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Kosmostrelki & Combat Uniform Adjustment (#11711)
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@@ -512,6 +512,8 @@
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item_state = "bl_suit"
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worn_state = "taucetilegion"
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siemens_coefficient = 0.7
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armor = list(
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melee = ARMOR_MELEE_MINOR)
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/obj/item/clothing/under/legion/sentinel
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name = "Tau Ceti Foreign Legion sentinel uniform"
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@@ -46,6 +46,10 @@
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contracted engineers, access to higher education abroad and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own \
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ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
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starting_accessories = (/obj/item/clothing/accessory/storage/bayonet)
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siemens_coefficient = 0.5 // Every Kosmostrelki is expected to assist in repairs when push comes to shove, so their uniform is slightly better at absorbing shocks compared to other combat uniforms
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armor = list(
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melee = ARMOR_MELEE_SMALL,
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bullet = ARMOR_BALLISTIC_MINOR)
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/obj/item/clothing/under/tajaran/cosmonaut/commissar
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name = "kosmostrelki commissar uniform"
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@@ -153,13 +157,18 @@
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icon_state = "prauniform"
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item_state = "prauniform"
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starting_accessories = list(/obj/item/clothing/accessory/storage/bayonet)
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siemens_coefficient = 0.7
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armor = list(
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melee = ARMOR_MELEE_SMALL,
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bullet = ARMOR_BALLISTIC_MINOR)
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/obj/item/clothing/under/tajaran/nka_uniform
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name = "imperial adhomian army uniform"
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desc = "A military uniform used by the forces of New Kingdom's army."
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desc = "A military uniform used by the forces of the New Kingdom of Adhomai's army."
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icon_state = "nka_uniform"
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item_state = "nka_uniform"
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starting_accessories = list(/obj/item/clothing/accessory/storage/bayonet)
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armor = list(melee = ARMOR_MELEE_SMALL)
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/obj/item/clothing/under/tajaran/consular
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name = "people's republic consular uniform"
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@@ -39,7 +39,7 @@
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name = "Kosmostrelki"
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uniform = /obj/item/clothing/under/tajaran/cosmonaut
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shoes = /obj/item/clothing/shoes/jackboots/toeless
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shoes = /obj/item/clothing/shoes/tajara/combat
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belt = /obj/item/storage/belt/military
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back = /obj/item/gun/projectile/automatic/rifle/adhomian
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id = /obj/item/card/id/syndicate
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@@ -48,7 +48,8 @@
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/obj/item/ammo_magazine/boltaction = 3,
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/obj/item/grenade/smokebomb = 2,
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/obj/item/plastique = 1,
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/obj/item/gun/projectile/pistol/adhomai = 1
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/obj/item/gun/projectile/pistol/adhomai = 1,
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/obj/item/ammo_magazine/mc9mm = 2
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)
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r_hand = /obj/item/storage/field_ration
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