OpenDream linting (#16468)

* I wanna set the universe on fire

* dfsaaf

* setup

* dir issue?

* dsf

* Perhaps the script

* saf

* cry

* pain

* sdfas

* Try reintroduction of tag-matcher

* Failed

* Tries to suppress dotnet compile warnings

* Like this maybe?

* woopsie

* Damn pathings

* Hate

* Pragmas

* unlint?

* Maybe?

* GDI

* Redundant ifdef removed and changelog

* Did I forgot the tag matcher, or it was still broken?

* Yea no that script is still broken

* Removed tag-matcher as requested

* *sigh*

* test

* bro what?

* hope

* just fixing the input

* Let's see if we catch it...
This commit is contained in:
Fluffy
2023-06-26 17:05:38 +02:00
committed by GitHub
parent 6947b31c12
commit 5e1332d60f
138 changed files with 395 additions and 541 deletions
+1 -1
View File
@@ -221,7 +221,7 @@
update_icon(user)
else if(can_be_cut && I.iswirecutter())
user.visible_message("[user] cuts the [src].", SPAN_NOTICE("You cut the [src]."))
playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
new/obj/item/stack/cable_coil(get_turf(src), 15, color)
qdel(src)
update_icon(user)
+3 -3
View File
@@ -74,7 +74,7 @@
/obj/item/shield/riot/handle_shield(mob/user)
. = ..()
if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
/obj/item/shield/riot/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile))
@@ -113,7 +113,7 @@
/obj/item/shield/buckler/handle_shield(mob/user)
. = ..()
if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
/obj/item/shield/buckler/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile))
@@ -323,7 +323,7 @@
. = ..()
if(.)
if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
/obj/item/shield/riot/tact/attack_self(mob/living/user)
active = !active
+3 -3
View File
@@ -62,7 +62,7 @@
w_class = ITEMSIZE_TINY
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
usesound = 'sound/items/screwdriver.ogg'
usesound = 'sound/items/Screwdriver.ogg'
drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
lock_picking_level = 5
@@ -137,7 +137,7 @@
attack_verb = list("pinched", "nipped")
sharp = TRUE
edge = TRUE
usesound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/Wirecutter.ogg'
drop_sound = 'sound/items/drop/wirecutter.ogg'
pickup_sound = 'sound/items/pickup/wirecutter.ogg'
var/bomb_defusal_chance = 30 // 30% chance to safely defuse a bomb
@@ -219,7 +219,7 @@
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/weldingtool.ogg'
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
usesound = 'sound/items/welder.ogg'
usesound = 'sound/items/Welder.ogg'
attack_verb = list("hit", "bludgeoned", "whacked")