Jackboot and black glove resprite (#14564)
@@ -271,7 +271,7 @@
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/obj/item/clothing/shoes/laceup/all_species,
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/obj/item/clothing/shoes/combat,
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/obj/item/clothing/shoes/cowboy,
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/obj/item/clothing/shoes/jackboots/knee,
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/obj/item/clothing/shoes/jackboots/cavalry,
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/obj/item/clothing/shoes/lyodsuit,
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/obj/item/clothing/shoes/winter,
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/obj/item/clothing/shoes/hitops/black,
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@@ -33,8 +33,7 @@
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots/knee(src)
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new /obj/item/clothing/shoes/jackboots/knee(src)
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new /obj/item/clothing/shoes/jackboots/cavalry(src)
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new /obj/item/clothing/shoes/jackboots/toeless(src)
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return
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@@ -96,9 +96,8 @@
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/datum/gear/shoes/boots/New()
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..()
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var/list/shoes = list()
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shoes["black boots, short"] = /obj/item/clothing/shoes/jackboots
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shoes["black boots, knee"] = /obj/item/clothing/shoes/jackboots/knee
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shoes["black boots, thigh"] = /obj/item/clothing/shoes/jackboots/thigh
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shoes["jackboots"] = /obj/item/clothing/shoes/jackboots
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shoes["cavalry boots"] = /obj/item/clothing/shoes/jackboots/cavalry
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shoes["cowboy boots"] = /obj/item/clothing/shoes/cowboy
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shoes["classic cowboy boots"] = /obj/item/clothing/shoes/cowboy/classic
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shoes["snakeskin cowboy boots"] = /obj/item/clothing/shoes/cowboy/snakeskin
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@@ -46,8 +46,7 @@
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shoes["brown toeless workboots"] = /obj/item/clothing/shoes/workboots/toeless
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shoes["grey toeless workboots"] = /obj/item/clothing/shoes/workboots/toeless/grey
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shoes["dark toeless workboots"] = /obj/item/clothing/shoes/workboots/toeless/dark
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shoes["toeless black boots, short"] = /obj/item/clothing/shoes/jackboots/toeless
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shoes["toeless black boots, knee"] = /obj/item/clothing/shoes/jackboots/toeless/knee
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shoes["toeless black boots, thigh"] = /obj/item/clothing/shoes/jackboots/toeless/thigh
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shoes["black toeless jackboots"] = /obj/item/clothing/shoes/jackboots/toeless
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shoes["black toeless cavalry boots"] = /obj/item/clothing/shoes/jackboots/toeless/cavalry
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shoes["toeless winterboots"] = /obj/item/clothing/shoes/winter/toeless
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gear_tweaks += new /datum/gear_tweak/path(shoes)
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@@ -8,9 +8,8 @@
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/datum/gear/shoes/tajara/boots/New()
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..()
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var/list/boots = list()
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boots["black boots, short"] = /obj/item/clothing/shoes/tajara/jackboots
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boots["black boots, knee"] = /obj/item/clothing/shoes/tajara/jackboots/knee
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boots["black boots, thigh"] = /obj/item/clothing/shoes/tajara/jackboots/thigh
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boots["jackboots"] = /obj/item/clothing/shoes/tajara/jackboots
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boots["cavalry boots"] = /obj/item/clothing/shoes/tajara/jackboots/cavalry
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boots["brown workboots"] = /obj/item/clothing/shoes/tajara/workboots
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boots["grey workboots"] = /obj/item/clothing/shoes/tajara/workboots/grey
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boots["dark workboots"] = /obj/item/clothing/shoes/tajara/workboots/dark
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@@ -15,10 +15,13 @@
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sprite_sheets = list("Tajara" = 'icons/mob/species/tajaran/shoes.dmi')
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/obj/item/clothing/shoes/jackboots
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name = "black boots"
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name = "jackboots"
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desc = "Tall synthleather boots with an artificial shine."
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icon_state = "jackboots"
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item_state = "jackboots"
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/shoes.dmi'
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)
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force = 3
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armor = list(
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melee = ARMOR_MELEE_KNIVES
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@@ -29,39 +32,24 @@
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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/obj/item/clothing/shoes/jackboots/knee
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name = "knee-length black boots"
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desc = "Taller synthleather boots with an artificial shine."
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/obj/item/clothing/shoes/jackboots/cavalry
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name = "black cavalry boots"
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desc = "Good old-fashioned calf-length cavalry boots. If only you had a horse to ride."
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icon_state = "kneeboots"
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item_state = "kneeboots"
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/shoes.dmi'
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)
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/obj/item/clothing/shoes/jackboots/thigh
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name = "thigh-length black boots"
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desc = "Even taller synthleather boots with an artificial shine."
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icon_state = "thighboots"
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item_state = "thighboots"
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/obj/item/clothing/shoes/jackboots/toeless
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name = "toe-less black boots"
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name = "toeless jackboots"
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desc = "Modified pair of boots, particularly friendly to those species whose toes hold claws."
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icon_state = "jackboots_toeless"
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species_restricted = null
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sprite_sheets = list(BODYTYPE_TAJARA = 'icons/mob/species/tajaran/shoes.dmi', BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/shoes.dmi')
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/obj/item/clothing/shoes/jackboots/toeless/knee
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name = "knee-high toeless black boots"
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desc = "Modified pair of taller boots, particularly friendly to those species whose toes hold claws."
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icon_state = "kneeboots_toeless"
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item_state = "kneeboots_toeless"
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/obj/item/clothing/shoes/jackboots/toeless/thigh
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name = "thigh-high toeless black boots"
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desc = "Modified pair of even taller boots, particularly friendly to those species whose toes hold claws."
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icon_state = "thighboots_toeless"
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item_state = "thighboots_toeless"
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/obj/item/clothing/shoes/jackboots/toeless/cavalry
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name = "toeless cavalry boots"
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desc = "Modified calf-length cavarly boots. Friendly to species whose toes hold claws. Better not ride a horse in these - it's for their sake."
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icon_state = "cavalryboots_toeless"
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item_state = "cavalryboots_toeless"
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/obj/item/clothing/shoes/workboots
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name = "workboots"
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@@ -56,7 +56,7 @@
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item_state = "twhitedf"
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/obj/item/clothing/shoes/tajara/jackboots // Because yes, Tajara don't leave their toes out all the time.
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name = "black boots"
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name = "jackboots"
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desc = "Tall synthleather boots with an artificial shine. Fitted for Tajara."
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icon = 'icons/mob/species/tajaran/shoes.dmi'
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icon_state = "taj_jackboots"
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@@ -73,17 +73,11 @@
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pickup_sound = 'sound/items/pickup/boots.ogg'
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contained_sprite = TRUE
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/obj/item/clothing/shoes/tajara/jackboots/knee
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name = "knee-length black boots"
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desc = "Taller synthleather boots with an artificial shine. Fitted for Tajara."
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icon_state = "taj_kneeboots"
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item_state = "taj_kneeboots"
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/obj/item/clothing/shoes/tajara/jackboots/thigh
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name = "thigh-length black boots"
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desc = "Even taller synthleather boots with an artificial shine. Fitted for Tajara."
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icon_state = "taj_thighboots"
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item_state = "taj_thighboots"
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/obj/item/clothing/shoes/tajara/jackboots/cavalry
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name = "cavalry boots"
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desc = "Good old-fashioned calf-length cavalry boots. Adhomai doesn't have horses, but one can appreciate a good, tall boot."
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icon_state = "taj_cavalryboots"
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item_state = "taj_cavalryboots"
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/obj/item/clothing/shoes/tajara/workboots
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name = "workboots"
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@@ -180,4 +174,4 @@
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item_state = "fancy_shoes"
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body_parts_covered = FEET
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species_restricted = list(BODYTYPE_TAJARA)
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contained_sprite = TRUE
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contained_sprite = TRUE
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41
html/changelogs/wezzy_jackgloves.yml
Normal file
@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Wowzewow (Wezzy), Imaginos16
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- imageadd: "Resprites black gloves and jackboots. Thigh-high boots have been rebranded as cavalry boots, and kneeboots have been removed."
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