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OpenDream linting (#16468)
* I wanna set the universe on fire * dfsaaf * setup * dir issue? * dsf * Perhaps the script * saf * cry * pain * sdfas * Try reintroduction of tag-matcher * Failed * Tries to suppress dotnet compile warnings * Like this maybe? * woopsie * Damn pathings * Hate * Pragmas * unlint? * Maybe? * GDI * Redundant ifdef removed and changelog * Did I forgot the tag matcher, or it was still broken? * Yea no that script is still broken * Removed tag-matcher as requested * *sigh* * test * bro what? * hope * just fixing the input * Let's see if we catch it...
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@@ -22,7 +22,7 @@ How they spawn stuff is decided by behaviour vars, which are explained below
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var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
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//should have format of list("emagged" = 1,"name" = "Wizard's Justicebot"), for example
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cast_sound = 'sound/items/welder.ogg'
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cast_sound = 'sound/items/Welder.ogg'
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/spell/aoe_turf/conjure/cast(list/targets, mob/user)
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+1
-1
@@ -14,7 +14,7 @@
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hud_state = "const_floor"
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cast_sound = 'sound/items/welder.ogg'
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cast_sound = 'sound/items/Welder.ogg'
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/spell/aoe_turf/cultify_area/cast(list/targets, mob/user)
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for(var/turf/target in targets)
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