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Merge branch 'dev' into power-net
Conflicts: code/game/machinery/Freezer.dm code/ATMOSPHERICS/components/unary/heat_source.dm code/modules/organs/organ_external.dm Also updated: code/ATMOSPHERICS/components/binary_devices/pump.dm nano/templates/gas_pump.tmpl
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@@ -1358,6 +1358,7 @@ datum/design/nanopaste
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materials = list("$metal" = 7000, "$glass" = 7000)
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build_path = "/obj/item/stack/nanopaste"
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/* // Removal of loyalty implants. Can't think of a way to add this to the config option.
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datum/design/implant_loyal
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name = "loyalty implant"
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desc = "Makes you loyal or such."
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@@ -1366,6 +1367,7 @@ datum/design/implant_loyal
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build_type = PROTOLATHE
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materials = list("$metal" = 7000, "$glass" = 7000)
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build_path = "/obj/item/weapon/implant/loyalty"
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*/
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datum/design/implant_chem
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name = "chemical implant"
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@@ -114,7 +114,7 @@
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if(total_purity && fresh_coolant)
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coolant_purity = total_purity / fresh_coolant
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/obj/machinery/radiocarbon_spectrometer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
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/obj/machinery/radiocarbon_spectrometer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(user.stat)
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return
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@@ -146,7 +146,7 @@
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data["rad_shield_on"] = rad_shield
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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