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Recharger QoL Tweaks (#3826)
changes: Rechargers now briefly show a progress bar showing the current charge level of the device currently charging. Examining a recharger will now specify what is in the charger. Atoms can now mark themselves as requiring an icon update on initialize instead of overriding Initialize() just to call update_icon(). Charger code is now slightly more modular, using proc/get_cell() to get a ref to the power cell instead of hard-coded if-else chains for each supported type.
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@@ -8,7 +8,7 @@
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malfunction_probability = 1
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origin_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1)
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var/battery_rating = 750
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var/obj/item/weapon/cell/battery = null
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var/obj/item/weapon/cell/battery
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/obj/item/weapon/computer_hardware/battery_module/advanced
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name = "advanced battery"
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@@ -51,24 +51,27 @@
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// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes.
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/obj/item/weapon/computer_hardware/battery_module/lambda
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name = "lambda coil"
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desc = "A very complex device that creates it's own bluespace dimension. This dimension may be used to store massive amounts of energy."
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desc = "A very complex device that creates its own bluespace dimension. This dimension may be used to store massive amounts of energy."
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icon_state = "battery_lambda"
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hardware_size = 1
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battery_rating = 1000000
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/obj/item/weapon/computer_hardware/battery_module/lambda/New()
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..()
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/obj/item/weapon/computer_hardware/battery_module/lambda/Initialize()
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. = ..()
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battery = new/obj/item/weapon/cell/infinite(src)
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/obj/item/weapon/computer_hardware/battery_module/diagnostics(var/mob/user)
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..()
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user << "Internal battery charge: [battery.charge]/[battery.maxcharge] CU"
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user << "Internal battery charge: [battery.charge]/[battery.maxcharge] mAh"
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/obj/item/weapon/computer_hardware/battery_module/New()
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battery = new/obj/item/weapon/cell(src)
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battery.maxcharge = battery_rating
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/obj/item/weapon/computer_hardware/battery_module/Initialize()
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. = ..()
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battery = new/obj/item/weapon/cell/device/variable(src, battery_rating)
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battery.charge = 0
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..()
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/obj/item/weapon/computer_hardware/battery_module/proc/charge_to_full()
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if(battery)
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battery.charge = battery.maxcharge
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/obj/item/weapon/computer_hardware/battery_module/get_cell()
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return battery
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