mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-28 02:52:01 +00:00
43
code/modules/modular_computers/hardware/ai_slot.dm
Normal file
43
code/modules/modular_computers/hardware/ai_slot.dm
Normal file
@@ -0,0 +1,43 @@
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// A wrapper that allows the computer to contain an intellicard.
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/obj/item/weapon/computer_hardware/ai_slot
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name = "intellicard slot"
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desc = "An IIS interlink with connection uplinks that allow the device to interface with most common intellicard models. Too large to fit into tablets. Uses a lot of power when active."
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icon_state = "aislot"
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hardware_size = 2
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critical = 0
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power_usage = 100
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origin_tech = list(TECH_POWER = 2, TECH_DATA = 3)
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var/obj/item/weapon/aicard/stored_card
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var/power_usage_idle = 100
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var/power_usage_occupied = 2 KILOWATTS
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/obj/item/weapon/computer_hardware/ai_slot/proc/update_power_usage()
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if(!stored_card || !stored_card.carded_ai)
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power_usage = power_usage_idle
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return
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power_usage = power_usage_occupied
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/obj/item/weapon/computer_hardware/ai_slot/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(..())
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return 1
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if(istype(W, /obj/item/weapon/aicard))
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if(stored_card)
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user << "\The [src] is already occupied."
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return
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user.drop_from_inventory(W)
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stored_card = W
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W.forceMove(src)
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update_power_usage()
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if(istype(W, /obj/item/weapon/screwdriver))
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user << "You manually remove \the [stored_card] from \the [src]."
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stored_card.forceMove(get_turf(src))
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stored_card = null
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update_power_usage()
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/obj/item/weapon/computer_hardware/ai_slot/Destroy()
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if(holder2 && (holder2.ai_slot == src))
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holder2.ai_slot = null
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if(stored_card)
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stored_card.forceMove(get_turf(holder2))
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holder2 = null
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..()
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@@ -5,7 +5,8 @@
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desc = "A standard power cell, commonly seen in high-end portable microcomputers or low-end laptops. It's rating is 750."
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icon_state = "battery_normal"
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critical = 1
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malfunction_probability = 1
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origin_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1)
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var/battery_rating = 750
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var/obj/item/weapon/cell/battery = null
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@@ -13,6 +14,7 @@
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name = "advanced battery"
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desc = "An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices. It's rating is 1100."
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icon_state = "battery_advanced"
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origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
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hardware_size = 2
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battery_rating = 1100
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@@ -20,6 +22,7 @@
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name = "super battery"
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desc = "A very advanced power cell, often used in high-end devices, or as uninterruptable power supply for important consoles or servers. It's rating is 1500."
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icon_state = "battery_super"
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origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3)
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hardware_size = 2
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battery_rating = 1500
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@@ -27,6 +30,7 @@
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name = "ultra battery"
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desc = "A very advanced large power cell. It's often used as uninterruptable power supply for critical consoles or servers. It's rating is 2000."
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icon_state = "battery_ultra"
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origin_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 4)
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hardware_size = 3
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battery_rating = 2000
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@@ -34,12 +38,14 @@
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name = "micro battery"
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desc = "A small power cell, commonly seen in most portable microcomputers. It's rating is 500."
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icon_state = "battery_micro"
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origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
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battery_rating = 500
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/obj/item/weapon/computer_hardware/battery_module/nano
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name = "nano battery"
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desc = "A tiny power cell, commonly seen in low-end portable microcomputers. It's rating is 300."
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icon_state = "battery_nano"
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origin_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1)
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battery_rating = 300
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// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes.
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@@ -49,11 +55,20 @@
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icon_state = "battery_lambda"
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hardware_size = 1
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battery_rating = 1000000
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/obj/item/weapon/computer_hardware/battery_module/lambda/New()
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..()
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battery = new/obj/item/weapon/cell/infinite(src)
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/obj/item/weapon/computer_hardware/battery_module/diagnostics(var/mob/user)
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..()
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user << "Internal battery charge: [battery.charge]/[battery.maxcharge] CU"
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/obj/item/weapon/computer_hardware/battery_module/New()
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battery = new/obj/item/weapon/cell(src)
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battery.maxcharge = battery_rating
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battery.charge = battery_rating
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..()
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battery.charge = 0
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..()
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/obj/item/weapon/computer_hardware/battery_module/proc/charge_to_full()
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if(battery)
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battery.charge = battery.maxcharge
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@@ -5,6 +5,7 @@
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critical = 0
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icon_state = "cardreader"
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hardware_size = 1
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origin_tech = list(TECH_DATA = 2)
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var/obj/item/weapon/card/id/stored_card = null
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@@ -4,6 +4,7 @@
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power_usage = 25 // SSD or something with low power usage
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icon_state = "hdd_normal"
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hardware_size = 1
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
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var/max_capacity = 128
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var/used_capacity = 0
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var/list/stored_files = list() // List of stored files on this drive. DO NOT MODIFY DIRECTLY!
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@@ -12,6 +13,7 @@
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name = "advanced hard drive"
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desc = "A small hybrid hard drive with 256GQ of storage capacity for use in higher grade computers where balance between power efficiency and capacity is desired."
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max_capacity = 256
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origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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power_usage = 50 // Hybrid, medium capacity and medium power storage
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icon_state = "hdd_advanced"
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hardware_size = 2
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@@ -20,6 +22,7 @@
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name = "super hard drive"
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desc = "A small hard drive with 512GQ of storage capacity for use in cluster storage solutions where capacity is more important than power efficiency."
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max_capacity = 512
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origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
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power_usage = 100 // High-capacity but uses lots of power, shortening battery life. Best used with APC link.
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icon_state = "hdd_super"
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hardware_size = 2
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@@ -28,6 +31,7 @@
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name = "cluster hard drive"
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desc = "A large storage cluster consisting of multiple hard drives for usage in high capacity storage systems. Has capacity of 2048 GQ."
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power_usage = 500
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origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
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max_capacity = 2048
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icon_state = "hdd_cluster"
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hardware_size = 3
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@@ -37,6 +41,7 @@
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name = "small hard drive"
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desc = "A small highly efficient solid state drive for portable devices."
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power_usage = 10
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origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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max_capacity = 64
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icon_state = "hdd_small"
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hardware_size = 1
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@@ -45,10 +50,17 @@
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name = "micro hard drive"
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desc = "A small micro hard drive for portable devices."
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power_usage = 2
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
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max_capacity = 32
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icon_state = "hdd_micro"
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hardware_size = 1
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/obj/item/weapon/computer_hardware/hard_drive/diagnostics(var/mob/user)
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..()
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// 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space.
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user << "NT-NFS File Table Status: [stored_files.len]/999"
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user << "Storage capacity: [used_capacity]/[max_capacity]GQ"
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// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
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if(!F || !istype(F))
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@@ -57,6 +69,9 @@
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if(!can_store_file(F.size))
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return 0
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if(!check_functionality())
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return 0
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if(!stored_files)
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return 0
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@@ -84,6 +99,9 @@
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if(!stored_files)
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return 0
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if(!check_functionality())
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return 0
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if(F in stored_files)
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stored_files -= F
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recalculate_size()
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@@ -124,6 +142,9 @@
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// Tries to find the file by filename. Returns null on failure
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/obj/item/weapon/computer_hardware/hard_drive/proc/find_file_by_name(var/filename)
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if(!check_functionality())
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return null
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if(!filename)
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return null
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@@ -1,14 +1,53 @@
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/obj/item/weapon/computer_hardware/
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name = "Hardware"
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desc = "Unknown Hardware"
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desc = "Unknown Hardware."
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icon = 'icons/obj/modular_components.dmi'
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var/obj/item/modular_computer/holder2 = null
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var/power_usage = 0 // If the hardware uses extra power, change this.
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var/enabled = 1 // If the hardware is turned off set this to 0.
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var/critical = 1 // Prevent disabling for important component, like the HDD.
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var/hardware_size = 1 // Limits which devices can contain this component. 1: Tablets/Laptops/Consoles, 2: Laptops/Consoles, 3: Consoles only
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var/power_usage = 0 // If the hardware uses extra power, change this.
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var/enabled = 1 // If the hardware is turned off set this to 0.
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var/critical = 1 // Prevent disabling for important component, like the HDD.
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var/hardware_size = 1 // Limits which devices can contain this component. 1: Tablets/Laptops/Consoles, 2: Laptops/Consoles, 3: Consoles only
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var/damage = 0 // Current damage level
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var/max_damage = 100 // Maximal damage level.
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var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
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var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
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var/malfunction_probability = 10// Chance of malfunction when the component is damaged
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/obj/item/weapon/computer_hardware/attackby(var/obj/item/W as obj, var/mob/living/user as mob)
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// Multitool. Runs diagnostics
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if(istype(W, /obj/item/device/multitool))
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user << "***** DIAGNOSTICS REPORT *****"
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diagnostics(user)
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user << "******************************"
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return 1
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// Nanopaste. Repair all damage if present for a single unit.
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var/obj/item/stack/S = W
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if(istype(S, /obj/item/stack/nanopaste))
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if(!damage)
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user << "\The [src] doesn't seem to require repairs."
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return 1
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if(S.use(1))
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user << "You apply a bit of \the [W] to \the [src]. It immediately repairs all damage."
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damage = 0
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return 1
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// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
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if(istype(S, /obj/item/stack/cable_coil))
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if(!damage)
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user << "\The [src] doesn't seem to require repairs."
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return 1
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if(S.use(1))
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user << "You patch up \the [src] with a bit of \the [W]."
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take_damage(-10)
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return 1
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return ..()
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// Called on multitool click, prints diagnostic information to the user.
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/obj/item/weapon/computer_hardware/proc/diagnostics(var/mob/user)
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user << "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]"
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/obj/item/weapon/computer_hardware/New(var/obj/L)
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w_class = hardware_size
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if(istype(L, /obj/machinery/modular_computer))
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var/obj/machinery/modular_computer/C = L
|
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if(C.cpu)
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@@ -20,4 +59,31 @@
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/obj/item/weapon/computer_hardware/Destroy()
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holder2 = null
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..()
|
||||
return ..()
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|
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// Handles damage checks
|
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/obj/item/weapon/computer_hardware/proc/check_functionality()
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// Too damaged to work at all.
|
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if(damage > damage_failure)
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return 0
|
||||
// Still working. Well, sometimes...
|
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if(damage > damage_malfunction)
|
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if(prob(malfunction_probability))
|
||||
return 0
|
||||
// Good to go.
|
||||
return 1
|
||||
|
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/obj/item/weapon/computer_hardware/examine(var/mob/user)
|
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. = ..()
|
||||
if(damage > damage_failure)
|
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user << "<span class='danger'>It seems to be severely damaged!</span>"
|
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else if(damage > damage_malfunction)
|
||||
user << "<span class='notice'>It seems to be damaged!</span>"
|
||||
else if(damage)
|
||||
user << "It seems to be slightly damaged."
|
||||
|
||||
// Damages the component. Contains necessary checks. Negative damage "heals" the component.
|
||||
/obj/item/weapon/computer_hardware/proc/take_damage(var/amount)
|
||||
damage += round(amount) // We want nice rounded numbers here.
|
||||
damage = between(0, damage, max_damage) // Clamp the value.
|
||||
|
||||
|
||||
@@ -1,62 +1,46 @@
|
||||
/obj/item/weapon/computer_hardware/nano_printer
|
||||
name = "nano printer"
|
||||
desc = "Small integrated printer with scanner and paper recycling module."
|
||||
desc = "Small integrated printer with paper recycling module."
|
||||
power_usage = 50
|
||||
origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
||||
critical = 0
|
||||
icon_state = "printer"
|
||||
hardware_size = 1
|
||||
var/stored_paper = 5
|
||||
var/max_paper = 10
|
||||
var/obj/item/weapon/paper/P = null // Currently stored paper for scanning.
|
||||
|
||||
/obj/item/weapon/computer_hardware/nano_printer/diagnostics(var/mob/user)
|
||||
..()
|
||||
user << "Paper buffer level: [stored_paper]/[max_paper]"
|
||||
|
||||
/obj/item/weapon/computer_hardware/nano_printer/proc/print_text(var/text_to_print, var/paper_title = null)
|
||||
if(!stored_paper)
|
||||
return 0
|
||||
if(!enabled)
|
||||
return 0
|
||||
if(!check_functionality())
|
||||
return 0
|
||||
|
||||
// Recycle stored paper
|
||||
if(P)
|
||||
stored_paper++
|
||||
qdel(P)
|
||||
P = null
|
||||
// Damaged printer causes the resulting paper to be somewhat harder to read.
|
||||
if(damage > damage_malfunction)
|
||||
text_to_print = stars(text_to_print, 100-malfunction_probability)
|
||||
new/obj/item/weapon/paper(get_turf(holder2),text_to_print, paper_title)
|
||||
|
||||
P = new/obj/item/weapon/paper(get_turf(holder2))
|
||||
P.info = text_to_print
|
||||
if(paper_title)
|
||||
P.name = paper_title
|
||||
P.update_icon()
|
||||
stored_paper--
|
||||
P = null
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/computer_hardware/nano_printer/proc/load_paper(var/obj/item/weapon/paper/paper)
|
||||
if(!paper || !istype(paper))
|
||||
return 0
|
||||
/obj/item/weapon/computer_hardware/nano_printer/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/paper))
|
||||
if(stored_paper >= max_paper)
|
||||
user << "You try to add \the [W] into [src], but it's paper bin is full"
|
||||
return
|
||||
|
||||
// We already have paper loaded, recycle it.
|
||||
if(P && try_recycle_paper())
|
||||
P = paper
|
||||
P.forceMove(holder2)
|
||||
|
||||
/obj/item/weapon/computer_hardware/nano_printer/proc/try_recycle_paper()
|
||||
if(!P)
|
||||
return 0
|
||||
|
||||
if(stored_paper >= max_paper)
|
||||
return 0
|
||||
|
||||
qdel(P)
|
||||
P = null
|
||||
return 1
|
||||
user << "You insert \the [W] into [src]."
|
||||
qdel(W)
|
||||
stored_paper++
|
||||
|
||||
/obj/item/weapon/computer_hardware/nano_printer/Destroy()
|
||||
if(holder2 && (holder2.nano_printer == src))
|
||||
holder2.nano_printer = null
|
||||
if(P)
|
||||
if(holder2)
|
||||
P.forceMove(get_turf(holder2))
|
||||
else
|
||||
qdel(P)
|
||||
P = null
|
||||
holder2 = null
|
||||
..()
|
||||
@@ -4,6 +4,7 @@ var/global/ntnet_card_uid = 1
|
||||
name = "basic NTNet network card"
|
||||
desc = "A basic network card for usage with standard NTNet frequencies."
|
||||
power_usage = 50
|
||||
origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 1)
|
||||
critical = 0
|
||||
icon_state = "netcard_basic"
|
||||
hardware_size = 1
|
||||
@@ -11,6 +12,18 @@ var/global/ntnet_card_uid = 1
|
||||
var/identification_string = "" // Identification string, technically nickname seen in the network. Can be set by user.
|
||||
var/long_range = 0
|
||||
var/ethernet = 0 // Hard-wired, therefore always on, ignores NTNet wireless checks.
|
||||
malfunction_probability = 1
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card/diagnostics(var/mob/user)
|
||||
..()
|
||||
user << "NIX Unique ID: [identification_id]"
|
||||
user << "NIX User Tag: [identification_string]"
|
||||
user << "Supported protocols:"
|
||||
user << "511.m SFS (Subspace) - Standard Frequency Spread"
|
||||
if(long_range)
|
||||
user << "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth"
|
||||
if(ethernet)
|
||||
user << "OpenEth (Physical Connection) - Physical network connection port"
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card/New(var/l)
|
||||
..(l)
|
||||
@@ -21,14 +34,16 @@ var/global/ntnet_card_uid = 1
|
||||
name = "advanced NTNet network card"
|
||||
desc = "An advanced network card for usage with standard NTNet frequencies. It's transmitter is strong enough to connect even off-station."
|
||||
long_range = 1
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 2)
|
||||
power_usage = 100 // Better range but higher power usage.
|
||||
icon_state = "netcard_advanced"
|
||||
hardware_size = 1
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card/wired
|
||||
name = "wired NTNet network card"
|
||||
desc = "An advanced network card for usage with NTNet. This one uses wired connection."
|
||||
desc = "An advanced network card for usage with standard NTNet frequencies. This one also supports wired connection."
|
||||
ethernet = 1
|
||||
origin_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 3)
|
||||
power_usage = 100 // Better range but higher power usage.
|
||||
icon_state = "netcard_ethernet"
|
||||
hardware_size = 3
|
||||
@@ -51,6 +66,9 @@ var/global/ntnet_card_uid = 1
|
||||
if(!enabled)
|
||||
return 0
|
||||
|
||||
if(!check_functionality())
|
||||
return 0
|
||||
|
||||
if(ethernet) // Computer is connected via wired connection.
|
||||
return 3
|
||||
|
||||
@@ -60,7 +78,11 @@ var/global/ntnet_card_uid = 1
|
||||
if(holder2)
|
||||
var/turf/T = get_turf(holder2)
|
||||
if((T && istype(T)) && T.z in config.station_levels)
|
||||
return 2
|
||||
// Computer is on station. Low/High signal depending on what type of network card you have
|
||||
if(long_range)
|
||||
return 2
|
||||
else
|
||||
return 1
|
||||
|
||||
if(long_range) // Computer is not on station, but it has upgraded network card. Low signal.
|
||||
return 1
|
||||
|
||||
@@ -1,29 +1,30 @@
|
||||
// These are basically USB data sticks and may be used to transfer files between devices
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/
|
||||
name = "basic data crystal"
|
||||
desc = "Small crystal with imprinted photonic circuits that can be used to store data. It's capacity is 16 GQ"
|
||||
desc = "Small crystal with imprinted photonic circuits that can be used to store data. Its capacity is 16 GQ."
|
||||
power_usage = 10
|
||||
icon_state = "flashdrive_basic"
|
||||
hardware_size = 1
|
||||
max_capacity = 16
|
||||
|
||||
origin_tech = list(TECH_DATA = 1)
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/advanced
|
||||
name = "advanced data crystal"
|
||||
desc = "Small crystal with imprinted high-density photonic circuits that can be used to store data. It's capacity is 64 GQ"
|
||||
desc = "Small crystal with imprinted high-density photonic circuits that can be used to store data. Its capacity is 64 GQ."
|
||||
power_usage = 20
|
||||
icon_state = "flashdrive_advanced"
|
||||
hardware_size = 1
|
||||
max_capacity = 64
|
||||
|
||||
origin_tech = list(TECH_DATA = 2)
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/super
|
||||
name = "super data crystal"
|
||||
desc = "Small crystal with imprinted ultra-density photonic circuits that can be used to store data. It's capacity is 256 GQ"
|
||||
desc = "Small crystal with imprinted ultra-density photonic circuits that can be used to store data. Its capacity is 256 GQ."
|
||||
power_usage = 40
|
||||
icon_state = "flashdrive_super"
|
||||
hardware_size = 1
|
||||
max_capacity = 256
|
||||
origin_tech = list(TECH_DATA = 4)
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/portable/New()
|
||||
..()
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
hardware_size = 2
|
||||
power_usage = 50
|
||||
critical = 1
|
||||
malfunction_probability = 1
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
|
||||
|
||||
var/max_idle_programs = 2 // 2 idle, + 1 active = 3 as said in description.
|
||||
|
||||
@@ -18,6 +20,7 @@
|
||||
hardware_size = 1
|
||||
power_usage = 25
|
||||
max_idle_programs = 1
|
||||
origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
||||
|
||||
/obj/item/weapon/computer_hardware/processor_unit/photonic
|
||||
name = "photonic processor"
|
||||
@@ -26,6 +29,7 @@
|
||||
hardware_size = 2
|
||||
power_usage = 250
|
||||
max_idle_programs = 4
|
||||
origin_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 4)
|
||||
|
||||
/obj/item/weapon/computer_hardware/processor_unit/photonic/small
|
||||
name = "photonic microprocessor"
|
||||
@@ -33,4 +37,5 @@
|
||||
icon_state = "cpu_small_photonic"
|
||||
hardware_size = 1
|
||||
power_usage = 75
|
||||
max_idle_programs = 2
|
||||
max_idle_programs = 2
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3)
|
||||
@@ -2,9 +2,10 @@
|
||||
name = "tesla link"
|
||||
desc = "An advanced tesla link that wirelessly recharges connected device from nearby area power controller."
|
||||
critical = 0
|
||||
enabled = 0 // Starts turned off
|
||||
enabled = 1
|
||||
icon_state = "teslalink"
|
||||
hardware_size = 2 // Can't be installed into tablets
|
||||
origin_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
var/obj/machinery/modular_computer/holder
|
||||
|
||||
/obj/item/weapon/computer_hardware/tesla_link/New(var/obj/L)
|
||||
|
||||
Reference in New Issue
Block a user