diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index a0bdd575af8..534851d386a 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -181,20 +181,18 @@
var/damage_to_deal = W.force
var/weaken = 0
if(reinf_material)
- weaken += reinf_material.integrity * 2.5 //Since girders don't have a secondary material, buff 'em up a bit.
+ weaken += reinf_material.integrity * 3 //Since girders don't have a secondary material, buff 'em up a bit.
weaken /= 100
- visible_message("[user] retracts their [W] and starts winding up a strike...")
- var/hit_delay = W.w_class * 10 //Heavier weapons take longer to swing, yeah?
- if(do_after(user, hit_delay))
- do_attack_animation(src)
- playsound(src, 'sound/weapons/smash.ogg', 50)
- if(damage_to_deal > weaken && (damage_to_deal > MIN_DAMAGE_TO_HIT))
- damage_to_deal -= weaken
- visible_message("[user] strikes \the [src] with \the [W], [is_sharp(W) ? "slicing" : "denting"] a support rod!")
- take_damage(damage_to_deal)
- else
- visible_message("[user] strikes \the [src] with \the [W], but it bounces off!")
- return
+ do_attack_animation(src)
+ playsound(src, 'sound/weapons/smash.ogg', 50)
+ if(damage_to_deal > weaken && (damage_to_deal > MIN_DAMAGE_TO_HIT))
+ damage_to_deal -= weaken
+ visible_message("[user] strikes \the [src] with \the [W], [is_sharp(W) ? "slicing" : "denting"] a support rod!")
+ take_damage(damage_to_deal)
+ else
+ visible_message("[user] strikes \the [src] with \the [W], but it bounces off!")
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
+ return
return ..()
diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm
index 479869d2bb7..c7830b6380e 100644
--- a/code/game/turfs/simulated/wall_attacks.dm
+++ b/code/game/turfs/simulated/wall_attacks.dm
@@ -376,21 +376,19 @@
var/weaken = 0
var/sound_to_play = 'sound/weapons/smash.ogg'
if(material)
- weaken += material.integrity * 2
+ weaken += material.integrity * 2.5
sound_to_play = material.hitsound
if(reinf_material)
- weaken += reinf_material.integrity * 2
+ weaken += reinf_material.integrity * 2.5
weaken /= 100 //For reference, plasteel's integrity is 600.
- visible_message("[user] retracts their [W] and starts winding up a strike...")
- var/hit_delay = W.w_class * 10 //Heavier weapons take longer to swing, yeah?
- if(do_after(user, hit_delay))
- user.do_attack_animation(src)
- playsound(src, sound_to_play, 50)
- if(damage_to_deal > weaken && (damage_to_deal > MIN_DAMAGE_TO_HIT))
- //Plasteel walls take 24 & 15 minimum damage.
- //Steel walls take 3 & 15 minimum damage.
- damage_to_deal -= weaken
- visible_message("[user] strikes \the [src] with \the [W], [is_sharp(W) ? "slicing some of the plating" : "putting a heavy dent on it"]!")
- take_damage(damage_to_deal)
- else
- visible_message("[user] strikes \the [src] with \the [W], but it bounces off!")
+ user.do_attack_animation(src)
+ playsound(src, sound_to_play, 50)
+ if(damage_to_deal > weaken && (damage_to_deal > MIN_DAMAGE_TO_HIT))
+ //Plasteel walls take 24 & 15 minimum damage.
+ //Steel walls take 3 & 15 minimum damage.
+ damage_to_deal -= weaken
+ visible_message("[user] strikes \the [src] with \the [W], [is_sharp(W) ? "slicing some of the plating" : "putting a heavy dent on it"]!")
+ take_damage(damage_to_deal)
+ else
+ visible_message("[user] strikes \the [src] with \the [W], but it bounces off!")
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
diff --git a/html/changelogs/mattatlas-doorfix.yml b/html/changelogs/mattatlas-doorfix.yml
new file mode 100644
index 00000000000..a949255b22c
--- /dev/null
+++ b/html/changelogs/mattatlas-doorfix.yml
@@ -0,0 +1,41 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+# balance
+# admin
+# backend
+# security
+# refactor
+#################################
+
+# Your name.
+author: MattAtlas
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - tweak: "Hitting walls is now instant instead of being charged up. This means you can no longer queue up an insane amount of attacks."