tweak to mech bays, shouldn't affect the current map

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
CaelAislinn
2012-02-03 03:50:36 +10:00
parent f06890540a
commit 5dda37f25f
2 changed files with 2 additions and 1 deletions

View File

@@ -31,7 +31,7 @@
proc/init_devices()
recharge_console = locate() in range(1,src)
recharge_port = locate(/obj/machinery/mech_bay_recharge_port, get_step(src, WEST))
recharge_port = locate(/obj/machinery/mech_bay_recharge_port, get_step(src, dir)) //gets the recharge poyrt from the facing dir
if(recharge_console)
recharge_console.recharge_floor = src
if(recharge_port)
@@ -49,6 +49,7 @@
name = "Mech Bay Power Port"
density = 1
anchored = 1
dir = 4
icon = 'mech_bay.dmi'
icon_state = "recharge_port"
var/turf/simulated/floor/mech_bay_recharge_floor/recharge_floor