mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 12:29:46 +01:00
Flags are now opaque when deployed, blocking the view (#19800)
Flags are now opaque when deployed, blocking the view. Fixed a spelling error. Minimal code cleanup.
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@@ -22,6 +22,7 @@
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desc = "Nothing to see here."
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icon = 'icons/obj/structure/flags.dmi'
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icon_state = "flag"
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opacity = TRUE
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///If a big flag, the other half of the flag is referenced here
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var/obj/structure/sign/flag/linked_flag
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@@ -51,17 +52,6 @@
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else
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flag_path = icon_state
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if(deploy)
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switch(dir)
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if(NORTH)
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pixel_y = 32
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if(SOUTH)
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pixel_y = -32
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if(EAST)
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pixel_x = 32
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if(WEST)
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pixel_x = -32
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if(linked_flag_path)
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icon_state = "[linked_flag_path]_r"
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ripped_outline_state = "flag_ripped_r"
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@@ -74,23 +64,21 @@
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//Handles the creation of the large flags and single flags
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if(flag_size)
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create_other_half(loc, dir, flag_path, icon, pixel_x, pixel_y)
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else
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icon_state = "[flag_path]"
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flag_icon = new(icon, icon_state)
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shading_icon = new('icons/obj/structure/flags.dmi', "flag")
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flag_icon.Blend(shading_icon, ICON_MULTIPLY)
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var/turf/T = get_step(loc, dir)
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if(iswall(T))
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//If on a wall or window, just use the icon, otherwise also add the stand the flag is hanged on
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if(iswall(loc) || (locate(/obj/structure/window) in loc))
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icon = flag_icon
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else
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banner_icon = new('icons/obj/structure/flags.dmi', stand_icon)
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flag_icon.Blend(banner_icon, ICON_UNDERLAY)
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verbs += /obj/structure/sign/flag/proc/toggle
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icon = flag_icon
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return
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for(var/obj/A in T)
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if(istype(A, /obj/structure/window))
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icon = flag_icon
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return
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banner_icon = new('icons/obj/structure/flags.dmi', stand_icon)
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flag_icon.Blend(banner_icon, ICON_UNDERLAY)
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verbs += /obj/structure/sign/flag/proc/toggle
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icon = flag_icon
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/**
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* If the flag is a big flag, handles the creation and alignment of the other half of it
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@@ -184,7 +172,7 @@
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user.visible_message(SPAN_NOTICE("\The [user] fastens \the [src] to \the [A]."), SPAN_NOTICE("You fasten \the [src] to \the [A]."))
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user.drop_from_inventory(src)
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new flag_structure(user.loc, placement_dir, deploy = TRUE, item_flag_path = flag_path)
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new flag_structure(get_turf(A), placement_dir, deploy = TRUE, item_flag_path = flag_path)
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qdel(src)
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@@ -240,7 +228,7 @@
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user.visible_message(SPAN_WARNING("\The [user] starts to grab hold of \the [src] with destructive intent!"), SPAN_WARNING("You grab hold of \the [src] with destructive intent!"),)
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if(!do_after(user, 5 SECONDS, src))
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return FALSE
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user.visible_message(SPAN_WARNING("\The [user] rips \the [src] in a single, decisive motion!"), SPAN_WARNING("You \the [src] in a single, decisive motion!"))
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user.visible_message(SPAN_WARNING("\The [user] rips \the [src] in a single, decisive motion!"), SPAN_WARNING("You rip \the [src] in a single, decisive motion!"))
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
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add_fingerprint(user)
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rip(user)
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@@ -256,6 +244,8 @@
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name = "ripped flag"
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desc = "You can't make out anything from the flag's original print. It's ruined."
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ripped = TRUE
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opacity = FALSE
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if(rip_linked)
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var/obj/item/stack/material/cloth/C = new(src.loc, flag_size ? 2 : 1)
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if(user)
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