mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 06:54:18 +01:00
OpenDream linting (#16468)
* I wanna set the universe on fire * dfsaaf * setup * dir issue? * dsf * Perhaps the script * saf * cry * pain * sdfas * Try reintroduction of tag-matcher * Failed * Tries to suppress dotnet compile warnings * Like this maybe? * woopsie * Damn pathings * Hate * Pragmas * unlint? * Maybe? * GDI * Redundant ifdef removed and changelog * Did I forgot the tag matcher, or it was still broken? * Yea no that script is still broken * Removed tag-matcher as requested * *sigh* * test * bro what? * hope * just fixing the input * Let's see if we catch it...
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@@ -221,7 +221,7 @@
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update_icon(user)
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else if(can_be_cut && I.iswirecutter())
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user.visible_message("[user] cuts the [src].", SPAN_NOTICE("You cut the [src]."))
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playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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new/obj/item/stack/cable_coil(get_turf(src), 15, color)
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qdel(src)
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update_icon(user)
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@@ -74,7 +74,7 @@
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/obj/item/shield/riot/handle_shield(mob/user)
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. = ..()
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if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
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if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
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/obj/item/shield/riot/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
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if(istype(damage_source, /obj/item/projectile))
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@@ -113,7 +113,7 @@
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/obj/item/shield/buckler/handle_shield(mob/user)
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. = ..()
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if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
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if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
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/obj/item/shield/buckler/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
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if(istype(damage_source, /obj/item/projectile))
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@@ -323,7 +323,7 @@
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. = ..()
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if(.)
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if(.) playsound(user.loc, 'sound/weapons/genhit.ogg', 50, 1)
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if(.) playsound(user.loc, 'sound/weapons/Genhit.ogg', 50, 1)
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/obj/item/shield/riot/tact/attack_self(mob/living/user)
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active = !active
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@@ -62,7 +62,7 @@
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w_class = ITEMSIZE_TINY
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matter = list(DEFAULT_WALL_MATERIAL = 75)
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attack_verb = list("stabbed")
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usesound = 'sound/items/screwdriver.ogg'
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usesound = 'sound/items/Screwdriver.ogg'
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drop_sound = 'sound/items/drop/screwdriver.ogg'
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pickup_sound = 'sound/items/pickup/screwdriver.ogg'
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lock_picking_level = 5
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@@ -137,7 +137,7 @@
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attack_verb = list("pinched", "nipped")
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sharp = TRUE
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edge = TRUE
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usesound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/Wirecutter.ogg'
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drop_sound = 'sound/items/drop/wirecutter.ogg'
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pickup_sound = 'sound/items/pickup/wirecutter.ogg'
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var/bomb_defusal_chance = 30 // 30% chance to safely defuse a bomb
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@@ -219,7 +219,7 @@
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slot_flags = SLOT_BELT
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drop_sound = 'sound/items/drop/weldingtool.ogg'
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pickup_sound = 'sound/items/pickup/weldingtool.ogg'
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usesound = 'sound/items/welder.ogg'
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usesound = 'sound/items/Welder.ogg'
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attack_verb = list("hit", "bludgeoned", "whacked")
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