Staff of change fixes

This commit is contained in:
Kelenius
2015-03-19 19:58:11 +03:00
parent c5079c9ce8
commit 5af16cdea0

View File

@@ -6,14 +6,15 @@
nodamage = 1
check_armour = "energy"
on_hit(var/atom/change)
wabbajack(change)
/obj/item/projectile/change/on_hit(var/atom/change)
wabbajack(change)
/obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list)
/obj/item/projectile/change/proc/wabbajack(var/mob/M)
if(istype(M, /mob/living) && M.stat != DEAD)
if(M.monkeyizing) return
if(M.has_brain_worms()) return //Borer stuff - RR
if(M.monkeyizing)
return
if(M.has_brain_worms())
return //Borer stuff - RR
M.monkeyizing = 1
M.canmove = 0
@@ -23,7 +24,8 @@
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi) del(Robot.mmi)
if(Robot.mmi)
del(Robot.mmi)
else
for(var/obj/item/W in M)
if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something
@@ -35,7 +37,25 @@
var/mob/living/new_mob
var/randomize = pick("monkey","robot","slime","xeno","human")
var/options = list("monkey", "robot", "slime")
for(var/t in all_species)
if(!istype(all_species[t], /datum/species/xenos))
options += t
options += "Hunter" // Unfortunately, create_new_xenomorph needs xeno's name without "Xenomorph" part, so they can't be just drawn from species list
options += "Sentinel"
options += "Drone"
if(ismonkey(M))
options -= "monkey"
if(isrobot(M))
options -= "robot"
if(isslime(M))
options -= "slime"
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species)
options -= H.species.name
var/randomize = pick(options)
switch(randomize)
if("monkey")
new_mob = new /mob/living/carbon/monkey(M.loc)
@@ -51,12 +71,11 @@
if("slime")
new_mob = new /mob/living/carbon/slime(M.loc)
new_mob.universal_speak = 1
if("xeno")
var/alien_caste = pick("Hunter","Sentinel","Drone","Larva")
new_mob = create_new_xenomorph(alien_caste,M.loc)
if("Hunter", "Sentinel", "Drone")
new_mob = create_new_xenomorph(randomize, M.loc)
new_mob.universal_speak = 1
if("human")
new_mob = new /mob/living/carbon/human(M.loc, pick(all_species))
else
new_mob = new /mob/living/carbon/human(M.loc, randomize)
if(M.gender == MALE)
new_mob.gender = MALE
new_mob.name = pick(first_names_male)
@@ -80,7 +99,7 @@
else
new_mob.key = M.key
new_mob << "<B>Your form morphs into that of a [randomize].</B>"
new_mob << "<B>Your form morphs into that of a [lowertext(randomize)].</B>"
del(M)
return new_mob