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Landmarks works (#19006)
Fixed some landmarks harddels. Refactored various landmarks in their own subtype instead of using a name-based switch system.
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@@ -41,7 +41,10 @@
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var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
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/obj/effect/landmark/corpse/Initialize()
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. = ..()
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/landmark/corpse/LateInitialize()
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createCorpse()
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/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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