<2, i++)
for(var/res in resources)
var/obj/item/stack/R = new res(src)
R.amount = R.max_amount
@@ -311,18 +311,18 @@
var/target_temp = T0C - 40
var/cooling_power = 40
return_air()
var/datum/gas_mixture/gas = (..())
if(!gas) return null
var/datum/gas_mixture/newgas = new/datum/gas_mixture()
newgas.copy_from(gas)
if(newgas.temperature <= target_temp) return
/obj/structure/closet/crate/freezer/return_air()
var/datum/gas_mixture/gas = (..())
if(!gas) return null
var/datum/gas_mixture/newgas = new/datum/gas_mixture()
newgas.copy_from(gas)
if(newgas.temperature <= target_temp) return
if((newgas.temperature - cooling_power) > target_temp)
newgas.temperature -= cooling_power
else
newgas.temperature = target_temp
return newgas
if((newgas.temperature - cooling_power) > target_temp)
newgas.temperature -= cooling_power
else
newgas.temperature = target_temp
return newgas
/obj/structure/closet/crate/freezer/rations //For use in the escape shuttle
name = "emergency rations"
@@ -507,17 +507,17 @@
icon_state = "hydro_crate"
/obj/structure/closet/crate/hydroponics/prespawned
//This exists so the prespawned hydro crates spawn with their contents.
fill()
new /obj/item/reagent_containers/spray/plantbgone(src)
new /obj/item/reagent_containers/spray/plantbgone(src)
new /obj/item/material/minihoe(src)
// new /obj/item/weedspray(src)
// new /obj/item/weedspray(src)
// new /obj/item/pestspray(src)
// new /obj/item/pestspray(src)
// new /obj/item/pestspray(src)
//This exists so the prespawned hydro crates spawn with their contents.
/obj/structure/closet/crate/hydroponics/prespawned/fill()
new /obj/item/reagent_containers/spray/plantbgone(src)
new /obj/item/reagent_containers/spray/plantbgone(src)
new /obj/item/material/minihoe(src)
// new /obj/item/weedspray(src)
// new /obj/item/weedspray(src)
// new /obj/item/pestspray(src)
// new /obj/item/pestspray(src)
// new /obj/item/pestspray(src)
+5 -4
View File
@@ -244,10 +244,11 @@
destroyed = 1
icon_state = "grille-b"
density = 0
New()
..()
health = rand(-5, -1) //In the destroyed but not utterly threshold.
healthcheck() //Send this to healthcheck just in case we want to do something else with it.
/obj/structure/grille/broken/New()
..()
health = rand(-5, -1) //In the destroyed but not utterly threshold.
healthcheck() //Send this to healthcheck just in case we want to do something else with it.
/obj/structure/grille/diagonal
icon_state = "grille_diagonal"
@@ -9,7 +9,7 @@
*/
obj/structure/windoor_assembly
/obj/structure/windoor_assembly
name = "windoor assembly"
icon = 'icons/obj/doors/windoor.dmi'
icon_state = "l_windoor_assembly01"
@@ -40,7 +40,7 @@ obj/structure/windoor_assembly
update_nearby_tiles(need_rebuild=1)
obj/structure/windoor_assembly/Destroy()
/obj/structure/windoor_assembly/Destroy()
density = 0
update_nearby_tiles()
return ..()