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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 12:29:46 +01:00
Ports some xenoarchaeology sprites + minor tweaks (#15329)
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@@ -1,14 +1,13 @@
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/obj/structure/crystal
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name = "large crystal"
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icon = 'icons/obj/mining.dmi'
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "crystal"
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density = 1
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/obj/structure/crystal/New()
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..()
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icon_state = pick("crystal","crystal2")
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icon_state = "crystal[rand(1, 3)]"
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desc = pick(\
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"It shines faintly as it catches the light.",\
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@@ -17,7 +17,7 @@
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to_chat(user, "<span class='notice'>You press a button and [src] slowly spins down.</span>")
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else
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active = 1
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icon_state = "gigadrill_mov"
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icon_state = "gigadrill_active"
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to_chat(user, "<span class='notice'>You press a button and [src] shudders to life.</span>")
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/obj/machinery/giga_drill/Collide(atom/A)
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@@ -24,7 +24,7 @@
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//have all strange rocks be cleared away using welders for now
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/obj/item/ore/strangerock
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name = "Strange rock"
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name = "strange rock"
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desc = "Seems to have some unusal strata evident throughout it."
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "strange"
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@@ -355,12 +355,12 @@
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new_gun.desc = "This is an antique energy weapon, you're not sure if it will fire or not."
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//5% chance to explode when first fired
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//10% chance to have an unchargeable cell
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//5% chance to have an unchargeable cell
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//15% chance to gain a random amount of starting energy, otherwise start with an empty cell
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if(new_gun.power_supply)
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if(prob(5))
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new_gun.power_supply.rigged = 1
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if(prob(10))
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if(prob(5))
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new_gun.power_supply.maxcharge = 0
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if(prob(15))
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new_gun.power_supply.charge = rand(0, new_gun.power_supply.maxcharge)
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@@ -3,9 +3,9 @@
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// fossils
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/obj/item/fossil
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name = "Fossil"
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name = "fossil"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "bone"
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icon_state = "bone1"
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desc = "It's a fossil."
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var/animal = 1
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@@ -20,19 +20,27 @@
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qdel(src)
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/obj/item/fossil/bone
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name = "Fossilised bone"
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icon_state = "bone"
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name = "fossilised bone"
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desc = "It's a fossilised bone."
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/obj/item/fossil/bone/New()
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icon_state = "bone[rand(1, 3)]"
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/obj/item/fossil/skull
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name = "Fossilised skull"
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name = "fossilised skull"
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icon_state = "skull"
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desc = "It's a fossilised skull."
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desc = "It's a foss1ilised skull."
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/obj/item/fossil/skull/New()
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icon_state = "skull[rand(1, 3)]"
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/obj/item/fossil/skull/horned
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icon_state = "hskull"
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icon_state = "horned_skull1"
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desc = "It's a fossilised, horned skull."
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/obj/item/fossil/skull/horned/New()
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icon_state = "horned_skull[rand(1, 2)]"
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/obj/item/fossil/skull/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W,/obj/item/fossil/bone))
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var/obj/o = new /obj/skeleton(get_turf(src))
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@@ -54,7 +62,7 @@
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var/plaque_contents = "Unnamed alien creature"
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/obj/skeleton/New()
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src.breq = rand(6)+3
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src.breq = rand(3)+3
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src.desc = "An incomplete skeleton, looks like it could use [src.breq-src.bnum] more bones."
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/obj/skeleton/attackby(obj/item/W as obj, mob/user as mob)
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@@ -90,12 +98,15 @@
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//shells and plants do not make skeletons
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/obj/item/fossil/shell
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name = "Fossilised shell"
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name = "fossilised shell"
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icon_state = "shell"
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desc = "It's a fossilised shell."
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/obj/item/fossil/shell/New()
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icon_state = "shell[rand(1, 2)]"
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/obj/item/fossil/plant
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name = "Fossilised plant"
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name = "fossilised plant"
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icon_state = "plant1"
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desc = "It's fossilised plant remains."
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animal = 0
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@@ -1,8 +1,8 @@
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/obj/machinery/artifact_harvester
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name = "exotic particle harvester"
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icon = 'icons/obj/virology.dmi'
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icon_state = "incubator" //incubator_on
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "harvester"
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anchored = 1
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density = 1
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idle_power_usage = 50
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@@ -5,8 +5,8 @@
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anchored = 1
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density = 1
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flags = OPENCONTAINER
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icon = 'icons/obj/virology.dmi'
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icon_state = "analyser"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "spectrometer"
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idle_power_usage = 20
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active_power_usage = 300
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@@ -26,8 +26,8 @@
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/obj/item/storage/bag/fossils
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name = "fossil satchel"
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desc = "Transports delicate fossils in suspension so they don't break during transit."
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icon = 'icons/obj/mining.dmi'
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icon_state = "satchel"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "fossil_satchel"
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slot_flags = SLOT_BELT | SLOT_POCKET
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w_class = ITEMSIZE_NORMAL
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max_storage_space = 100
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