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Prosthetics with lights now glow (#20725)
 All prosthetics with lights now have emissives. Works with both IPCs and non-IPCs with appropriate prosthetics.
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@@ -7,7 +7,12 @@
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var/unknown_pain_location = TRUE // if TRUE, pain messages will point to the parent organ, otherwise it will print the organ name
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var/toxin_type = "undefined"
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var/relative_size = 25 //Used for size calcs
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/// The icon state to overlay on the mob
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var/on_mob_icon
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/// If the icon state has an active overlay
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var/active_overlay = FALSE
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/// If the icon state has an active emissive overlay
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var/active_emissive = FALSE
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var/list/possible_modifications = list("Normal","Assisted","Mechanical") //this is used in the character setup
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min_broken_damage = 10 //Internal organs are frail, man.
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