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Return of the Intervention (Crossbow Buff) (#21279)
## About PR In 2022 I put up this PR: https://github.com/Aurorastation/Aurora.3/pull/14508 I argued that the crossbow is too strong and weird. I do not see it like that anymore. The crossbow pre-nerf was actually quite the interesting weapon and has a unique interaction with the pinning and embedding foreign objects into people mechanic. Thus, I am restoring the crossbow to its former glory and officially return the MW2 Intervention to Aurora. The nerf PR was unironically a PR I regretted. I now see the errors of my way. <img width="1719" height="1240" alt="d8makgc-289756b7-dbd8-47b8-984f-5c0a543da089" src="https://github.com/user-attachments/assets/633d26e6-85d5-48c8-ae6a-967a98261198" />
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@@ -45,7 +45,7 @@
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icon_state = "metal-rod"
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/obj/item/arrow/rod/removed(mob/user)
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if(throwforce == 20) // The rod has been superheated - we don't want it to be useable when removed from the bow.
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if(throwforce == 15) // The rod has been superheated - we don't want it to be useable when removed from the bow.
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to_chat(user, SPAN_WARNING("\The [src] shatters into a scattering of unusable overstressed metal shards as it leaves the crossbow."))
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qdel(src)
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@@ -64,8 +64,8 @@
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var/obj/item/bolt
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var/tension = 0 // Current draw on the bow.
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var/max_tension = 3 // Highest possible tension.
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var/release_speed = 3 // Speed per unit of tension.
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var/max_tension = 5 // Highest possible tension.
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var/release_speed = 5 // Speed per unit of tension.
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var/obj/item/cell/cell = null // Used for firing superheated rods.
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var/current_user // Used to check if the crossbow has changed hands since being drawn.
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var/draw_time = 20 // How long it takes to increase the draw on the bow by one "tension"
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@@ -189,7 +189,7 @@
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return
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if(cell.charge < 500)
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return
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if(bolt.throwforce >= 20)
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if(bolt.throwforce >= 15)
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return
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if(!istype(bolt,/obj/item/arrow/rod))
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return
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