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Gives all IPCs EAL by standard (#21622)
Gives all IPCs, including every subspecies, EAL as a free language. All other slots are retained. Done with the accession of the synthetic lore writer. Rationale is primarily for industrials and baselines - i.e. all the subspecies without three extra language slots. This means any baseline/industrial originating from a multi-language origin (Jupiter, Visegrad, Himeo, etc) can pick both of their origin's languages in addition to EAL. Those from monolingual origins have a slot free for flavour. This does have the additional effect of giving shells and bishops five possible languages in total - this should mean it's a lot more viable to take sign language as these even if they originate from a multilingual origin, which plays well into them primarily being service units. Burzsia's fluff on not giving their units EAL will be modified wiki-side if merged.
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@@ -32,9 +32,10 @@
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inherent_eye_protection = FLASH_PROTECTION_MAJOR
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eyes_are_impermeable = TRUE
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name_language = "Encoded Audio Language"
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language = LANGUAGE_EAL
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name_language = LANGUAGE_EAL
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num_alternate_languages = 2
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secondary_langs = list("Encoded Audio Language", "Sol Common", "Elyran Standard")
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secondary_langs = list(LANGUAGE_SOL_COMMON, LANGUAGE_ELYRAN_STANDARD)
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ethanol_resistance = -1//Can't get drunk
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radiation_mod = 0 // not affected by radiation
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remains_type = /obj/effect/decal/remains/robot
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@@ -21,8 +21,6 @@
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variety of organic parts, but contemporary models have been restricted to a single species for the sake of prosthetic integrity. The additional weight of \
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the synthskin on the original Hephaestus frame reduces the efficacy of the unit's already strained coolant systems, and increases charge consumption."
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num_alternate_languages = 3
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icobase = 'icons/mob/human_races/human/r_human.dmi'
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deform = 'icons/mob/human_races/ipc/robotic.dmi'
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preview_icon = 'icons/mob/human_races/ipc/shell_preview.dmi'
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