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https://github.com/Aurorastation/Aurora.3.git
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Fixes species that should have no hunter and thirst having it (#5368)
* Species hunger fixes * And the rest of it.
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@@ -89,6 +89,12 @@
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move_trail = /obj/effect/decal/cleanable/blood/tracks/claw
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max_nutrition_factor = -1
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max_hydration_factor = -1
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hud_type = /datum/hud_data/construct
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/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
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spawn(1)
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new /obj/effect/decal/cleanable/ash(H.loc)
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@@ -73,6 +73,12 @@
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sprint_speed_factor = 0.3
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exhaust_threshold = 0 //No oxyloss, so zero threshold
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max_nutrition_factor = -1
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max_hydration_factor = -1
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hud_type = /datum/hud_data/construct
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/mob/living/carbon/human/apparition/Initialize(mapload)
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. = ..(mapload, "Apparition")
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@@ -110,6 +116,12 @@
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sprint_speed_factor = 0.3
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exhaust_threshold = 0 //No oxyloss, so zero threshold
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max_nutrition_factor = -1
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max_hydration_factor = -1
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hud_type = /datum/hud_data/construct
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/datum/species/apparition/handle_death(var/mob/living/carbon/human/H)
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set waitfor = 0
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sleep(1)
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@@ -77,7 +77,11 @@
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"mask" = list("loc" = ui_shoes, "name" = "Mask", "slot" = slot_wear_mask, "state" = "mask", "toggle" = 1),
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"back" = list("loc" = ui_sstore1, "name" = "Back", "slot" = slot_back, "state" = "back")
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)
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/datum/hud_data/ipc
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/datum/hud_data/ipc
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has_hydration = 0
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/datum/hud_data/construct
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has_hydration = 0
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has_nutrition = 0
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@@ -68,6 +68,14 @@
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remains_type = /obj/effect/decal/cleanable/ash
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radiation_mod = 0
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max_nutrition_factor = -1
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max_hydration_factor = -1
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hud_type = /datum/hud_data/construct
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var/turn_into_materials = TRUE //the golem will turn into materials upon its death
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var/golem_designation = "coal" //used in the creation of the name
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@@ -768,6 +776,8 @@
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golem_designation = "flesh"
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radiation_mod = 1
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/datum/species/golem/homunculus/handle_death(var/mob/living/carbon/human/H)
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if(turn_into_materials)
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set waitfor = 0
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@@ -88,6 +88,10 @@
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move_trail = /obj/effect/decal/cleanable/blood/tracks/claw
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max_nutrition_factor = -1
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max_hydration_factor = -1
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var/alien_number = 0
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var/caste_name = "creature" // Used to update alien name.
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var/weeds_heal_rate = 1 // Health regen on weeds.
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