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no relative pathing (#16234)
* the voices win in the end * cleanup * changelog * secure.dm hates me * make_exact_fit() in initialize instead of whatever was happening before
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@@ -55,7 +55,7 @@ var/list/moving_levels = list()
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//Proc to 'move' stars in spess
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//yes it looks ugly, but it should only fire when state actually change.
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//null direction stops movement
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proc/toggle_move_stars(zlevel, direction)
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/proc/toggle_move_stars(zlevel, direction)
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if(!zlevel)
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return
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@@ -29,7 +29,7 @@ var/list/cached_space = list()
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return 0
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return 1
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proc/get_deepspace(x,y)
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/proc/get_deepspace(x,y)
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var/obj/effect/overmap/visitable/sector/temporary/res = locate(x,y,current_map.overmap_z)
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if(istype(res))
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return res
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@@ -54,7 +54,7 @@ proc/get_deepspace(x,y)
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/mob/living/carbon/human/lost_in_space()
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return isnull(client) && stat == DEAD
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proc/overmap_spacetravel(var/turf/space/T, var/atom/movable/A)
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/proc/overmap_spacetravel(var/turf/space/T, var/atom/movable/A)
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if (!T || !A)
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return
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