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Replaces stool structures with stool items
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@@ -112,7 +112,7 @@
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stance_damage = 0
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// Buckled to a bed/chair. Stance damage is forced to 0 since they're sitting on something solid
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if (istype(buckled, /obj/structure/stool/bed))
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if (istype(buckled, /obj/structure/bed))
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return
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for (var/organ in list("l_leg","l_foot","r_leg","r_foot"))
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