Alberyk dev fixes (#571)

Fixing some wrong path in robotic modules and missing right ear slot contained sprites.
This commit is contained in:
Alberyk
2016-07-14 01:47:28 +03:00
committed by skull132
parent 2505cb5d19
commit 60f4bee6c1
3 changed files with 5 additions and 1 deletions
@@ -270,6 +270,8 @@
usable = 0
selectable = 1
disruptive = 1
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=9250,"gold"=2500,"silver"=4250,"phoron"=5500)
construction_time = 400
interface_name = "mounted chem injector"
interface_desc = "Dispenses loaded chemicals via an arm-mounted injector."
@@ -605,6 +605,8 @@ var/global/list/damage_icon_parts = list()
else if(r_ear.sprite_sheets && r_ear.sprite_sheets[species.get_bodytype()])
t_type = "[t_type]_r"
overlays_standing[EARS_LAYER] = image("icon" = r_ear.sprite_sheets[species.get_bodytype()], "icon_state" = "[t_type]")
else if(r_ear.contained_sprite)
overlays_standing[EARS_LAYER] = image("icon" = r_ear.icon, "icon_state" = "[r_ear.icon_state]_w")
else
overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
+1 -1
View File
@@ -1752,7 +1752,7 @@ datum/design/item/rigmodule/chem_module
id = "chem_module"
req_tech = list("biotech" = 5, "materials" = 4, "programming" = 3)
materials = list("$glass" = 9250, "$metal" = 10000, "$gold" = 2500, "$silver" = 4250, "$phoron" = 5500)
build_path = /obj/item/rig_module/chem_dispenser
build_path = /obj/item/rig_module/chem_dispenser/injector
datum/design/item/rigmodule/plasmacutter_module
desc = "Allows for the construction of a hardsuit-mounted plasma cutter."