Prosthetics with lights now glow (#20725)

![image](https://github.com/user-attachments/assets/ece119d7-b755-4c25-a827-114281864df4)
All prosthetics with lights now have emissives. Works with both IPCs and
non-IPCs with appropriate prosthetics.
This commit is contained in:
Cody Brittain
2025-07-06 21:48:03 +00:00
committed by GitHub
parent 8b7cc4ec67
commit 5f67cf7a26
17 changed files with 195 additions and 7 deletions
@@ -7,7 +7,12 @@
var/unknown_pain_location = TRUE // if TRUE, pain messages will point to the parent organ, otherwise it will print the organ name
var/toxin_type = "undefined"
var/relative_size = 25 //Used for size calcs
/// The icon state to overlay on the mob
var/on_mob_icon
/// If the icon state has an active overlay
var/active_overlay = FALSE
/// If the icon state has an active emissive overlay
var/active_emissive = FALSE
var/list/possible_modifications = list("Normal","Assisted","Mechanical") //this is used in the character setup
min_broken_damage = 10 //Internal organs are frail, man.