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tweak to mech bays, shouldn't affect the current map
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
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@@ -31,7 +31,7 @@
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proc/init_devices()
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recharge_console = locate() in range(1,src)
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recharge_port = locate(/obj/machinery/mech_bay_recharge_port, get_step(src, WEST))
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recharge_port = locate(/obj/machinery/mech_bay_recharge_port, get_step(src, dir)) //gets the recharge poyrt from the facing dir
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if(recharge_console)
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recharge_console.recharge_floor = src
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if(recharge_port)
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@@ -49,6 +49,7 @@
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name = "Mech Bay Power Port"
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density = 1
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anchored = 1
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dir = 4
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icon = 'mech_bay.dmi'
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icon_state = "recharge_port"
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var/turf/simulated/floor/mech_bay_recharge_floor/recharge_floor
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