Computer tweaks (#1285)

Pulling in some computer changes from bay.
This commit is contained in:
Werner
2016-12-25 13:19:50 +01:00
committed by skull132
parent 93143a8e45
commit 5df9509435
94 changed files with 2682 additions and 989 deletions

View File

@@ -28,7 +28,12 @@
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/light_strength = 0
// Damage of the chassis. If the chassis takes too much damage it will break apart.
var/damage = 0 // Current damage level
var/broken_damage = 50 // Damage level at which the computer ceases to operate
var/max_damage = 100 // Damage level at which the computer breaks apart.
// Important hardware (must be installed for computer to work)
var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
@@ -39,6 +44,7 @@
var/obj/item/weapon/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
var/obj/item/weapon/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot // AI slot, an intellicard housing that allows modifications of AIs.
var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
@@ -59,6 +65,37 @@
proc_eject_id(usr)
// Eject ID card from computer, if it has ID slot with card inside.
/obj/item/modular_computer/verb/eject_usb()
set name = "Eject Portable Storage"
set category = "Object"
set src in view(1)
if(usr.incapacitated() || !istype(usr, /mob/living))
usr << "<span class='warning'>You can't do that.</span>"
return
if(!Adjacent(usr))
usr << "<span class='warning'>You can't reach it.</span>"
return
proc_eject_usb(usr)
/obj/item/modular_computer/verb/eject_ai()
set name = "Eject Portable Storage"
set category = "Object"
set src in view(1)
if(usr.incapacitated() || !istype(usr, /mob/living))
usr << "<span class='warning'>You can't do that.</span>"
return
if(!Adjacent(usr))
usr << "<span class='warning'>You can't reach it.</span>"
return
proc_eject_ai(usr)
/obj/item/modular_computer/proc/proc_eject_id(mob/user)
if(!user)
user = usr
@@ -71,11 +108,42 @@
user << "There is no card in \the [src]"
return
if(active_program)
active_program.event_idremoved(0)
for(var/datum/computer_file/program/P in idle_threads)
P.event_idremoved(1)
card_slot.stored_card.forceMove(get_turf(src))
card_slot.stored_card = null
update_uis()
user << "You remove the card from \the [src]"
/obj/item/modular_computer/proc/proc_eject_usb(mob/user)
if(!user)
user = usr
if(!portable_drive)
user << "There is no portable device connected to \the [src]."
return
uninstall_component(user, portable_drive)
update_uis()
/obj/item/modular_computer/proc/proc_eject_ai(mob/user)
if(!user)
user = usr
if(!ai_slot || !ai_slot.stored_card)
user << "There is no intellicard connected to \the [src]."
return
ai_slot.stored_card.forceMove(get_turf(src))
ai_slot.stored_card = null
ai_slot.update_power_usage()
update_uis()
/obj/item/modular_computer/attack_ghost(var/mob/dead/observer/user)
if(enabled)
ui_interact(user)
@@ -93,6 +161,13 @@
user << "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message."
return 1
/obj/item/modular_computer/examine(var/mob/user)
..()
if(damage > broken_damage)
user << "<span class='danger'>It is heavily damaged!</span>"
else if(damage)
user << "It is damaged."
/obj/item/modular_computer/New()
processing_objects.Add(src)
update_icon()
@@ -102,6 +177,7 @@
kill_program(1)
processing_objects.Remove(src)
for(var/obj/item/weapon/computer_hardware/CH in src.get_all_components())
uninstall_component(null, CH)
qdel(CH)
return ..()
@@ -110,7 +186,9 @@
overlays.Cut()
if(!enabled)
set_light(0)
return
set_light(light_strength)
if(active_program)
overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
else
@@ -151,6 +229,8 @@
var/list/program = list()
program["name"] = P.filename
program["desc"] = P.filedesc
if(P in idle_threads)
program["running"] = 1
programs.Add(list(program))
data["programs"] = programs
@@ -169,9 +249,27 @@
else
turn_on(user)
/obj/item/modular_computer/proc/break_apart()
visible_message("\The [src] breaks apart!")
var/turf/newloc = get_turf(src)
new /obj/item/stack/material/steel(newloc, round(steel_sheet_cost/2))
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
uninstall_component(null, H)
H.forceMove(newloc)
if(prob(25))
H.take_damage(rand(10,30))
relay_qdel()
qdel()
/obj/item/modular_computer/proc/turn_on(var/mob/user)
var/issynth = issilicon(user) // Robots and AIs get different activation messages.
if(processor_unit && ((battery_module && battery_module.battery.charge) || check_power_override())) // Battery-run and charged or non-battery but powered by APC.
if(damage > broken_damage)
if(issynth)
user << "You send an activation signal to \the [src], but it responds with an error code. It must be damaged."
else
user << "You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."
return
if(processor_unit && ((battery_module && battery_module.battery.charge && battery_module.check_functionality()) || check_power_override())) // Battery-run and charged or non-battery but powered by APC.
if(issynth)
user << "You send an activation signal to \the [src], turning it on"
else
@@ -191,26 +289,32 @@
last_power_usage = 0
return 0
if(damage > broken_damage)
shutdown_computer()
return 0
if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) // Active program requires NTNet to run but we've just lost connection. Crash.
kill_program(1)
visible_message("<span class='danger'>\The [src]'s screen briefly freezes and then shows \"NETWORK ERROR - NTNet connection lost. Please retry. If problem persists contact your system administrator.\" error.</span>")
active_program.event_networkfailure(0)
for(var/datum/computer_file/program/P in idle_threads)
if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature))
P.kill_program(1)
idle_threads.Remove(P)
visible_message("<span class='danger'>\The [src] screen displays an \"Process [P.filename].[P.filetype] (PID [rand(100,999)]) terminated - Network Error\" error</span>")
P.event_networkfailure(1)
if(active_program)
active_program.process_tick()
active_program.ntnet_status = get_ntnet_status()
active_program.computer_emagged = computer_emagged
if(active_program.program_state != PROGRAM_STATE_KILLED)
active_program.process_tick()
active_program.ntnet_status = get_ntnet_status()
active_program.computer_emagged = computer_emagged
else
active_program = null
for(var/datum/computer_file/program/P in idle_threads)
P.process_tick()
P.ntnet_status = get_ntnet_status()
P.computer_emagged = computer_emagged
if(P.program_state != PROGRAM_STATE_KILLED)
P.process_tick()
P.ntnet_status = get_ntnet_status()
P.computer_emagged = computer_emagged
else
idle_threads.Remove(P)
handle_power() // Handles all computer power interaction
check_update_ui_need()
@@ -324,44 +428,60 @@
if(!active_program || !processor_unit)
return
if(idle_threads.len >= processor_unit.max_idle_programs)
user << "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to minimize another program.\" error</span>"
return
idle_threads.Add(active_program)
active_program.running = 0 // Should close any existing UIs
active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
nanomanager.close_uis(active_program.NM ? active_program.NM : active_program)
active_program = null
update_icon()
if(user && istype(user))
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
if( href_list["PC_killprogram"] )
var/prog = href_list["PC_killprogram"]
var/datum/computer_file/program/P = null
var/mob/user = usr
if(hard_drive)
P = hard_drive.find_file_by_name(prog)
if(!istype(P) || P.program_state == PROGRAM_STATE_KILLED)
return
P.kill_program(1)
update_uis()
user << "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>"
if( href_list["PC_runprogram"] )
var/prog = href_list["PC_runprogram"]
var/datum/computer_file/program/P = null
var/mob/user = usr
if(hard_drive)
P = hard_drive.find_file_by_name(prog)
P.computer = src
if(!P || !istype(P)) // Program not found or it's not executable program.
user << "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>"
return
P.computer = src
if(!P.is_supported_by_hardware(hardware_flag, 1, user))
return
// The program is already running. Resume it.
if(P in idle_threads)
P.running = 1
P.program_state = PROGRAM_STATE_ACTIVE
active_program = P
idle_threads.Remove(P)
update_icon()
return
if(idle_threads.len >= processor_unit.max_idle_programs+1)
user << "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error</span>"
return
if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
user << "<span class='danger'>\The [src]'s screen shows \"NETWORK ERROR - Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>"
return
if(P.run_program(user))
active_program = P
update_icon()
@@ -370,9 +490,13 @@
update_uis()
// Used in following function to reduce copypaste
/obj/item/modular_computer/proc/power_failure()
/obj/item/modular_computer/proc/power_failure(var/malfunction = 0)
if(enabled) // Shut down the computer
visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY CRITICAL\" warning as it shuts down unexpectedly.</span>")
visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\" warning as it shuts down unexpectedly.</span>")
if(active_program)
active_program.event_powerfailure(0)
for(var/datum/computer_file/program/PRG in idle_threads)
PRG.event_powerfailure(1)
shutdown_computer(0)
// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
@@ -388,6 +512,9 @@
power_usage += H.power_usage
if(battery_module)
if(!battery_module.check_functionality())
power_failure(1)
return
battery_module.battery.use(power_usage * CELLRATE)
last_power_usage = power_usage
@@ -409,10 +536,13 @@
user << "You insert \the [I] into \the [src]."
return
if(istype(W, /obj/item/weapon/paper))
var/obj/item/weapon/paper/P = W
if(!nano_printer)
return
nano_printer.load_paper(P)
nano_printer.attackby(W, user)
if(istype(W, /obj/item/weapon/aicard))
if(!ai_slot)
return
ai_slot.attackby(W, user)
if(istype(W, /obj/item/weapon/computer_hardware))
var/obj/item/weapon/computer_hardware/C = W
if(C.hardware_size <= max_hardware_size)
@@ -429,6 +559,21 @@
relay_qdel()
qdel(src)
return
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(!WT.isOn())
user << "\The [W] is off."
return
if(!damage)
user << "\The [src] does not require repairs."
return
user << "You begin repairing damage to \the [src]..."
if(WT.remove_fuel(round(damage/75)) && do_after(usr, damage/10))
damage = 0
user << "You repair \the [src]."
return
if(istype(W, /obj/item/weapon/screwdriver))
var/list/all_components = get_all_components()
@@ -507,6 +652,12 @@
return
found = 1
processor_unit = H
else if(istype(H, /obj/item/weapon/computer_hardware/ai_slot))
if(ai_slot)
user << "This computer's intellicard slot is already occupied by \the [ai_slot]."
return
found = 1
ai_slot = H
if(found)
user << "You install \the [H] into \the [src]"
H.holder2 = src
@@ -538,14 +689,18 @@
processor_unit = null
found = 1
critical = 1
if(ai_slot == H)
ai_slot = null
found = 1
if(found)
user << "You remove \the [H] from \the [src]."
if(user)
user << "You remove \the [H] from \the [src]."
H.forceMove(get_turf(src))
H.holder2 = null
if(critical && enabled)
user << "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>"
kill_program(1)
enabled = 0
if(user)
user << "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>"
shutdown_computer()
update_icon()
@@ -565,6 +720,8 @@
return battery_module
if(processor_unit && (processor_unit.name == name))
return processor_unit
if(ai_slot && (ai_slot.name == name))
return ai_slot
return null
// Returns list of all components
@@ -584,6 +741,8 @@
all_components.Add(battery_module)
if(processor_unit)
all_components.Add(processor_unit)
if(ai_slot)
all_components.Add(ai_slot)
return all_components
/obj/item/modular_computer/proc/update_uis()
@@ -595,16 +754,16 @@
nanomanager.update_uis(src)
/obj/item/modular_computer/proc/check_update_ui_need()
var/ui_updated_needed = 0
var/ui_update_needed = 0
if(battery_module)
var/batery_percent = battery_module.battery.percent()
if(last_battery_percent != batery_percent) //Let's update UI on percent chandge
ui_updated_needed = 1
if(last_battery_percent != batery_percent) //Let's update UI on percent change
ui_update_needed = 1
last_battery_percent = batery_percent
if(worldtime2text() != last_world_time)
last_world_time = worldtime2text()
ui_updated_needed = 1
ui_update_needed = 1
if(idle_threads.len)
var/list/current_header_icons = list()
@@ -617,13 +776,51 @@
else if(!listequal(last_header_icons, current_header_icons))
last_header_icons = current_header_icons
ui_updated_needed = 1
ui_update_needed = 1
else
for(var/x in last_header_icons|current_header_icons)
if(last_header_icons[x]!=current_header_icons[x])
last_header_icons = current_header_icons
ui_updated_needed = 1
ui_update_needed = 1
break
if(ui_updated_needed)
update_uis()
if(ui_update_needed)
update_uis()
/obj/item/modular_computer/proc/take_damage(var/amount, var/component_probability, var/damage_casing = 1, var/randomize = 1)
if(randomize)
// 75%-125%, rand() works with integers, apparently.
amount *= (rand(75, 125) / 100.0)
amount = round(amount)
if(damage_casing)
damage += amount
damage = between(0, damage, max_damage)
if(component_probability)
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
if(prob(component_probability))
H.take_damage(round(amount / 2))
if(damage >= max_damage)
break_apart()
// Stronger explosions cause serious damage to internal components
// Minor explosions are mostly mitigitated by casing.
/obj/item/modular_computer/ex_act(var/severity)
take_damage(rand(100,200) / severity, 30 / severity)
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
/obj/item/modular_computer/emp_act(var/severity)
take_damage(rand(100,200) / severity, 50 / severity, 0)
// "Stun" weapons can cause minor damage to components (short-circuits?)
// "Burn" damage is equally strong against internal components and exterior casing
// "Brute" damage mostly damages the casing.
/obj/item/modular_computer/bullet_act(var/obj/item/projectile/Proj)
switch(Proj.damage_type)
if(BRUTE)
take_damage(Proj.damage, Proj.damage / 2)
if(HALLOSS)
take_damage(Proj.damage, Proj.damage / 3, 0)
if(BURN)
take_damage(Proj.damage, Proj.damage / 1.5)