Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks.

This commit is contained in:
SkyMarshal
2012-06-21 01:39:45 -07:00
parent c2163b1f20
commit 5ea83f0abe
17 changed files with 9083 additions and 8874 deletions

View File

@@ -9,13 +9,18 @@
density = 1
anchored = 1.0
circuit = "/obj/item/weapon/circuitboard/atmoscontrol"
var/obj/machinery/alarm/current = ""
var/obj/machinery/alarm/current
var/overridden = 0 //not set yet, can't think of a good way to do it
req_access = list(access_ce)
/obj/machinery/computer/atmoscontrol/attack_hand(mob/user)
if(..())
return
user.machine = src
if(allowed(user))
overridden = 1
else if(!emagged)
overridden = 0
var/dat = "<a href='?src=\ref[src]&reset=1'>Main Menu</a><hr>"
if(current)
dat += specific()
@@ -32,12 +37,22 @@
dat += "[alarm]</font></a><br/>"
user << browse(dat, "window=atmoscontrol")
/obj/machinery/computer/atmoscontrol/attackby(var/obj/item/I as obj, var/mob/user as mob)
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
user.visible_message("\red \The [user] swipes \a [I] through \the [src], causing the screen to flash!",\
"\red You swipe your [I] through \the [src], the screen flashing as you gain full control.",\
"You hear the swipe of a card through a reader, and an electronic warble.")
emagged = 1
overridden = 1
return
return ..()
/obj/machinery/computer/atmoscontrol/proc/specific()
if(!current)
return ""
var/dat = "<h3>[current.name]</h3><hr>"
dat += current.return_status()
if(current.remote_control || (overridden && current.rcon_setting) )
if(current.remote_control || overridden)
dat += "<hr>[return_controls()]"
return dat
@@ -86,6 +101,34 @@
else
newval = round(newval,0.01)
selected[threshold] = newval
if(threshold == 1)
if(selected[1] > selected[2])
selected[2] = selected[1]
if(selected[1] > selected[3])
selected[3] = selected[1]
if(selected[1] > selected[4])
selected[4] = selected[1]
if(threshold == 2)
if(selected[1] > selected[2])
selected[1] = selected[2]
if(selected[2] > selected[3])
selected[3] = selected[2]
if(selected[2] > selected[4])
selected[4] = selected[2]
if(threshold == 3)
if(selected[1] > selected[3])
selected[1] = selected[3]
if(selected[2] > selected[3])
selected[2] = selected[3]
if(selected[3] > selected[4])
selected[4] = selected[3]
if(threshold == 4)
if(selected[1] > selected[4])
selected[1] = selected[4]
if(selected[2] > selected[4])
selected[2] = selected[4]
if(selected[3] > selected[4])
selected[3] = selected[4]
spawn(1)
updateUsrDialog()
return
@@ -122,16 +165,6 @@
//copypasta from alarm code, changed to work with this without derping hard
//---START COPYPASTA----
#define AALARM_MODE_SCRUBBING 1
#define AALARM_MODE_PANIC 2 //constantly sucks all air
#define AALARM_MODE_REPLACEMENT 3 //sucks off all air, then refill and swithes to scrubbing
#define AALARM_MODE_FILL 4 //emergency fill
#define AALARM_SCREEN_MAIN 1
#define AALARM_SCREEN_VENT 2
#define AALARM_SCREEN_SCRUB 3
#define AALARM_SCREEN_MODE 4
#define AALARM_SCREEN_SENSORS 5
/obj/machinery/computer/atmoscontrol/proc/return_controls()
var/output = ""//"<B>[alarm_zone] Air [name]</B><HR>"
@@ -244,10 +277,10 @@ Nitrous Oxide
<b>Air machinery mode for the area:</b><ul>"}
var/list/modes = list(
AALARM_MODE_SCRUBBING = "Filtering",
AALARM_MODE_REPLACEMENT = "<font color='red'>REPLACE AIR</font>",
AALARM_MODE_PANIC = "<font color='red'>PANIC</font>",
AALARM_MODE_CYCLE = "<font color='red'>CYCLE</font>",
AALARM_MODE_FILL = "<font color='red'>FILL</font>",
AALARM_MODE_REPLACEMENT = "<font color='red'>REPLACE AIR</font>",
)
for (var/m=1,m<=modes.len,m++)
if (current.mode==m)
@@ -283,19 +316,19 @@ table tr:first-child th:first-child { border: none;}
output += "<TR><th>[gases[g]]</th>"
tlv = current.TLV[g]
for (var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=[g];var=[i]'>[tlv[i]?tlv[i]:"OFF"]</A></td>"
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=[g];var=[i]'>[tlv[i] >= 0?tlv[i]:"OFF"]</A></td>"
output += "</TR>"
tlv = current.TLV["pressure"]
output += "<TR><th>Pressure</th>"
for (var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=pressure;var=[i]'>[tlv[i]?tlv[i]:"OFF"]</A></td>"
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=pressure;var=[i]'>[tlv[i]>= 0?tlv[i]:"OFF"]</A></td>"
output += "</TR>"
tlv = current.TLV["temperature"]
output += "<TR><th>Temperature</th>"
for (var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=temperature;var=[i]'>[tlv[i]?tlv[i]:"OFF"]</A></td>"
output += "<td><A href='?src=\ref[src];alarm=\ref[current];command=set_threshold;env=temperature;var=[i]'>[tlv[i]>= 0?tlv[i]:"OFF"]</A></td>"
output += "</TR>"
output += "</table>"

View File

@@ -13,10 +13,10 @@
#define ul_Steps 7
#define ul_FalloffStyle UL_I_FALLOFF_ROUND // Sets the lighting falloff to be either squared or circular.
#define ul_Layer 10
#define ul_TopLuminosity 12 //Maximum brightness an object can have.
var
ul_LightingResolutionSqrt = sqrt(ul_LightingResolution)
ul_TopLuminosity = 0
ul_SuppressLightLevelChanges = 0
list/ul_FastRoot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
@@ -45,18 +45,18 @@ atom/proc/ul_SetLuminosity(var/Red, var/Green = Red, var/Blue = Red)
return //No point doing all that work if it won't have any effect anyways...
if (ul_Extinguished == UL_I_EXTINGUISHED)
LuminosityRed = Red
LuminosityGreen = Green
LuminosityBlue = Blue
LuminosityRed = min(Red,ul_TopLuminosity)
LuminosityGreen = min(Green,ul_TopLuminosity)
LuminosityBlue = min(Blue,ul_TopLuminosity)
return
if (ul_IsLuminous())
ul_Extinguish()
LuminosityRed = Red
LuminosityGreen = Green
LuminosityBlue = Blue
LuminosityRed = min(Red,ul_TopLuminosity)
LuminosityGreen = min(Green,ul_TopLuminosity)
LuminosityBlue = min(Blue,ul_TopLuminosity)
ul_Extinguished = UL_I_ONZERO
@@ -71,7 +71,6 @@ atom/proc/ul_Illuminate()
ul_Extinguished = UL_I_LIT
ul_UpdateTopLuminosity()
luminosity = ul_Luminosity()
for(var/turf/Affected in view(luminosity, src))
@@ -244,18 +243,6 @@ atom/proc/ul_BlankLocal()
return Blanked
atom/proc/ul_UpdateTopLuminosity()
if (ul_TopLuminosity < LuminosityRed)
ul_TopLuminosity = LuminosityRed
if (ul_TopLuminosity < LuminosityGreen)
ul_TopLuminosity = LuminosityGreen
if (ul_TopLuminosity < LuminosityBlue)
ul_TopLuminosity = LuminosityBlue
return
atom/proc/ul_Luminosity()
return max(LuminosityRed, LuminosityGreen, LuminosityBlue)
@@ -269,7 +256,7 @@ atom/proc/ul_LightLevelChanged()
atom/New()
. = ..()
if(ul_IsLuminous())
spawn(1)
spawn(2)
ul_Illuminate()
atom/Del()
@@ -400,4 +387,5 @@ area/proc/ul_Prep()
#undef ul_LightingResolution
#undef ul_Steps
#undef ul_FalloffStyle
#undef ul_Layer
#undef ul_Layer
#undef ul_TopLuminosity