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UDP Logging (#1997)
This implements UDP Logging with GELF. It will allow full text search over all the logs and attributes sent over GELF to the log server.
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@@ -147,7 +147,7 @@
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return
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Syndicate_announce(input, usr)
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usr << "<span class='notice'>Message transmitted.</span>"
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log_say("[key_name(usr)] has made an illegal announcement: [input]")
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log_say("[key_name(usr)] has made an illegal announcement: [input]",ckey=key_name(usr))
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centcomm_message_cooldown = 1
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spawn(300)//30 second cooldown
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centcomm_message_cooldown = 0
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@@ -167,7 +167,7 @@
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return
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Centcomm_announce(input, usr)
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usr << "<span class='notice'>Message transmitted.</span>"
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log_say("[key_name(usr)] has made an IA [boss_short] announcement: [input]")
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log_say("[key_name(usr)] has made an IA [boss_short] announcement: [input]",ckey=key_name(usr))
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centcomm_message_cooldown = 1
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spawn(300) //30 second cooldown
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centcomm_message_cooldown = 0
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@@ -210,7 +210,7 @@
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if(current_level > SEC_LEVEL_BLUE) current_level = SEC_LEVEL_BLUE //Cannot engage delta with this
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set_security_level(current_level)
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if(security_level != old_level)
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log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
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log_game("[key_name(usr)] has changed the security level to [get_security_level()].",ckey=key_name(usr))
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message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
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switch(security_level)
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if(SEC_LEVEL_GREEN)
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@@ -257,7 +257,7 @@
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if("message")
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status_signal.data["msg1"] = data1
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status_signal.data["msg2"] = data2
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log_admin("STATUS: [key_name(usr)] set status screen message with [src]: [data1] [data2]")
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log_admin("STATUS: [key_name(usr)] set status screen message with [src]: [data1] [data2]",ckey=key_name(usr))
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if("alert")
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status_signal.data["picture_state"] = data1
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