diff --git a/.travis.yml b/.travis.yml
index ce9d64adbf1..ef62a52cead 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -5,7 +5,7 @@ env:
global:
BYOND_MAJOR="511"
BYOND_MINOR="1385"
- MACRO_COUNT=120
+ MACRO_COUNT=77
FLYWAY_BUILD="4.2.0"
matrix:
- USE_MAP=aurora
diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm
index b45113c730d..6531f9d898b 100644
--- a/code/game/machinery/teleporter.dm
+++ b/code/game/machinery/teleporter.dm
@@ -89,7 +89,7 @@
var/list/L = list()
var/list/areaindex = list()
- for(var/obj/item/device/radio/beacon/R in world)
+ for(var/obj/item/device/radio/beacon/R in teleportbeacons)
var/turf/T = get_turf(R)
if (!T)
continue
@@ -102,7 +102,7 @@
areaindex[tmpname] = 1
L[tmpname] = R
- for (var/obj/item/weapon/implant/tracking/I in world)
+ for (var/obj/item/weapon/implant/tracking/I in implants)
if (!I.implanted || !ismob(I.loc))
continue
else
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index 4923f1df6bd..98a95f9cd09 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -488,7 +488,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
else
M.add_ion_law(input)
for(var/mob/living/silicon/ai/O in mob_list)
- O << "\red " + input + "\red...LAWS UPDATED"
+ O << "" + input + "...LAWS UPDATED"
O.show_laws()
log_admin("Admin [key_name(usr)] has added a new AI law - [input]",admin_key=key_name(usr))
diff --git a/code/modules/mob/living/carbon/human/human_powers.dm b/code/modules/mob/living/carbon/human/human_powers.dm
index d058cdc0438..19b19ce1128 100644
--- a/code/modules/mob/living/carbon/human/human_powers.dm
+++ b/code/modules/mob/living/carbon/human/human_powers.dm
@@ -229,8 +229,8 @@
var/msg = sanitize(input("Message:", "Psychic Whisper") as text|null)
if(msg)
log_say("PsychicWhisper: [key_name(src)]->[M.key] : [msg]",ckey=key_name(src))
- M << "\green You hear a strange, alien voice in your head... \italic [msg]"
- src << "\green You said: \"[msg]\" to [M]"
+ M << "You hear a strange, alien voice in your head... \italic [msg]"
+ src << "You said: \"[msg]\" to [M]"
return
/mob/living/carbon/human/proc/bugbite()
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 3b0a07643b9..30cf48e60dd 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -78,12 +78,9 @@
//aiming system stuff
- var/keep_aim = 1 //1 for keep shooting until aim is lowered
- //0 for one bullet after tarrget moves and aim is lowered
var/multi_aim = 0 //Used to determine if you can target multiple people.
var/tmp/list/mob/living/aim_targets //List of who yer targeting.
var/tmp/mob/living/last_moved_mob //Used to fire faster at more than one person.
- var/tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them.
var/tmp/lock_time = -100
/obj/item/weapon/gun/Initialize()
diff --git a/code/modules/shuttles/shuttle_specops.dm b/code/modules/shuttles/shuttle_specops.dm
index 8cbbebba2bc..852dbf2b7dd 100644
--- a/code/modules/shuttles/shuttle_specops.dm
+++ b/code/modules/shuttles/shuttle_specops.dm
@@ -180,10 +180,10 @@
sleep(10)
var/spawn_marauder[] = new()
- for(var/obj/effect/landmark/L in world)
+ for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Entry")
spawn_marauder.Add(L)
- for(var/obj/effect/landmark/L in world)
+ for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Exit")
var/obj/effect/portal/P = new(L.loc)
P.invisibility = 101//So it is not seen by anyone.